* @mode: an animation mode logical id
* @duration: duration of the animation, in milliseconds
* @n_properties: number of property names and values
- * @properties: (array length=n_properties): a vector containing the
- * property names to set
+ * @properties: (array length=n_properties) (element-type utf8): a vector
+ * containing the property names to set
* @values: (array length=n_properies): a vector containing the
* property values to set
*
* @mode: an animation mode logical id
* @timeline: a #ClutterTimeline
* @n_properties: number of property names and values
- * @properties: (array length=n_properties): a vector containing the
- * property names to set
+ * @properties: (array length=n_properties) (element-type utf8): a vector
+ * containing the property names to set
* @values: (array length=n_properies): a vector containing the
* property values to set
*
* @actor: a #ClutterActor
* @alpha: a #ClutterAlpha
* @n_properties: number of property names and values
- * @properties: (array length=n_properties): a vector containing the
- * property names to set
+ * @properties: (array length=n_properties) (element-type utf8): a vector
+ * containing the property names to set
* @values: (array length=n_properies): a vector containing the
* property values to set
*