This fixes a few piglit hangs.
Fixes: 0eebedb ("freedreno/a6xx: Emit program state for GS")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10551>
OUT_PKT4(ring, REG_A6XX_PC_MULTIVIEW_CNTL, 1);
OUT_RING(ring, 0);
+ uint32_t prim_size = prev->output_size;
+ if (prim_size > 64)
+ prim_size = 64;
+ else if (prim_size == 64)
+ prim_size = 63;
OUT_PKT4(ring, REG_A6XX_SP_GS_PRIM_SIZE, 1);
- OUT_RING(ring, prev->output_size);
+ OUT_RING(ring, prim_size);
} else {
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
OUT_RING(ring, 0);
spec@glsl-1.50@execution@variable-indexing@gs-input-array-float-index-rd,Fail
spec@glsl-1.50@execution@variable-indexing@gs-input-array-vec2-index-rd,Fail
spec@glsl-1.50@execution@variable-indexing@gs-input-array-vec3-index-rd,Crash
-spec@glsl-1.50@execution@variable-indexing@gs-input-array-vec4-index-rd,Fail
spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec3-index-wr,Fail
spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec4-index-wr,Crash
spec@glsl-1.50@execution@variable-indexing@vs-output-array-vec3-index-wr-before-gs,Fail
-# Can wedge the GPU
-vs-output-array-vec2-index-wr-before-gs
-gs-input-array-vec4-index-rd
-
# These take most of a minute to run
spec@!opengl 3.0@clearbuffer-depth-cs-probe
spec@ext_texture_array@fbo-depth-array depth-clear