* resource usage. Also ensures that the number of tcs in and out
* vertices per threadgroup are at most 256.
*/
- *num_patches = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp) * 4;
+ unsigned max_verts_per_patch = MAX2(num_tcs_input_cp, num_tcs_output_cp);
+ *num_patches = 256 / max_verts_per_patch;
/* Make sure that the data fits in LDS. This assumes the shaders only
* use LDS for the inputs and outputs.
/* SI bug workaround, related to power management. Limit LS-HS
* threadgroups to only one wave.
*/
- unsigned one_wave = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp);
+ unsigned one_wave = 64 / max_verts_per_patch;
*num_patches = MIN2(*num_patches, one_wave);
}