uint32_t duration)
{
struct ivi_layout_transition *transition = create_layout_transition();
- struct move_resize_view_data *data = malloc(sizeof(*data));
+ if (transition == NULL)
+ return NULL;
+ struct move_resize_view_data *data = malloc(sizeof(*data));
if (data == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
return NULL;
uint32_t duration)
{
struct ivi_layout_transition *transition = create_layout_transition();
- struct fade_view_data *data = malloc(sizeof(*data));
+ if (transition == NULL)
+ return NULL;
+ struct fade_view_data *data = malloc(sizeof(*data));
if (data == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
return NULL;
uint32_t duration)
{
struct ivi_layout_transition *transition = create_layout_transition();
- struct move_layer_data *data = malloc(sizeof(*data));
+ if (transition == NULL)
+ return NULL;
+ struct move_layer_data *data = malloc(sizeof(*data));
if (data == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
return NULL;
}
transition = create_layout_transition();
- data = malloc(sizeof(*data));
+ if (transition == NULL)
+ return;
+ data = malloc(sizeof(*data));
if (data == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
return;