agx_detile(map, dst,
u_minify(resource->width0, level), blocksize * 8,
transfer->base.stride / blocksize,
- box->x, box->y, box->x + box->width, box->y + box->height, 6);
+ box->x, box->y, box->x + box->width, box->y + box->height,
+ agx_select_tile_shift(resource->width0, resource->height0, level, blocksize));
}
}
transfer->stride / blocksize,
transfer->box.x, transfer->box.y,
transfer->box.x + transfer->box.width,
- transfer->box.y + transfer->box.height, 6);
+ transfer->box.y + transfer->box.height,
+ agx_select_tile_shift(transfer->resource->width0,
+ transfer->resource->height0,
+ transfer->level, blocksize));
}
}