With separate stencil GL_DEPTH32F_STENCIL8, the miptree will have a
really different format (MESA_FORMAT_Z32_FLOAT) from the teximage
(MESA_FORMAT_Z32_FLOAT_X24S8).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
BRW_SURFACE_CUBEFACE_ENABLES |
- (translate_tex_format(firstImage->TexFormat,
+ (translate_tex_format(mt->format,
firstImage->InternalFormat,
sampler->DepthMode,
sampler->sRGBDecode) <<
surf->ss0.vertical_alignment = 1;
surf->ss0.surface_type = translate_tex_target(tObj->Target);
- surf->ss0.surface_format = translate_tex_format(firstImage->TexFormat,
+ surf->ss0.surface_format = translate_tex_format(mt->format,
firstImage->InternalFormat,
sampler->DepthMode,
sampler->sRGBDecode);