GrContextFactory gContextFactory;
typedef GrContextFactory::GLContextType GLContextType;
static const GLContextType kNative = GrContextFactory::kNative_GLContextType;
+static const GLContextType kNVPR = GrContextFactory::kNVPR_GLContextType;
#if SK_ANGLE
static const GLContextType kANGLE = GrContextFactory::kANGLE_GLContextType;
#endif
{ SkBitmap::kARGB_8888_Config, "GPU", 0, SkBenchmark::kGPU_Backend, kNative, true},
{ SkBitmap::kARGB_8888_Config, "MSAA4", 4, SkBenchmark::kGPU_Backend, kNative, false},
{ SkBitmap::kARGB_8888_Config, "MSAA16", 16, SkBenchmark::kGPU_Backend, kNative, false},
+ { SkBitmap::kARGB_8888_Config, "NVPRMSAA4", 4, SkBenchmark::kGPU_Backend, kNVPR, true},
+ { SkBitmap::kARGB_8888_Config, "NVPRMSAA16", 16, SkBenchmark::kGPU_Backend, kNVPR, false},
#if SK_ANGLE
{ SkBitmap::kARGB_8888_Config, "ANGLE", 0, SkBenchmark::kGPU_Backend, kANGLE, true},
#endif // SK_ANGLE