v3d: Drop workaround for u_blitter bug
authorAlyssa Rosenzweig <alyssa@collabora.com>
Fri, 17 Jun 2022 21:21:20 +0000 (17:21 -0400)
committerMarge Bot <emma+marge@anholt.net>
Wed, 22 Jun 2022 17:07:10 +0000 (17:07 +0000)
This doesn't seem to be necessary.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17113>

src/gallium/drivers/v3d/v3dx_draw.c

index 63b2b06..8167d9b 100644 (file)
@@ -1541,14 +1541,6 @@ v3d_draw_clear(struct v3d_context *v3d,
                const union pipe_color_union *color,
                double depth, unsigned stencil)
 {
-        static const union pipe_color_union dummy_color = {};
-
-        /* The blitter util dereferences the color regardless, even though the
-         * gallium clear API may not pass one in when only Z/S are cleared.
-         */
-        if (!color)
-                color = &dummy_color;
-
         v3d_blitter_save(v3d, false);
         util_blitter_clear(v3d->blitter,
                            v3d->framebuffer.width,