unsigned face, unsigned level, int x, int y, int z,
float rgba[NUM_CHANNELS][QUAD_SIZE], unsigned j)
{
- const int tx = x % TILE_SIZE;
- const int ty = y % TILE_SIZE;
- const struct softpipe_cached_tile *tile
- = sp_get_cached_tile_tex(sampler->pipe, sampler->cache,
- x, y, z, face, level);
- rgba[0][j] = tile->data.color[ty][tx][0];
- rgba[1][j] = tile->data.color[ty][tx][1];
- rgba[2][j] = tile->data.color[ty][tx][2];
- rgba[3][j] = tile->data.color[ty][tx][3];
+ if (x < 0 || x >= sampler->texture->width[level] ||
+ y < 0 || y >= sampler->texture->height[level] ||
+ z < 0 || z >= sampler->texture->depth[level]) {
+ rgba[0][j] = sampler->state->border_color[0];
+ rgba[1][j] = sampler->state->border_color[1];
+ rgba[2][j] = sampler->state->border_color[2];
+ rgba[3][j] = sampler->state->border_color[3];
+ }
+ else {
+ const int tx = x % TILE_SIZE;
+ const int ty = y % TILE_SIZE;
+ const struct softpipe_cached_tile *tile
+ = sp_get_cached_tile_tex(sampler->pipe, sampler->cache,
+ x, y, z, face, level);
+ rgba[0][j] = tile->data.color[ty][tx][0];
+ rgba[1][j] = tile->data.color[ty][tx][1];
+ rgba[2][j] = tile->data.color[ty][tx][2];
+ rgba[3][j] = tile->data.color[ty][tx][3];
+ }
}