GL_COLOR_ATTACHMENT0 when a framebuffer is bound
GL_BACK if no framebuffer is bound
https://bugzilla.gnome.org/show_bug.cgi?id=784210
_unbind_buffer (convert);
if (gl->DrawBuffer)
- gl->DrawBuffer (GL_NONE);
+ gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
/* we are done with the shader */
gst_gl_context_clear_shader (context);
if (gst_gl_context_get_gl_api (fb->context) & (GST_GL_API_OPENGL |
GST_GL_API_OPENGL3))
- gl->DrawBuffer (GL_NONE);
+ gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
viewport_dim[3]);
gst_gl_context_clear_framebuffer (fb->context);
gl->BindVertexArray (0);
_unbind_buffer (viewconvert);
if (gl->DrawBuffer)
- gl->DrawBuffer (GL_NONE);
+ gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
/* we are done with the shader */
gst_gl_context_clear_shader (context);
gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],