}
}
+ /* Process the initializer and add its instructions to a temporary
+ * list. This list will be added to the instruction stream (below) after
+ * the declaration is added. This is done because in some cases (such as
+ * redeclarations) the declaration may not actually be added to the
+ * instruction stream.
+ */
+ exec_list intializer_instructions;
if (decl->initializer != NULL) {
YYLTYPE initializer_loc = decl->initializer->get_location();
}
ir_dereference *const lhs = new(ctx) ir_dereference_variable(var);
- ir_rvalue *rhs = decl->initializer->hir(instructions, state);
+ ir_rvalue *rhs = decl->initializer->hir(&intializer_instructions,
+ state);
/* Calculate the constant value if this is a const or uniform
* declaration.
/* Never emit code to initialize a uniform.
*/
if (!this->type->qualifier.uniform)
- result = do_assignment(instructions, state, lhs, rhs,
+ result = do_assignment(&intializer_instructions, state, lhs, rhs,
this->get_location());
var->read_only = temp;
}
}
instructions->push_tail(var);
+ instructions->append_list(&intializer_instructions);
/* Add the variable to the symbol table after processing the initializer.
* This differs from most C-like languages, but it follows the GLSL