Move unspecified-precision tests from ES2/ES3 to ES3.1
authorChris Forbes <chrisforbes@google.com>
Wed, 2 May 2018 23:31:10 +0000 (16:31 -0700)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Fri, 11 May 2018 12:54:09 +0000 (08:54 -0400)
Got significant pushback from vendors about enforcing these tests on
ES2/ES3 -- ends up being a vendor choice between breaking shipping
content or failing CTS.

Moved all of these tests to ES3.1 only as a compromise.

Change-Id: I5a827064472f73908b01fa85e0097bda21038136
Components: AOSP
(cherry picked from commit 047891af31d1c8827a84e49e81b5b526ee5ee485)

14 files changed:
android/cts/master/gles2-master.txt
android/cts/master/gles31-master.txt
android/cts/master/src/gles3-test-issues.txt
data/gles2/shaders/declarations.test
data/gles3/shaders/declarations.test
data/gles31/shaders/es31/declarations.test [new file with mode: 0644]
external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/gles31-master.txt
external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.5.x/gles2-master.txt
external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.5.x/gles3-master.txt
external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.5.x/gles31-master.txt
external/openglcts/data/mustpass/gles/aosp_mustpass/master/gles2-master.txt
external/openglcts/data/mustpass/gles/aosp_mustpass/master/gles3-master.txt
external/openglcts/data/mustpass/gles/aosp_mustpass/master/gles31-master.txt
modules/gles31/functional/es31fFunctionalTests.cpp

index 876ac76..27e8062 100644 (file)
@@ -1115,11 +1115,6 @@ dEQP-GLES2.functional.shaders.declarations.invalid_declarations.uniform_in_verte
 dEQP-GLES2.functional.shaders.declarations.invalid_declarations.uniform_in_fragment_main
 dEQP-GLES2.functional.shaders.declarations.invalid_declarations.varying_in_vertex_main
 dEQP-GLES2.functional.shaders.declarations.invalid_declarations.varying_in_fragment_main
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.float_partially_specified_fragment
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.float_fragment
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.vec2_fragment
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.vec3_fragment
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.vec4_fragment
 dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_x_vertex
 dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_x_fragment
 dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_xx_vertex
index 2f1dc0d..060f164 100644 (file)
@@ -4372,6 +4372,37 @@ dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.uniform_block_verte
 dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.uniform_block_fragment
 dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.storage_block_vertex
 dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.storage_block_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.float_partially_specified_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.float_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.vec2_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.vec3_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.vec4_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler3D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler3D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.samplerCubeShadow_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.samplerCubeShadow_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DShadow_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DShadow_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArray_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArray_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArrayShadow_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArrayShadow_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler3D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler3D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isamplerCube_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isamplerCube_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2DArray_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2DArray_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler3D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler3D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usamplerCube_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usamplerCube_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2DArray_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2DArray_fragment
 dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.input_type_mismatch
 dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.output_type_mismatch
 dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.input_different_precision
index 6ccbad7..9b1745e 100644 (file)
@@ -172,6 +172,3 @@ dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragme
 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec3
 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec3
 
-# Temporarily excluded: b/73070970
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.*
-
index 80c513f..4dfb0a4 100644 (file)
@@ -138,63 +138,3 @@ group invalid_declarations "Invalid declarations"
        end
 
 end # invalid_declarations
-
-group unspecified_precision "Invalid declarations with unspecified precision"
-
-       case float_partially_specified_fragment
-               expect compile_fail
-               vertex ""
-                       ${VERTEX_DECLARATIONS}
-                       void main() {}
-               ""
-               fragment ""
-                       // no global precision qualifier (e.g. precision mediump float)
-                       void main() {
-                               mediump float x = 1.0;
-                               vec3 y = vec3(x);
-                               mediump vec4 z = vec4(y, x);
-                       }
-               ""
-       end
-
-       case float_fragment
-               expect compile_fail
-               vertex ""
-                       void main() {}
-               ""
-               fragment ""
-                       void main() { float v; }
-               ""
-       end
-
-       case vec2_fragment
-               expect compile_fail
-               vertex ""
-                       void main() {}
-               ""
-               fragment ""
-                       void main() { vec2 v; }
-               ""
-       end
-
-       case vec3_fragment
-               expect compile_fail
-               vertex ""
-                       void main() {}
-               ""
-               fragment ""
-                       void main() { vec3 v; }
-               ""
-       end
-
-       case vec4_fragment
-               expect compile_fail
-               vertex ""
-                       void main() {}
-               ""
-               fragment ""
-                       void main() { vec4 v; }
-               ""
-       end
-
-end # unspecified_precision
index 22945c8..86f98d9 100644 (file)
@@ -589,208 +589,3 @@ group invalid_declarations "Invalid declarations"
        end
 
 end # invalid_declarations
-
-group unspecified_precision "Invalid declarations with unspecified precision"
-
-       case float_partially_specified_fragment
-               version 300 es
-               expect compile_fail
-               vertex ""
-                       #version 300 es
-                       ${VERTEX_DECLARATIONS}
-                       void main() {}
-               ""
-               fragment ""
-                       #version 300 es
-                       // no global precision qualifier (e.g. precision mediump float)
-                       void main() {
-                               mediump float x = 1.0;
-                               vec3 y = vec3(x);
-                               mediump vec4 z = vec4(y, x);
-                       }
-               ""
-       end
-
-       case float_fragment
-               version 300 es
-               expect compile_fail
-               vertex ""
-                       #version 300 es
-                       void main() {}
-               ""
-               fragment ""
-                       #version 300 es
-                       void main() { float v; }
-               ""
-       end
-
-       case vec2_fragment
-               version 300 es
-               expect compile_fail
-               vertex ""
-                       #version 300 es
-                       void main() {}
-               ""
-               fragment ""
-                       #version 300 es
-                       void main() { vec2 v; }
-               ""
-       end
-
-       case vec3_fragment
-               version 300 es
-               expect compile_fail
-               vertex ""
-                       #version 300 es
-                       void main() {}
-               ""
-               fragment ""
-                       #version 300 es
-                       void main() { vec3 v; }
-               ""
-       end
-
-       case vec4_fragment
-               version 300 es
-               expect compile_fail
-               vertex ""
-                       #version 300 es
-                       void main() {}
-               ""
-               fragment ""
-                       #version 300 es
-                       void main() { vec4 v; }
-               ""
-       end
-
-       case sampler3D
-               version 300 es
-               expect compile_fail
-               both ""
-                       #version 300 es
-                       uniform sampler3D samp;
-                       void main() {}
-               ""
-       end
-
-       case samplerCubeShadow
-               version 300 es
-               expect compile_fail
-               both ""
-                       #version 300 es
-                       uniform samplerCubeShadow samp;
-                       void main() {}
-               ""
-       end
-
-       case sampler2DShadow
-               version 300 es
-               expect compile_fail
-               both ""
-                       #version 300 es
-                       uniform sampler2DShadow samp;
-                       void main() {}
-               ""
-       end
-
-       case sampler2DArray
-               version 300 es
-               expect compile_fail
-               both ""
-                       #version 300 es
-                       uniform sampler2DArray samp;
-                       void main() {}
-               ""
-       end
-
-       case sampler2DArrayShadow
-               version 300 es
-               expect compile_fail
-               both ""
-                       #version 300 es
-                       uniform sampler2DArrayShadow samp;
-                       void main() {}
-               ""
-       end
-
-       case isampler2D
-               version 300 es
-               expect compile_fail
-               both ""
-                       #version 300 es
-                       uniform isampler2D samp;
-                       void main() {}
-               ""
-       end
-
-       case isampler3D
-               version 300 es
-               expect compile_fail
-               both ""
-                       #version 300 es
-                       uniform isampler3D samp;
-                       void main() {}
-               ""
-       end
-
-       case isamplerCube
-               version 300 es
-               expect compile_fail
-               both ""
-                       #version 300 es
-                       uniform isamplerCube samp;
-                       void main() {}
-               ""
-       end
-
-       case isampler2DArray
-               version 300 es
-               expect compile_fail
-               both ""
-                       #version 300 es
-                       uniform isampler2DArray samp;
-                       void main() {}
-               ""
-       end
-
-       case usampler2D
-               version 300 es
-               expect compile_fail
-               both ""
-                       #version 300 es
-                       uniform usampler2D samp;
-                       void main() {}
-               ""
-       end
-
-       case usampler3D
-               version 300 es
-               expect compile_fail
-               both ""
-                       #version 300 es
-                       uniform usampler3D samp;
-                       void main() {}
-               ""
-       end
-
-       case usamplerCube
-               version 300 es
-               expect compile_fail
-               both ""
-                       #version 300 es
-                       uniform usamplerCube samp;
-                       void main() {}
-               ""
-       end
-
-       case usampler2DArray
-               version 300 es
-               expect compile_fail
-               both ""
-                       #version 300 es
-                       uniform usampler2DArray samp;
-                       void main() {}
-               ""
-       end
-
-end # unspecified_precision
diff --git a/data/gles31/shaders/es31/declarations.test b/data/gles31/shaders/es31/declarations.test
new file mode 100644 (file)
index 0000000..e3eabfd
--- /dev/null
@@ -0,0 +1,204 @@
+group unspecified_precision "Invalid declarations with unspecified precision"
+
+       case float_partially_specified_fragment
+               version 310 es
+               expect compile_fail
+               vertex ""
+                       #version 310 es
+                       ${VERTEX_DECLARATIONS}
+                       void main() {}
+               ""
+               fragment ""
+                       #version 310 es
+                       // no global precision qualifier (e.g. precision mediump float)
+                       void main() {
+                               mediump float x = 1.0;
+                               vec3 y = vec3(x);
+                               mediump vec4 z = vec4(y, x);
+                       }
+               ""
+       end
+
+       case float_fragment
+               version 310 es
+               expect compile_fail
+               vertex ""
+                       #version 310 es
+                       void main() {}
+               ""
+               fragment ""
+                       #version 310 es
+                       void main() { float v; }
+               ""
+       end
+
+       case vec2_fragment
+               version 310 es
+               expect compile_fail
+               vertex ""
+                       #version 310 es
+                       void main() {}
+               ""
+               fragment ""
+                       #version 310 es
+                       void main() { vec2 v; }
+               ""
+       end
+
+       case vec3_fragment
+               version 310 es
+               expect compile_fail
+               vertex ""
+                       #version 310 es
+                       void main() {}
+               ""
+               fragment ""
+                       #version 310 es
+                       void main() { vec3 v; }
+               ""
+       end
+
+       case vec4_fragment
+               version 310 es
+               expect compile_fail
+               vertex ""
+                       #version 310 es
+                       void main() {}
+               ""
+               fragment ""
+                       #version 310 es
+                       void main() { vec4 v; }
+               ""
+       end
+
+       case sampler3D
+               version 310 es
+               expect compile_fail
+               both ""
+                       #version 310 es
+                       uniform sampler3D samp;
+                       void main() {}
+               ""
+       end
+
+       case samplerCubeShadow
+               version 310 es
+               expect compile_fail
+               both ""
+                       #version 310 es
+                       uniform samplerCubeShadow samp;
+                       void main() {}
+               ""
+       end
+
+       case sampler2DShadow
+               version 310 es
+               expect compile_fail
+               both ""
+                       #version 310 es
+                       uniform sampler2DShadow samp;
+                       void main() {}
+               ""
+       end
+
+       case sampler2DArray
+               version 310 es
+               expect compile_fail
+               both ""
+                       #version 310 es
+                       uniform sampler2DArray samp;
+                       void main() {}
+               ""
+       end
+
+       case sampler2DArrayShadow
+               version 310 es
+               expect compile_fail
+               both ""
+                       #version 310 es
+                       uniform sampler2DArrayShadow samp;
+                       void main() {}
+               ""
+       end
+
+       case isampler2D
+               version 310 es
+               expect compile_fail
+               both ""
+                       #version 310 es
+                       uniform isampler2D samp;
+                       void main() {}
+               ""
+       end
+
+       case isampler3D
+               version 310 es
+               expect compile_fail
+               both ""
+                       #version 310 es
+                       uniform isampler3D samp;
+                       void main() {}
+               ""
+       end
+
+       case isamplerCube
+               version 310 es
+               expect compile_fail
+               both ""
+                       #version 310 es
+                       uniform isamplerCube samp;
+                       void main() {}
+               ""
+       end
+
+       case isampler2DArray
+               version 310 es
+               expect compile_fail
+               both ""
+                       #version 310 es
+                       uniform isampler2DArray samp;
+                       void main() {}
+               ""
+       end
+
+       case usampler2D
+               version 310 es
+               expect compile_fail
+               both ""
+                       #version 310 es
+                       uniform usampler2D samp;
+                       void main() {}
+               ""
+       end
+
+       case usampler3D
+               version 310 es
+               expect compile_fail
+               both ""
+                       #version 310 es
+                       uniform usampler3D samp;
+                       void main() {}
+               ""
+       end
+
+       case usamplerCube
+               version 310 es
+               expect compile_fail
+               both ""
+                       #version 310 es
+                       uniform usamplerCube samp;
+                       void main() {}
+               ""
+       end
+
+       case usampler2DArray
+               version 310 es
+               expect compile_fail
+               both ""
+                       #version 310 es
+                       uniform usampler2DArray samp;
+                       void main() {}
+               ""
+       end
+
+end # unspecified_precision
index 6f80537..13c5b67 100644 (file)
@@ -4398,6 +4398,37 @@ dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.uniform_block_verte
 dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.uniform_block_fragment
 dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.storage_block_vertex
 dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.storage_block_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.float_partially_specified_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.float_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.vec2_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.vec3_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.vec4_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler3D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler3D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.samplerCubeShadow_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.samplerCubeShadow_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DShadow_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DShadow_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArray_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArray_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArrayShadow_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArrayShadow_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler3D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler3D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isamplerCube_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isamplerCube_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2DArray_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2DArray_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler3D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler3D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usamplerCube_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usamplerCube_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2DArray_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2DArray_fragment
 dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.input_type_mismatch
 dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.output_type_mismatch
 dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.input_different_precision
index 6fe77b7..6d6e76b 100644 (file)
@@ -1336,11 +1336,6 @@ dEQP-GLES2.functional.shaders.declarations.invalid_declarations.uniform_in_verte
 dEQP-GLES2.functional.shaders.declarations.invalid_declarations.uniform_in_fragment_main
 dEQP-GLES2.functional.shaders.declarations.invalid_declarations.varying_in_vertex_main
 dEQP-GLES2.functional.shaders.declarations.invalid_declarations.varying_in_fragment_main
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.float_partially_specified_fragment
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.float_fragment
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.vec2_fragment
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.vec3_fragment
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.vec4_fragment
 dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_x_vertex
 dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_x_fragment
 dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_xx_vertex
index 8f65fec..2020f33 100644 (file)
@@ -2841,37 +2841,6 @@ dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_ou
 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_fragment
 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex
 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.float_partially_specified_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.float_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.vec2_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.vec3_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.vec4_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler3D_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler3D_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.samplerCubeShadow_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.samplerCubeShadow_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler2DShadow_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler2DShadow_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler2DArray_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler2DArray_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler2DArrayShadow_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler2DArrayShadow_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isampler2D_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isampler2D_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isampler3D_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isampler3D_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isamplerCube_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isamplerCube_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isampler2DArray_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isampler2DArray_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usampler2D_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usampler2D_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usampler3D_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usampler3D_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usamplerCube_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usamplerCube_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usampler2DArray_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usampler2DArray_fragment
 dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec2_x_vertex
 dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec2_x_fragment
 dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec2_xx_vertex
index 6cb15ff..ed1d2aa 100644 (file)
@@ -4411,6 +4411,37 @@ dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.uniform_block_verte
 dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.uniform_block_fragment
 dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.storage_block_vertex
 dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.storage_block_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.float_partially_specified_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.float_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.vec2_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.vec3_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.vec4_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler3D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler3D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.samplerCubeShadow_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.samplerCubeShadow_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DShadow_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DShadow_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArray_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArray_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArrayShadow_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArrayShadow_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler3D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler3D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isamplerCube_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isamplerCube_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2DArray_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2DArray_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler3D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler3D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usamplerCube_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usamplerCube_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2DArray_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2DArray_fragment
 dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.input_type_mismatch
 dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.output_type_mismatch
 dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.input_different_precision
index 787d278..da73d7a 100644 (file)
@@ -1365,11 +1365,6 @@ dEQP-GLES2.functional.shaders.declarations.invalid_declarations.varying_in_verte
 dEQP-GLES2.functional.shaders.declarations.invalid_declarations.varying_in_fragment_main
 dEQP-GLES2.functional.shaders.declarations.invalid_declarations.invariant_attribute
 dEQP-GLES2.functional.shaders.declarations.invalid_declarations.invariant_uniform
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.float_partially_specified_fragment
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.float_fragment
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.vec2_fragment
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.vec3_fragment
-dEQP-GLES2.functional.shaders.declarations.unspecified_precision.vec4_fragment
 dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_x_vertex
 dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_x_fragment
 dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_xx_vertex
index 0cfa9e6..a1990f6 100644 (file)
@@ -2843,37 +2843,6 @@ dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_ou
 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_fragment
 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex
 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.float_partially_specified_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.float_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.vec2_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.vec3_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.vec4_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler3D_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler3D_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.samplerCubeShadow_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.samplerCubeShadow_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler2DShadow_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler2DShadow_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler2DArray_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler2DArray_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler2DArrayShadow_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.sampler2DArrayShadow_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isampler2D_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isampler2D_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isampler3D_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isampler3D_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isamplerCube_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isamplerCube_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isampler2DArray_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.isampler2DArray_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usampler2D_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usampler2D_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usampler3D_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usampler3D_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usamplerCube_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usamplerCube_fragment
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usampler2DArray_vertex
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.usampler2DArray_fragment
 dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec2_x_vertex
 dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec2_x_fragment
 dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec2_xx_vertex
index e4c9a81..d0985a0 100644 (file)
@@ -4423,6 +4423,37 @@ dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.uniform_block_verte
 dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.uniform_block_fragment
 dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.storage_block_vertex
 dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.storage_block_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.float_partially_specified_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.float_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.vec2_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.vec3_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.vec4_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler3D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler3D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.samplerCubeShadow_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.samplerCubeShadow_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DShadow_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DShadow_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArray_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArray_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArrayShadow_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.sampler2DArrayShadow_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler3D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler3D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isamplerCube_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isamplerCube_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2DArray_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2DArray_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler3D_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler3D_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usamplerCube_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usamplerCube_fragment
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2DArray_vertex
+dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.usampler2DArray_fragment
 dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.input_type_mismatch
 dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.output_type_mismatch
 dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.input_different_precision
index e45291f..d2d6aa4 100644 (file)
@@ -196,6 +196,7 @@ public:
        {
                static const ShaderLibraryGroup::File   s_filesES31[]   =
                {
+                       { "shaders/es31/declarations.test",                                             "declarations",                         "Declarations"                                          },
                        { "shaders/es31/linkage_geometry.test",                                 "geometry",                                     "Geometry shader"                                       },
                        { "shaders/es31/linkage_tessellation.test",                             "tessellation",                         "Tessellation shader"                           },
                        { "shaders/es31/linkage_tessellation_geometry.test",    "tessellation_geometry",        "Tessellation and geometry shader"      },