{"sTextureRect", GL_SAMPLER_2D, 1},
{"sGloss", GL_SAMPLER_2D, 1},
{"uColor", GL_FLOAT_VEC4, 1},
+ {"uActorColor", GL_FLOAT_VEC4, 1},
{"uModelMatrix", GL_FLOAT_MAT4, 1},
{"uModelView", GL_FLOAT_MAT4, 1},
{"uMvpMatrix", GL_FLOAT_MAT4, 1},
UniformData("sTextureRect", Property::Type::FLOAT),
UniformData("sGloss", Property::Type::FLOAT),
UniformData("uColor", Property::Type::VECTOR4),
+ UniformData("uActorColor", Property::Type::VECTOR4),
UniformData("uModelMatrix", Property::Type::MATRIX),
UniformData("uModelView", Property::Type::MATRIX),
UniformData("uMvpMatrix", Property::Type::MATRIX),