uniform sameName {\r
bool b15;\r
};\r
+\r
+float summ = gl_MaxVertexAttribs +\r
+ gl_MaxVertexUniformComponents +\r
+ gl_MaxVaryingFloats +\r
+ gl_MaxVaryingComponents +\r
+ gl_MaxVertexOutputComponents +\r
+ gl_MaxGeometryInputComponents +\r
+ gl_MaxGeometryOutputComponents +\r
+ gl_MaxFragmentInputComponents +\r
+ gl_MaxVertexTextureImageUnits +\r
+ gl_MaxCombinedTextureImageUnits +\r
+ gl_MaxTextureImageUnits +\r
+ gl_MaxFragmentUniformComponents +\r
+ gl_MaxDrawBuffers +\r
+ gl_MaxClipDistances +\r
+ gl_MaxGeometryTextureImageUnits +\r
+ gl_MaxGeometryOutputVertices +\r
+ gl_MaxGeometryTotalOutputComponents +\r
+ gl_MaxGeometryUniformComponents +\r
+ gl_MaxGeometryVaryingComponents;\r
0:69 1.000000\r
0:69 1.000000\r
0:69 1.000000\r
+0:107 Sequence\r
+0:107 move second child to first child (float)\r
+0:107 'summ' (float)\r
+0:107 Constant:\r
+0:107 11332.000000\r
0:? Linker Objects\r
0:? 'fromV' (in 4-element array of block{in 3-component vector of float color})\r
0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})\r
0:? 'insn' (in 4-element array of block{in int a15})\r
0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15})\r
0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})\r
+0:? 'summ' (float)\r
\r
\r
Linked geometry stage:\r
0:69 1.000000\r
0:69 1.000000\r
0:69 1.000000\r
+0:107 Sequence\r
+0:107 move second child to first child (float)\r
+0:107 'summ' (float)\r
+0:107 Constant:\r
+0:107 11332.000000\r
0:? Linker Objects\r
0:? 'fromV' (in 4-element array of block{in 3-component vector of float color})\r
0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})\r
0:? 'insn' (in 4-element array of block{in int a15})\r
0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15})\r
0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})\r
+0:? 'summ' (float)\r
\r
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryOutputComponents = %d;", resources.maxGeometryOutputComponents);
s.append(builtInConstant);
+ snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryTextureImageUnits = %d;", resources.maxGeometryTextureImageUnits);
+ s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryOutputVertices = %d;", resources.maxGeometryOutputVertices);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryTotalOutputComponents = %d;", resources.maxGeometryTotalOutputComponents);