radeonsi: simplify si_get_input_prim and remove incorrect TODO comment
authorMarek Olšák <marek.olsak@amd.com>
Sat, 20 Jul 2019 01:12:43 +0000 (21:12 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Tue, 23 Jul 2019 19:03:49 +0000 (15:03 -0400)
u_vertices_per_prim(QUADS) is the same as TRIANGLES.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
src/gallium/drivers/radeonsi/gfx10_shader_ngg.c
src/gallium/drivers/radeonsi/si_state.h
src/gallium/drivers/radeonsi/si_state_shaders.c

index c4bdff3..f5c41cd 100644 (file)
@@ -1315,10 +1315,7 @@ void gfx10_ngg_calculate_subgroup_info(struct si_shader *shader)
                shader->previous_stage_sel ? shader->previous_stage_sel : gs_sel;
        const enum pipe_shader_type gs_type = gs_sel->type;
        const unsigned gs_num_invocations = MAX2(gs_sel->gs_num_invocations, 1);
-       /* TODO: Use QUADS as the worst case because of reuse, but triangles
-        * will always have 1 additional unoccupied vector lane. We could use
-        * that lane if the worst case was TRIANGLES. */
-       const unsigned input_prim = si_get_input_prim(gs_sel, PIPE_PRIM_QUADS);
+       const unsigned input_prim = si_get_input_prim(gs_sel);
        const bool use_adjacency = input_prim >= PIPE_PRIM_LINES_ADJACENCY &&
                                   input_prim <= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY;
        const unsigned max_verts_per_prim = u_vertices_per_prim(input_prim);
index a0fe826..acdbefb 100644 (file)
@@ -599,8 +599,7 @@ void si_shader_selector_key_vs(struct si_context *sctx,
                               struct si_shader_selector *vs,
                               struct si_shader_key *key,
                               struct si_vs_prolog_bits *prolog_key);
-unsigned si_get_input_prim(const struct si_shader_selector *gs,
-                          unsigned default_worst_case);
+unsigned si_get_input_prim(const struct si_shader_selector *gs);
 
 /* si_state_draw.c */
 void si_emit_surface_sync(struct si_context *sctx, struct radeon_cmdbuf *cs,
index 388bc68..325eae1 100644 (file)
@@ -1060,8 +1060,7 @@ static void si_set_ge_pc_alloc(struct si_screen *sscreen,
                       S_030980_NUM_PC_LINES((culling ? 256 : 128) * sscreen->info.max_se - 1));
 }
 
-unsigned si_get_input_prim(const struct si_shader_selector *gs,
-                          unsigned default_worst_case)
+unsigned si_get_input_prim(const struct si_shader_selector *gs)
 {
        if (gs->type == PIPE_SHADER_GEOMETRY)
                return gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
@@ -1075,7 +1074,7 @@ unsigned si_get_input_prim(const struct si_shader_selector *gs,
        }
 
        /* TODO: Set this correctly if the primitive type is set in the shader key. */
-       return default_worst_case;
+       return PIPE_PRIM_TRIANGLES; /* worst case for all callers */
 }
 
 /**
@@ -1098,8 +1097,7 @@ static void gfx10_shader_ngg(struct si_screen *sscreen, struct si_shader *shader
                gs_info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
        bool es_enable_prim_id = shader->key.mono.u.vs_export_prim_id || es_info->uses_primid;
        unsigned gs_num_invocations = MAX2(gs_sel->gs_num_invocations, 1);
-       /* Anything above TRIANGLES has the same effect as TRIANGLES here. */
-       unsigned input_prim = si_get_input_prim(gs_sel, PIPE_PRIM_TRIANGLES);
+       unsigned input_prim = si_get_input_prim(gs_sel);
        bool break_wave_at_eoi = false;
        struct si_pm4_state *pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)