Change-Id: I2d8f0f33da21f1f978d2d63ce2b536cedf51b3f5
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
void destroy();
private:
- friend class ExecutionEngine;
+ friend struct ExecutionEngine;
InternalClass(ExecutionEngine *engine) : engine(engine), m_sealed(0), m_frozen(0), size(0) {}
InternalClass(const InternalClass &other);
};
class Signature;
class AccessorSignature;
template <class T> struct Handle;
-template <class T> class Handle;
template <class T> class Persistent;
class FunctionTemplate;
class ObjectTemplate;