const HBUINT16 *states = (this+stateArrayTable).arrayZ;
const Entry<Extra> *entries = (this+entryTable).arrayZ;
+ unsigned int num_classes = nClasses;
+
unsigned int num_states = 1;
unsigned int num_entries = 0;
unsigned int entry = 0;
while (state < num_states)
{
+ if (unlikely (hb_unsigned_mul_overflows (num_classes, states[0].static_size)))
+ return_trace (false);
+
if (unlikely (!c->check_array (states,
num_states,
- states[0].static_size * nClasses)))
+ num_classes * states[0].static_size)))
return_trace (false);
{ /* Sweep new states. */
- const HBUINT16 *stop = &states[num_states * nClasses];
- for (const HBUINT16 *p = &states[state * nClasses]; p < stop; p++)
+ const HBUINT16 *stop = &states[num_states * num_classes];
+ for (const HBUINT16 *p = &states[state * num_classes]; p < stop; p++)
num_entries = MAX<unsigned int> (num_entries, *p + 1);
state = num_states;
}