int x_pos = pos_cpy.x;
int y_pos = pos_cpy.y;
- // translate cursor from stream space to plane space
+ /**
+ * DC cursor is stream space, HW cursor is plane space and drawn
+ * as part of the framebuffer.
+ *
+ * Cursor position can't be negative, but hotspot can be used to
+ * shift cursor out of the plane bounds. Hotspot must be smaller
+ * than the cursor size.
+ */
+
+ /**
+ * Translate cursor from stream space to plane space.
+ *
+ * If the cursor is scaled then we need to scale the position
+ * to be in the approximately correct place. We can't do anything
+ * about the actual size being incorrect, that's a limitation of
+ * the hardware.
+ */
x_pos = (x_pos - x_plane) * pipe_ctx->plane_state->src_rect.width /
pipe_ctx->plane_state->dst_rect.width;
y_pos = (y_pos - y_plane) * pipe_ctx->plane_state->src_rect.height /
pipe_ctx->plane_state->dst_rect.height;
+ /**
+ * If the cursor's source viewport is clipped then we need to
+ * translate the cursor to appear in the correct position on
+ * the screen.
+ *
+ * This translation isn't affected by scaling so it needs to be
+ * done *after* we adjust the position for the scale factor.
+ */
+ x_pos += pipe_ctx->plane_state->src_rect.x;
+ y_pos += pipe_ctx->plane_state->src_rect.y;
+
+ /**
+ * If the position is negative then we need to add to the hotspot
+ * to shift the cursor outside the plane.
+ */
+
if (x_pos < 0) {
pos_cpy.x_hotspot -= x_pos;
x_pos = 0;