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test: always call libinput_dispatch after moving touches
author
Peter Hutterer
<peter.hutterer@who-t.net>
Mon, 7 Dec 2015 01:39:52 +0000
(11:39 +1000)
committer
Peter Hutterer
<peter.hutterer@who-t.net>
Mon, 7 Dec 2015 01:57:20 +0000
(11:57 +1000)
We dont' want to fill up the event queue and cause SYN_DROPPED events.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
test/litest.c
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diff --git
a/test/litest.c
b/test/litest.c
index ba3a308fc7c78088760af82fc2e272fafe890a90..cf9b534efe262c6581c4d9c747109713ce6e3730 100644
(file)
--- a/
test/litest.c
+++ b/
test/litest.c
@@
-1502,8
+1502,8
@@
litest_touch_move_two_touches(struct litest_device *d,
if (sleep_ms) {
libinput_dispatch(d->libinput);
msleep(sleep_ms);
- libinput_dispatch(d->libinput);
}
+ libinput_dispatch(d->libinput);
}
litest_touch_move(d, 0, x0 + dx, y0 + dy);
litest_touch_move(d, 1, x1 + dx, y1 + dy);