This reduces number of RayQueryExt object allocated simultanously
in shader, to avoid running out of memory of local variables.
Components: Vulkan
VK-GL-CTS Issue: 2889
Change-Id: I16ce02af52af6ee0b10a3cf382d132b32f3cf40a
Affects: dEQP-VK.ray_query.misc.dynamic_indexing*
virtual TestInstance* createInstance (Context& context) const override;
// Constants and data types.
- static constexpr deUint32 kLocalSizeX = 128u;
- static constexpr deUint32 kNumQueries = 128u;
+ static constexpr deUint32 kLocalSizeX = 48u;
+ static constexpr deUint32 kNumQueries = 48u;
// This must match the shader.
struct InputData