* @GST_STATE_PAUSED : the element is PAUSED
* @GST_STATE_PLAYING : the element is PLAYING
*
- * The posible states an element can be in.
+ * The posible states an element can be in.
*/
typedef enum {
GST_STATE_VOID_PENDING = 0,
* GST_STATE_NEXT:
* @elem: a #GstElement to return the next state for.
*
- * This macro returns the next #GstState of the element.
+ * This macro returns the next #GstState of the element.
*/
#define GST_STATE_NEXT(elem) (GST_ELEMENT_CAST(elem)->next_state)
*/
#define GST_STATE_RETURN(elem) (GST_ELEMENT_CAST(elem)->last_return)
-#define __GST_SIGN(val) ((val) < 0 ? -1 : ((val) > 0 ? 1 : 0))
+#define __GST_SIGN(val) ((val) < 0 ? -1 : ((val) > 0 ? 1 : 0))
/**
* GST_STATE_GET_NEXT:
* @cur: A starting #GstState
* Given a current state @cur and a target state @pending, calculate the next (intermediate)
* #GstState.
*/
-#define GST_STATE_GET_NEXT(cur,pending) ((cur) + __GST_SIGN ((gint)(pending) - (gint)(cur)))
+#define GST_STATE_GET_NEXT(cur,pending) ((cur) + __GST_SIGN ((gint)(pending) - (gint)(cur)))
/**
* GST_STATE_TRANSITION:
* @cur: A current state
* @next: A next state
*
- * Given a current state @cur and a next state @next, calculate the associated
+ * Given a current state @cur and a next state @next, calculate the associated
* #GstStateChange transition.
*/
-#define GST_STATE_TRANSITION(cur,next) (((cur)<<3)|(next))
+#define GST_STATE_TRANSITION(cur,next) (((cur)<<3)|(next))
/**
* GST_STATE_TRANSITION_CURRENT:
- * @trans: A #GstStateChange
+ * @trans: A #GstStateChange
*
* Given a state transition @trans, extract the current #GstState.
*/
-#define GST_STATE_TRANSITION_CURRENT(trans) ((trans)>>3)
+#define GST_STATE_TRANSITION_CURRENT(trans) ((trans)>>3)
/**
* GST_STATE_TRANSITION_NEXT:
* @trans: A #GstStateChange
*
* Given a state transition @trans, extract the next #GstState.
*/
-#define GST_STATE_TRANSITION_NEXT(trans) ((trans)&0x7)
+#define GST_STATE_TRANSITION_NEXT(trans) ((trans)&0x7)
/**
* GstStateChange:
#define GST_STATE_GET_LOCK(elem) (GST_ELEMENT_CAST(elem)->state_lock)
/**
* GST_STATE_GET_COND:
- * @elem: a #GstElement
+ * @elem: a #GstElement
*
* Get the conditional used to signal the completion of a state change.
*/
* GstElement:
* @state_lock: Used to serialize execution of gst_element_set_state()
* @state_cond: Used to signal completion of a state change
- * @state_cookie: Used to detect concurrent execution of gst_element_set_state() and
- * gst_element_get_state()
+ * @state_cookie: Used to detect concurrent execution of
+ * gst_element_set_state() and gst_element_get_state()
* @current_state: the current state of an element
- * @next_state: the next state of an element, can be #GST_STATE_VOID_PENDING if the
- * element is in the correct state.
- * @pending_state: the final state the element should go to, can be #GST_STATE_VOID_PENDING
- * if the element is in the correct state
+ * @next_state: the next state of an element, can be #GST_STATE_VOID_PENDING if
+ * the element is in the correct state.
+ * @pending_state: the final state the element should go to, can be
+ * #GST_STATE_VOID_PENDING if the element is in the correct state
* @last_return: the last return value of an element state change
- * @bus: the bus of the element. This bus is provided to the element by the parent element
- * or the application. A #GstPipeline has a bus of its own.
- * @clock: the clock of the element. This clock is usually provided by to the element by
- * the toplevel #GstPipeline.
- * @base_time: the time of the clock right before the element is set to PLAYING. Subtracting
- * @base_time from the current clock time in the PLAYING state will yield the stream time.
+ * @bus: the bus of the element. This bus is provided to the element by the
+ * parent element or the application. A #GstPipeline has a bus of its own.
+ * @clock: the clock of the element. This clock is usually provided by to the
+ * element by the toplevel #GstPipeline.
+ * @base_time: the time of the clock right before the element is set to
+ * PLAYING. Subtracting @base_time from the current clock time in the PLAYING
+ * state will yield the stream time.
* @numpads: number of pads of the element, includes both source and sink pads.
* @pads: list of pads
* @numsrcpads: number of source pads of the element.
* @details: #GstElementDetails for elements of this class
* @elementfactory: the #GstElementFactory that creates these elements
* @padtemplates: a #GList of #GstPadTemplate
- * @numpadtemplates: the number of padtemplates
+ * @numpadtemplates: the number of padtemplates
* @pad_templ_cookie: changed whenever the padtemplates change
* @request_new_pad: called when a new pad is requested
* @release_pad: called when a request pad is to be released
GstPad* gst_element_get_request_pad (GstElement *element, const gchar *name);
void gst_element_release_request_pad (GstElement *element, GstPad *pad);
-GstIterator * gst_element_iterate_pads (GstElement * element);
-GstIterator * gst_element_iterate_src_pads (GstElement * element);
-GstIterator * gst_element_iterate_sink_pads (GstElement * element);
+GstIterator * gst_element_iterate_pads (GstElement * element);
+GstIterator * gst_element_iterate_src_pads (GstElement * element);
+GstIterator * gst_element_iterate_sink_pads (GstElement * element);
/* event/query/format stuff */
gboolean gst_element_send_event (GstElement *element, GstEvent *event);