The GLRenderTargetCube::failed() method needs to be const.
Change-Id: I9bfa031e284b62c86a9be786aea3b851582b71f4
Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
void begin(int face);
// end rendering
void end();
- virtual bool failed() {return m_failed || m_fbo.failed();}
+ virtual bool failed() const {return m_failed || m_fbo.failed();}
static void getViewMatrix(QMatrix4x4& mat, int face);
static void getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ);