" gl_FragColor = vec4(r, g, b, 1.0);\n"
"}\n";
+ //it works on nvidia+linux but
+ //there is a bug on ATI+win32 (I think only ATI)
+ //and the follwing 3 lines:
+ //" y=texture2DRect(Ytex,nxy).r;\n"
+ //" u=texture2DRect(Utex,nxy*0.5).r;\n"
+ //" v=texture2DRect(Vtex,nxy*0.5).r;\n"
+ //has to be replaced by :
+ //" y=texture2DRect(Ytex,nxy0.5).r;\n"
+ //" u=texture2DRect(Utex,nxy).r;\n"
+ //" v=texture2DRect(Vtex,nxy*0.5).r;\n"
+ //
+ //so we have to set a display->hardware (ATI/ NVIDIA)
+ //and check it etc...
display->text_shader_upload_I420_YV12 =
"#extension GL_ARB_texture_rectangle : enable\n"
"uniform sampler2DRect Ytex,Utex,Vtex;\n"
gchar string_size[512];
GQueue* sub_texture_pool = NULL;
-
+
sprintf (string_size, "%dx%d", width, height);
sub_texture_pool = g_datalist_get_data(&display->texture_pool, string_size);
//if the size is known
gchar string_size[512];
GQueue* sub_texture_pool = NULL;
GstGLDisplayTex* tex = NULL;
-
+
sprintf (string_size, "%dx%d", width, height);
sub_texture_pool = g_datalist_get_data(&display->texture_pool, string_size);
//if the size is known
offsetU = 1;
offsetV = 2;
break;
+ //it works on ati+win32 but we have to use the same offset as
+ //I420 on nvidia + linux (I mean offsetU = 1; offsetV = 2;)
+ //So we have to set a display->hardware (ATI o/ NVIDIA) and
+ //etc...
case GST_VIDEO_FORMAT_YV12:
offsetU = 2;
offsetV = 1;