set(include_dirs ${LIBC_BUILD_DIR}/include ${LIBC_SOURCE_DIR} ${LIBC_BUILD_DIR})
set(common_compile_options ${ADD_GPU_OBJ_COMPILE_OPTIONS})
+ if(NOT ADD_GPU_OBJ_CXX_STANDARD)
+ set(ADD_GPU_OBJ_CXX_STANDARD ${CMAKE_CXX_STANDARD})
+ endif()
foreach(add_gpu_obj_src ${ADD_GPU_OBJ_SRCS})
# The packaged version will be built for every target GPU architecture. We do
target_compile_options(${gpu_target_name} PRIVATE ${compile_options})
target_include_directories(${gpu_target_name} PRIVATE ${include_dirs})
target_compile_definitions(${gpu_target_name} PRIVATE LIBC_COPT_PUBLIC_PACKAGING)
+ set_target_properties(
+ ${gpu_target_name}
+ PROPERTIES
+ CXX_STANDARD ${ADD_GPU_OBJ_CXX_STANDARD}
+ )
if(ADD_GPU_OBJ_DEPENDS)
add_dependencies(${gpu_target_name} ${ADD_GPU_OBJ_DEPENDS})
endif()
SRCS ${ADD_OBJECT_SRCS}
HDRS ${ADD_OBJECT_HDRS}
DEPENDS ${fq_deps_list}
+ CXX_STANDARD ${ADD_OBJECT_CXX_STANDARD}
COMPILE_OPTIONS ${compile_options}
)
else()
SRCS ${ADD_ENTRYPOINT_OBJ_SRCS}
HDRS ${ADD_ENTRYPOINT_OBJ_HDRS}
COMPILE_OPTIONS ${common_compile_options}
+ CXX_STANDARD ${ADD_ENTRYPOINT_OBJ_CXX_STANDARD}
DEPENDS ${full_deps_list}
FLAGS "${ADD_ENTRYPOINT_OBJ_FLAGS}"
)