glsl2: Put the initializer in the instruction stream after the declaration
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 7 Jul 2010 19:13:34 +0000 (12:13 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Wed, 7 Jul 2010 19:41:26 +0000 (12:41 -0700)
src/glsl/ast_to_hir.cpp

index f5e93b0..b21131f 100644 (file)
@@ -1772,6 +1772,13 @@ ast_declarator_list::hir(exec_list *instructions,
         }
       }
 
+      /* Process the initializer and add its instructions to a temporary
+       * list.  This list will be added to the instruction stream (below) after
+       * the declaration is added.  This is done because in some cases (such as
+       * redeclarations) the declaration may not actually be added to the
+       * instruction stream.
+       */
+      exec_list intializer_instructions;
       if (decl->initializer != NULL) {
         YYLTYPE initializer_loc = decl->initializer->get_location();
 
@@ -1801,7 +1808,8 @@ ast_declarator_list::hir(exec_list *instructions,
         }
 
         ir_dereference *const lhs = new(ctx) ir_dereference_variable(var);
-        ir_rvalue *rhs = decl->initializer->hir(instructions, state);
+        ir_rvalue *rhs = decl->initializer->hir(&intializer_instructions,
+                                                state);
 
         /* Calculate the constant value if this is a const or uniform
          * declaration.
@@ -1829,7 +1837,7 @@ ast_declarator_list::hir(exec_list *instructions,
            /* Never emit code to initialize a uniform.
             */
            if (!this->type->qualifier.uniform)
-              result = do_assignment(instructions, state, lhs, rhs,
+              result = do_assignment(&intializer_instructions, state, lhs, rhs,
                                      this->get_location());
            var->read_only = temp;
         }
@@ -1919,6 +1927,7 @@ ast_declarator_list::hir(exec_list *instructions,
       }
 
       instructions->push_tail(var);
+      instructions->append_list(&intializer_instructions);
 
       /* Add the variable to the symbol table after processing the initializer.
        * This differs from most C-like languages, but it follows the GLSL