v3d: Pass the whole clif_dump structure to v3d_print_group().
authorEric Anholt <eric@anholt.net>
Mon, 25 Jun 2018 18:01:44 +0000 (11:01 -0700)
committerEric Anholt <eric@anholt.net>
Sat, 28 Jul 2018 00:08:35 +0000 (17:08 -0700)
To generate CLIF files that the v3dv3 simulator can parse, we're going to
need to decode addresses, and for that we'll need the vaddr lookup
function from the clif structure from within v3d_decoder.

src/broadcom/cle/v3d_decoder.c
src/broadcom/cle/v3d_decoder.h
src/broadcom/clif/clif_dump.c
src/broadcom/clif/v3dx_dump.c
src/gallium/drivers/vc4/vc4_cl_dump.c

index a540b1c..de57e5f 100644 (file)
@@ -37,6 +37,7 @@
 #include "v3d_decoder.h"
 #include "v3d_packet_helpers.h"
 #include "v3d_xml.h"
+#include "broadcom/clif/clif_private.h"
 
 struct v3d_spec {
         uint32_t ver;
@@ -924,17 +925,17 @@ v3d_field_iterator_next(struct v3d_field_iterator *iter)
 }
 
 void
-v3d_print_group(FILE *outfile, struct v3d_group *group,
+v3d_print_group(struct clif_dump *clif, struct v3d_group *group,
                 uint64_t offset, const uint8_t *p, bool color)
 {
         struct v3d_field_iterator iter;
 
         v3d_field_iterator_init(&iter, group, p, color);
         while (v3d_field_iterator_next(&iter)) {
-                fprintf(outfile, "    %s: %s\n", iter.name, iter.value);
+                fprintf(clif->out, "    %s: %s\n", iter.name, iter.value);
                 if (iter.struct_desc) {
                         uint64_t struct_offset = offset + iter.offset;
-                        v3d_print_group(outfile, iter.struct_desc,
+                        v3d_print_group(clif, iter.struct_desc,
                                         struct_offset,
                                         &p[iter.offset], color);
                 }
index cca1d6f..2987f39 100644 (file)
@@ -34,6 +34,7 @@
 struct v3d_spec;
 struct v3d_group;
 struct v3d_field;
+struct clif_dump;
 
 struct v3d_group *v3d_spec_find_struct(struct v3d_spec *spec, const char *name);
 struct v3d_spec *v3d_spec_load(const struct v3d_device_info *devinfo);
@@ -139,7 +140,7 @@ void v3d_field_iterator_init(struct v3d_field_iterator *iter,
 
 bool v3d_field_iterator_next(struct v3d_field_iterator *iter);
 
-void v3d_print_group(FILE *out,
+void v3d_print_group(struct clif_dump *clif,
                      struct v3d_group *group,
                      uint64_t offset, const uint8_t *p,
                      bool color);
index ea9cee0..ca8d6d3 100644 (file)
@@ -131,12 +131,12 @@ clif_dump_gl_shader_state_record(struct clif_dump *clif,
         assert(attr);
 
         out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
-        v3d_print_group(clif->out, state, 0, vaddr, "");
+        v3d_print_group(clif, state, 0, vaddr, "");
         vaddr += v3d_group_get_length(state);
 
         for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
                 out(clif, "  Attribute %d\n", i);
-                v3d_print_group(clif->out, attr, 0, vaddr, "");
+                v3d_print_group(clif, attr, 0, vaddr, "");
                 vaddr += v3d_group_get_length(attr);
         }
 }
index 72c0d44..2229fe9 100644 (file)
@@ -47,7 +47,7 @@ v3dX(clif_dump_packet)(struct clif_dump *clif, uint32_t offset,
         *size = v3d_group_get_length(inst);
 
         out(clif, "%s\n", v3d_group_get_name(inst));
-        v3d_print_group(clif->out, inst, 0, cl, "");
+        v3d_print_group(clif, inst, 0, cl, "");
 
         switch (*cl) {
         case V3DX(GL_SHADER_STATE_opcode): {
@@ -87,7 +87,7 @@ v3dX(clif_dump_packet)(struct clif_dump *clif, uint32_t offset,
                 cl += *size;
 
                 for (int i = 0; i < values.number_of_16_bit_output_data_specs_following; i++) {
-                        v3d_print_group(clif->out, spec, 0, cl, "");
+                        v3d_print_group(clif, spec, 0, cl, "");
                         cl += v3d_group_get_length(spec);
                         *size += v3d_group_get_length(spec);
                 }
@@ -107,13 +107,13 @@ v3dX(clif_dump_packet)(struct clif_dump *clif, uint32_t offset,
                 cl += *size;
 
                 for (int i = 0; i < values.number_of_16_bit_output_data_specs_following; i++) {
-                        v3d_print_group(clif->out, spec, 0, cl, "");
+                        v3d_print_group(clif, spec, 0, cl, "");
                         cl += v3d_group_get_length(spec);
                         *size += v3d_group_get_length(spec);
                 }
 
                 for (int i = 0; i < values.number_of_32_bit_output_buffer_address_following; i++) {
-                        v3d_print_group(clif->out, addr, 0, cl, "");
+                        v3d_print_group(clif, addr, 0, cl, "");
                         cl += v3d_group_get_length(addr);
                         *size += v3d_group_get_length(addr);
                 }
index ca1b9a3..c5be426 100644 (file)
@@ -28,6 +28,7 @@
 #include "kernel/vc4_packet.h"
 
 #include "broadcom/cle/v3d_decoder.h"
+#include "broadcom/clif/clif_dump.h"
 
 void
 vc4_dump_cl(void *cl, uint32_t size, bool is_render)
@@ -41,6 +42,8 @@ vc4_dump_cl(void *cl, uint32_t size, bool is_render)
         };
         struct v3d_spec *spec = v3d_spec_load(&devinfo);
 
+        struct clif_dump *clif = clif_dump_init(&devinfo, stderr, NULL, NULL);
+
         uint32_t offset = 0, hw_offset = 0;
         uint8_t *p = cl;
 
@@ -60,7 +63,7 @@ vc4_dump_cl(void *cl, uint32_t size, bool is_render)
                 fprintf(stderr, "0x%08x 0x%08x: 0x%02x %s\n",
                         offset, hw_offset, header, v3d_group_get_name(inst));
 
-                v3d_print_group(stderr, inst, offset, p, "");
+                v3d_print_group(clif, inst, offset, p, "");
 
                 switch (header) {
                 case VC4_PACKET_HALT:
@@ -75,5 +78,7 @@ vc4_dump_cl(void *cl, uint32_t size, bool is_render)
                         hw_offset += length;
                 p += length;
         }
+
+        clif_dump_destroy(clif);
 }