viewport_left = MAX2(ctx->viewport.left, 0);
cscissor->minx = MAX2(cscissor->minx, viewport_left);
- viewport_right = MIN2(ctx->viewport.right, fb->base.width);
+ viewport_right = MIN2(MAX2(ctx->viewport.right, 0), fb->base.width);
cscissor->maxx = MIN2(cscissor->maxx, viewport_right);
if (cscissor->minx > cscissor->maxx)
cscissor->minx = cscissor->maxx;
viewport_bottom = MAX2(ctx->viewport.bottom, 0);
cscissor->miny = MAX2(cscissor->miny, viewport_bottom);
- viewport_top = MIN2(ctx->viewport.top, fb->base.height);
+ viewport_top = MIN2(MAX2(ctx->viewport.top, 0), fb->base.height);
cscissor->maxy = MIN2(cscissor->maxy, viewport_top);
if (cscissor->miny > cscissor->maxy)
cscissor->miny = cscissor->maxy;