/* This include has been added to support Eo in Evas */
#include <Eo.h>
+#include <Evas_Loader.h>
+
#ifdef EAPI
# undef EAPI
#endif
EVAS_BORDER_FILL_SOLID = 2 /**< Image's center region is to be made solid, even if it has transparency on it */
} Evas_Border_Fill_Mode; /**< How an image's center region (the complement to the border region) should be rendered by Evas */
-typedef enum _Evas_Image_Scale_Hint
-{
- EVAS_IMAGE_SCALE_HINT_NONE = 0, /**< No scale hint at all */
- EVAS_IMAGE_SCALE_HINT_DYNAMIC = 1, /**< Image is being re-scaled over time, thus turning scaling cache @b off for its data */
- EVAS_IMAGE_SCALE_HINT_STATIC = 2 /**< Image is not being re-scaled over time, thus turning scaling cache @b on for its data */
-} Evas_Image_Scale_Hint; /**< How an image's data is to be treated by Evas, with regard to scaling cache */
-
-typedef enum _Evas_Image_Animated_Loop_Hint
-{
- EVAS_IMAGE_ANIMATED_HINT_NONE = 0,
- EVAS_IMAGE_ANIMATED_HINT_LOOP = 1, /**< Image's animation mode is loop like 1->2->3->1->2->3 */
- EVAS_IMAGE_ANIMATED_HINT_PINGPONG = 2 /**< Image's animation mode is pingpong like 1->2->3->2->1-> ... */
-} Evas_Image_Animated_Loop_Hint;
-
typedef enum _Evas_Engine_Render_Mode
{
EVAS_RENDER_MODE_BLOCKING = 0,
#include <Eo.h>
-#ifdef _WIN32
-# ifdef EAPI
-# undef EAPI
-# endif
-# ifdef EFL_EVAS_BUILD
-# ifdef DLL_EXPORT
-# define EAPI __declspec(dllexport)
-# else
-# define EAPI
-# endif /* ! DLL_EXPORT */
-# else
-# define EAPI
-# endif /* ! EFL_EVAS_BUILD */
-#else
-#endif /* ! _WIN32 */
-
EAPI extern const Eo_Event_Description _EVAS_OBJECT_EVENT_MOUSE_IN;
EAPI extern const Eo_Event_Description _EVAS_OBJECT_EVENT_MOUSE_OUT;
EAPI extern const Eo_Event_Description _EVAS_OBJECT_EVENT_MOUSE_DOWN;
#ifndef _EVAS_LOADER_H
#define _EVAS_LOADER_H
-#include <Eina.h>
-
typedef struct _Evas_Image_Load_Opts Evas_Image_Load_Opts;
typedef struct _Evas_Image_Animated Evas_Image_Animated;
typedef struct _Evas_Image_Property Evas_Image_Property;
typedef struct _Evas_Image_Load_Func Evas_Image_Load_Func;
+typedef enum _Evas_Image_Animated_Loop_Hint
+{
+ EVAS_IMAGE_ANIMATED_HINT_NONE = 0,
+ EVAS_IMAGE_ANIMATED_HINT_LOOP = 1, /**< Image's animation mode is loop like 1->2->3->1->2->3 */
+ EVAS_IMAGE_ANIMATED_HINT_PINGPONG = 2 /**< Image's animation mode is pingpong like 1->2->3->2->1-> ... */
+} Evas_Image_Animated_Loop_Hint;
+
+typedef enum _Evas_Image_Scale_Hint
+{
+ EVAS_IMAGE_SCALE_HINT_NONE = 0, /**< No scale hint at all */
+ EVAS_IMAGE_SCALE_HINT_DYNAMIC = 1, /**< Image is being re-scaled over time, thus turning scaling cache @b off for its data */
+ EVAS_IMAGE_SCALE_HINT_STATIC = 2 /**< Image is not being re-scaled over time, thus turning scaling cache @b on for its data */
+} Evas_Image_Scale_Hint; /**< How an image's data is to be treated by Evas, with regard to scaling cache */
+
struct _Evas_Image_Property
{
unsigned int w;
#include "evas_common_private.h"
#include "evas_private.h"
-#ifdef _WIN32
-# ifdef EAPI
-# undef EAPI
-# endif
-# ifdef EFL_EVAS_BUILD
-# ifdef DLL_EXPORT
-# define EAPI __declspec(dllexport)
-# else
-# define EAPI
-# endif /* ! DLL_EXPORT */
-# else
-# define EAPI
-# endif /* ! EFL_EVAS_BUILD */
-#else
-#endif /* ! _WIN32 */
-
int _evas_event_counter = 0;
EVAS_MEMPOOL(_mp_pc);
#include <Eina.h>
#include "Evas.h"
//#include "Evas_GL.h"
-#include "Evas_Loader.h"
#ifndef HAVE_LROUND
/* right now i dont care about rendering bugs on platforms without lround
#include <eina_safety_checks.h>
#include "Evas.h"
-#include "Evas_Loader.h"
#include "../file/evas_module.h"
#include "../file/evas_path.h"