Use pipe_shader_type_from_mesa instead.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
{
gl_shader_stage stage = prog->info.stage;
struct gl_program_parameter_list *params = prog->Parameters;
- enum pipe_shader_type shader_type = st_shader_stage_to_ptarget(stage);
+ enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage);
assert(shader_type == PIPE_SHADER_VERTEX ||
shader_type == PIPE_SHADER_FRAGMENT ||
}
-static inline enum pipe_shader_type
-st_shader_stage_to_ptarget(gl_shader_stage stage)
-{
- switch (stage) {
- case MESA_SHADER_VERTEX:
- return PIPE_SHADER_VERTEX;
- case MESA_SHADER_FRAGMENT:
- return PIPE_SHADER_FRAGMENT;
- case MESA_SHADER_GEOMETRY:
- return PIPE_SHADER_GEOMETRY;
- case MESA_SHADER_TESS_CTRL:
- return PIPE_SHADER_TESS_CTRL;
- case MESA_SHADER_TESS_EVAL:
- return PIPE_SHADER_TESS_EVAL;
- case MESA_SHADER_COMPUTE:
- return PIPE_SHADER_COMPUTE;
- default:
- break;
- }
-
- assert(!"should not be reached");
- return PIPE_SHADER_VERTEX;
-}
-
static inline bool
st_user_clip_planes_enabled(struct gl_context *ctx)
{
gl_shader_stage stage)
{
struct pipe_screen *pscreen = st->pipe->screen;
- enum pipe_shader_type ptarget = st_shader_stage_to_ptarget(stage);
+ enum pipe_shader_type ptarget = pipe_shader_type_from_mesa(stage);
const nir_shader_compiler_options *options;
nir_shader *nir;
struct gl_shader_compiler_options *options =
&ctx->Const.ShaderCompilerOptions[shader->Stage];
struct pipe_screen *pscreen = ctx->st->pipe->screen;
- enum pipe_shader_type ptarget = st_shader_stage_to_ptarget(shader->Stage);
+ enum pipe_shader_type ptarget = pipe_shader_type_from_mesa(shader->Stage);
unsigned skip_merge_registers;
validate_ir_tree(shader->ir);
gl_shader_stage stage = shader->Stage;
const struct gl_shader_compiler_options *options =
&ctx->Const.ShaderCompilerOptions[stage];
- enum pipe_shader_type ptarget = st_shader_stage_to_ptarget(stage);
+ enum pipe_shader_type ptarget = pipe_shader_type_from_mesa(stage);
bool have_dround = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED);
bool have_dfrexp = pscreen->get_shader_param(pscreen, ptarget,
continue;
enum pipe_shader_type ptarget =
- st_shader_stage_to_ptarget(shader->Stage);
+ pipe_shader_type_from_mesa(shader->Stage);
enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_PREFERRED_IR);
#include "util/u_rect.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "tgsi/tgsi_from_mesa.h"
#define DBG if(0) printf
st_make_bound_samplers_resident(struct st_context *st,
struct gl_program *prog)
{
- enum pipe_shader_type shader = st_shader_stage_to_ptarget(prog->info.stage);
+ enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage);
struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader];
struct pipe_context *pipe = st->pipe;
GLuint64 handle;
st_make_bound_images_resident(struct st_context *st,
struct gl_program *prog)
{
- enum pipe_shader_type shader = st_shader_stage_to_ptarget(prog->info.stage);
+ enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage);
struct st_bound_handles *bound_handles = &st->bound_image_handles[shader];
struct pipe_context *pipe = st->pipe;
GLuint64 handle;