ir_constant_expression: Support scalar + vector and scalar + matrix.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 6 Jul 2010 09:48:16 +0000 (02:48 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 6 Jul 2010 23:03:33 +0000 (16:03 -0700)
Fixes piglit tests const-vec-scalar-01.frag, const-vec-scalar-05.frag,
and const-mat-scalar-01.frag.

src/glsl/ir_constant_expression.cpp

index 610d947..033eee1 100644 (file)
@@ -144,6 +144,16 @@ ir_constant_visitor::visit(ir_expression *ir)
    if (op[1] != NULL)
       assert(op[0]->type->base_type == op[1]->type->base_type);
 
+   bool op0_scalar = op[0]->type->is_scalar();
+   bool op1_scalar = op[1] != NULL && op[1]->type->is_scalar();
+
+   /* When iterating over a vector or matrix's components, we want to increase
+    * the loop counter.  However, for scalars, we want to stay at 0.
+    */
+   unsigned c0_inc = op0_scalar ? 1 : 0;
+   unsigned c1_inc = op1_scalar ? 1 : 0;
+   unsigned components = op[op1_scalar ? 0 : 1]->type->components();
+
    switch (ir->operation) {
    case ir_unop_logic_not:
       assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
@@ -308,25 +318,25 @@ ir_constant_visitor::visit(ir_expression *ir)
       break;
 
    case ir_binop_add:
-      if (ir->operands[0]->type == ir->operands[1]->type) {
-        for (c = 0; c < ir->operands[0]->type->components(); c++) {
-           switch (ir->operands[0]->type->base_type) {
-           case GLSL_TYPE_UINT:
-              data.u[c] = op[0]->value.u[c] + op[1]->value.u[c];
-              break;
-           case GLSL_TYPE_INT:
-              data.i[c] = op[0]->value.i[c] + op[1]->value.i[c];
-              break;
-           case GLSL_TYPE_FLOAT:
-              data.f[c] = op[0]->value.f[c] + op[1]->value.f[c];
-              break;
-           default:
-              assert(0);
-           }
+      assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
+      for (unsigned c = 0, c0 = 0, c1 = 0;
+          c < components;
+          c0 += c0_inc, c1 += c1_inc, c++) {
+
+        switch (ir->operands[0]->type->base_type) {
+        case GLSL_TYPE_UINT:
+           data.u[c] = op[0]->value.u[c0] + op[1]->value.u[c1];
+           break;
+        case GLSL_TYPE_INT:
+           data.i[c] = op[0]->value.i[c0] + op[1]->value.i[c1];
+           break;
+        case GLSL_TYPE_FLOAT:
+           data.f[c] = op[0]->value.f[c0] + op[1]->value.f[c1];
+           break;
+        default:
+           assert(0);
         }
-      } else
-        /* FINISHME: Support operations with non-equal types. */
-        return;
+      }
 
       break;
    case ir_binop_sub: