<ARG>
<NAME>avenc_msmpeg4v2::max-bframes</NAME>
<TYPE>gint</TYPE>
-<RANGE>[0,16]</RANGE>
+<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<ARG>
<NAME>avenc_msmpeg4::max-bframes</NAME>
<TYPE>gint</TYPE>
-<RANGE>[0,16]</RANGE>
+<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<ARG>
<NAME>avenc_mpeg4::max-bframes</NAME>
<TYPE>gint</TYPE>
-<RANGE>[0,16]</RANGE>
+<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<ARG>
<NAME>avenc_mpeg2video::max-bframes</NAME>
<TYPE>gint</TYPE>
-<RANGE>[0,16]</RANGE>
+<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<ARG>
<NAME>avenc_mpeg1video::max-bframes</NAME>
<TYPE>gint</TYPE>
-<RANGE>[0,16]</RANGE>
+<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<ARG>
<NAME>avenc_h263p::max-bframes</NAME>
<TYPE>gint</TYPE>
-<RANGE>[0,16]</RANGE>
+<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<ARG>
<NAME>avenc_h263::max-bframes</NAME>
<TYPE>gint</TYPE>
-<RANGE>[0,16]</RANGE>
+<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
<ARG>
<NAME>avenc_flv::max-bframes</NAME>
<TYPE>gint</TYPE>
-<RANGE>[0,16]</RANGE>
+<RANGE>>= 0</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Max B-Frames</NICK>
<BLURB>Maximum B-frames in a row.</BLURB>
</ARG>
<ARG>
+<NAME>avdec_dirac::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
<NAME>avdec_cpia::debug-mv</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<DEFAULT>0</DEFAULT>
</ARG>
+<ARG>
+<NAME>avenc_wrapped_avframe::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wrapped_avframe::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wrapped_avframe::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wrapped_avframe::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wrapped_avframe::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wrapped_avframe::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_vc2::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_vc2::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_vc2::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_vc2::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_vc2::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum encode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_vc2::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_vc2::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_screenpresso::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_screenpresso::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_screenpresso::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_screenpresso::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_screenpresso::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rscc::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rscc::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rscc::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rscc::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rscc::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxv::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxv::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxv::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxv::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxv::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxv::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cfhd::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cfhd::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cfhd::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cfhd::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cfhd::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
<description>All libav codecs and formats (local snapshot)</description>
<filename>../../ext/libav/.libs/libgstlibav.so</filename>
<basename>libgstlibav.so</basename>
- <version>1.7.1</version>
+ <version>1.7.1.1</version>
<license>LGPL</license>
<source>gst-libav</source>
<package>libav</package>
</pads>
</element>
<element>
+ <name>avdec_adpcm_aica</name>
+ <longname>libav ADPCM Yamaha AICA decoder</longname>
+ <class>Codec/Decoder/Audio</class>
+ <description>libav adpcm_aica decoder</description>
+ <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>audio/x-raw, layout=(string)interleaved, format=(string)S16LE</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avdec_adpcm_ct</name>
<longname>libav ADPCM Creative Technology decoder</longname>
<class>Codec/Decoder/Audio</class>
</pads>
</element>
<element>
+ <name>avdec_adpcm_psx</name>
+ <longname>libav ADPCM Playstation decoder</longname>
+ <class>Codec/Decoder/Audio</class>
+ <description>libav adpcm_psx decoder</description>
+ <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>audio/x-raw, layout=(string)interleaved, format=(string)S16LE</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avdec_adpcm_sbpro_2</name>
<longname>libav ADPCM Sound Blaster Pro 2-bit decoder</longname>
<class>Codec/Decoder/Audio</class>
</pads>
</element>
<element>
+ <name>avdec_cfhd</name>
+ <longname>libav Cineform HD decoder</longname>
+ <class>Codec/Decoder/Video</class>
+ <description>libav cfhd decoder</description>
+ <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>video/x-raw, format=(string){ I420, YUY2, RGB, BGR, Y42B, Y444, YUV9, Y41B, GRAY8, RGB8P, I420, Y42B, Y444, UYVY, NV12, NV21, ARGB, RGBA, ABGR, BGRA, GRAY16_BE, GRAY16_LE, A420, RGB16, RGB15, I420_10BE, I420_10LE, I422_10BE, I422_10LE, Y444_10BE, Y444_10LE, GBR, GBR_10BE, GBR_10LE, A420_10BE, A420_10LE, A422_10BE, A422_10LE, A444_10BE, A444_10LE }</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avdec_cinepak</name>
<longname>libav Cinepak decoder</longname>
<class>Codec/Decoder/Video</class>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
- <details>audio/x-raw, layout=(string)interleaved, format=(string)F32LE</details>
+ <details>audio/x-raw, layout=(string)interleaved, format=(string){ S16LE, S32LE, F32LE }</details>
</caps>
</pads>
</element>
</pads>
</element>
<element>
+ <name>avdec_dvaudio</name>
+ <longname>libav Ulead DV Audio decoder</longname>
+ <class>Codec/Decoder/Audio</class>
+ <description>libav dvaudio decoder</description>
+ <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>audio/x-dv</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>audio/x-raw, layout=(string)interleaved, format=(string){ U8, S16LE, S32LE, F32LE, F64LE }</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avdec_dvvideo</name>
<longname>libav DV (Digital Video) decoder</longname>
<class>Codec/Decoder/Video</class>
</pads>
</element>
<element>
+ <name>avdec_dxv</name>
+ <longname>libav Resolume DXV decoder</longname>
+ <class>Codec/Decoder/Video</class>
+ <description>libav dxv decoder</description>
+ <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>video/x-raw, format=(string){ I420, YUY2, RGB, BGR, Y42B, Y444, YUV9, Y41B, GRAY8, RGB8P, I420, Y42B, Y444, UYVY, NV12, NV21, ARGB, RGBA, ABGR, BGRA, GRAY16_BE, GRAY16_LE, A420, RGB16, RGB15, I420_10BE, I420_10LE, I422_10BE, I422_10LE, Y444_10BE, Y444_10LE, GBR, GBR_10BE, GBR_10LE, A420_10BE, A420_10LE, A422_10BE, A422_10LE, A444_10BE, A444_10LE }</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avdec_eac3</name>
<longname>libav ATSC A/52B (AC-3, E-AC-3) decoder</longname>
<class>Codec/Decoder/Audio</class>
</pads>
</element>
<element>
+ <name>avdec_interplayacm</name>
+ <longname>libav Interplay ACM decoder</longname>
+ <class>Codec/Decoder/Audio</class>
+ <description>libav interplayacm decoder</description>
+ <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>audio/x-raw, layout=(string)interleaved, format=(string){ U8, S16LE, S32LE, F32LE, F64LE }</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avdec_interplayvideo</name>
<longname>libav Interplay MVE video decoder</longname>
<class>Codec/Decoder/Video</class>
</pads>
</element>
<element>
+ <name>avdec_rscc</name>
+ <longname>libav innoHeim/Rsupport Screen Capture Codec decoder</longname>
+ <class>Codec/Decoder/Video</class>
+ <description>libav rscc decoder</description>
+ <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>video/x-raw, format=(string){ I420, YUY2, RGB, BGR, Y42B, Y444, YUV9, Y41B, GRAY8, RGB8P, I420, Y42B, Y444, UYVY, NV12, NV21, ARGB, RGBA, ABGR, BGRA, GRAY16_BE, GRAY16_LE, A420, RGB16, RGB15, I420_10BE, I420_10LE, I422_10BE, I422_10LE, Y444_10BE, Y444_10LE, GBR, GBR_10BE, GBR_10LE, A420_10BE, A420_10LE, A422_10BE, A422_10LE, A444_10BE, A444_10LE }</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avdec_rv10</name>
<longname>libav RealVideo 1.0 decoder</longname>
<class>Codec/Decoder/Video</class>
</pads>
</element>
<element>
+ <name>avdec_screenpresso</name>
+ <longname>libav Screenpresso decoder</longname>
+ <class>Codec/Decoder/Video</class>
+ <description>libav screenpresso decoder</description>
+ <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>video/x-raw, format=(string){ I420, YUY2, RGB, BGR, Y42B, Y444, YUV9, Y41B, GRAY8, RGB8P, I420, Y42B, Y444, UYVY, NV12, NV21, ARGB, RGBA, ABGR, BGRA, GRAY16_BE, GRAY16_LE, A420, RGB16, RGB15, I420_10BE, I420_10LE, I422_10BE, I422_10LE, Y444_10BE, Y444_10LE, GBR, GBR_10BE, GBR_10LE, A420_10BE, A420_10LE, A422_10BE, A422_10LE, A444_10BE, A444_10LE }</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
+ <name>avdec_sdx2_dpcm</name>
+ <longname>libav DPCM Squareroot-Delta-Exact decoder</longname>
+ <class>Codec/Decoder/Audio</class>
+ <description>libav sdx2_dpcm decoder</description>
+ <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>audio/x-raw, layout=(string)interleaved, format=(string){ U8, S16LE, S32LE, F32LE, F64LE }</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avdec_sgi</name>
<longname>libav SGI image decoder</longname>
<class>Codec/Decoder/Video</class>
</pads>
</element>
<element>
- <name>avdec_vima</name>
- <longname>libav LucasArts VIMA audio decoder</longname>
- <class>Codec/Decoder/Audio</class>
- <description>libav vima decoder</description>
- <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author>
- <pads>
- <caps>
- <name>sink</name>
- <direction>sink</direction>
- <presence>always</presence>
- <details>unknown/unknown</details>
- </caps>
- <caps>
- <name>src</name>
- <direction>source</direction>
- <presence>always</presence>
- <details>audio/x-raw, layout=(string)interleaved, format=(string){ U8, S16LE, S32LE, F32LE, F64LE }</details>
- </caps>
- </pads>
- </element>
- <element>
<name>avdec_vmdaudio</name>
<longname>libav Sierra VMD audio decoder</longname>
<class>Codec/Decoder/Audio</class>
</pads>
</element>
<element>
+ <name>avdec_xma1</name>
+ <longname>libav Xbox Media Audio 1 decoder</longname>
+ <class>Codec/Decoder/Audio</class>
+ <description>libav xma1 decoder</description>
+ <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>audio/x-raw, layout=(string)interleaved, format=(string)F32LE</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
+ <name>avdec_xma2</name>
+ <longname>libav Xbox Media Audio 2 decoder</longname>
+ <class>Codec/Decoder/Audio</class>
+ <description>libav xma2 decoder</description>
+ <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>audio/x-raw, layout=(string)interleaved, format=(string)F32LE</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avdec_xwd</name>
<longname>libav XWD (X Window Dump) image decoder</longname>
<class>Codec/Decoder/Video</class>
</pads>
</element>
<element>
+ <name>avenc_vc2</name>
+ <longname>libav SMPTE VC-2 encoder</longname>
+ <class>Codec/Encoder/Video</class>
+ <description>libav vc2 encoder</description>
+ <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net></author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>video/x-raw, format=(string){ I420, Y42B, Y444, I420_10LE, I422_10LE, Y444_10LE }</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avenc_wavpack</name>
<longname>libav WavPack encoder</longname>
<class>Codec/Encoder/Audio</class>
</pads>
</element>
<element>
+ <name>avenc_wrapped_avframe</name>
+ <longname>libav AVFrame to AVPacket passthrough encoder</longname>
+ <class>Codec/Encoder/Video</class>
+ <description>libav wrapped_avframe encoder</description>
+ <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net></author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>video/x-raw, format=(string){ I420, YUY2, RGB, BGR, Y42B, Y444, YUV9, Y41B, GRAY8, RGB8P, I420, Y42B, Y444, UYVY, NV12, NV21, ARGB, RGBA, ABGR, BGRA, GRAY16_BE, GRAY16_LE, A420, RGB16, RGB15, I420_10BE, I420_10LE, I422_10BE, I422_10LE, Y444_10BE, Y444_10LE, GBR, GBR_10BE, GBR_10LE, A420_10BE, A420_10LE, A422_10BE, A422_10LE, A444_10BE, A444_10LE }</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avenc_xbm</name>
<longname>libav XBM (X BitMap) image encoder</longname>
<class>Codec/Encoder/Video</class>
<author>Wim Taymans <wim.taymans@chello.be>, Ronald Bultje <rbultje@ronald.bitfreak.net></author>
<pads>
<caps>
- <name>video_%u</name>
- <direction>sink</direction>
- <presence>request</presence>
- <details>video/x-raw, format=(string){ I420, YUY2, RGB, BGR, Y42B, Y444, YUV9, Y41B, GRAY8, RGB8P, I420, Y42B, Y444, UYVY, NV12, NV21, ARGB, RGBA, ABGR, BGRA, GRAY16_BE, GRAY16_LE, A420, RGB16, RGB15, I420_10BE, I420_10LE, I422_10BE, I422_10LE, Y444_10BE, Y444_10LE, GBR, GBR_10BE, GBR_10LE, A420_10BE, A420_10LE, A422_10BE, A422_10LE, A444_10BE, A444_10LE }</details>
- </caps>
- <caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>