if (is_mirrored)
{
- angle1 = (item->draw.angle_offset + item->min_angle) * -1;
- angle2 = (item->draw.angle_offset + item->draw.angle) * -1;
+ angle1 = (item->draw.angle_offset + item->draw.angle) * -1;
+ angle2 = (item->draw.angle_offset + item->min_angle) * -1;
}
else
{
- angle1 = item->draw.angle_offset + item->draw.angle;
- angle2 = item->draw.angle_offset + item->min_angle;
+ angle1 = item->draw.angle_offset + item->min_angle;
+ angle2 = item->draw.angle_offset + item->draw.angle;
}
if (item->vg == NULL)
item->draw.color.g,
item->draw.color.b,
item->draw.color.a,
- angle1,
angle2,
+ angle1,
item->round_cap);
}
/*