debugger_thread = m_session_data->m_debugger;
}
- Status error;
- if (state != eStateExited && state != eStateDetached) {
- LLDB_LOG(
- log, "Shutting down process {0}.",
- debugger_thread->GetProcess().GetNativeProcess().GetSystemHandle());
- error = debugger_thread->StopDebugging(true);
-
- // By the time StopDebugging returns, there is no more debugger thread, so
- // we can be assured that no other thread will race for the session data.
- m_session_data.reset();
- } else {
- error.SetErrorStringWithFormat("cannot destroy process %" PRIx64
- " while state = %d",
- GetDebuggedProcessId(), state);
- LLDB_LOG(log, "error: {0}", error);
+ if (state == eStateExited || state == eStateDetached) {
+ LLDB_LOG(log, "warning: cannot destroy process {0} while state = {1}.",
+ GetDebuggedProcessId(), state);
+ return Status();
}
+
+ LLDB_LOG(log, "Shutting down process {0}.",
+ debugger_thread->GetProcess().GetNativeProcess().GetSystemHandle());
+ auto error = debugger_thread->StopDebugging(true);
+
+ // By the time StopDebugging returns, there is no more debugger thread, so
+ // we can be assured that no other thread will race for the session data.
+ m_session_data.reset();
+
return error;
}