TizenRefApp-7286 [Call UI] Refactor edc file names 76/89676/1
authorIgor Olshevskyi <i.olshevskyi@samsung.com>
Mon, 26 Sep 2016 09:46:39 +0000 (12:46 +0300)
committerIgor Olshevskyi <i.olshevskyi@samsung.com>
Mon, 26 Sep 2016 09:46:39 +0000 (12:46 +0300)
Change-Id: Ia17f42601453a92e6e9c3f7800365a497a88dffc

CMake/CMakeLists.txt
edje_src/edc/call_edc/callui-action-bar.edc [moved from edje_src/edc/call_edc/callui-view-button-layout.edc with 100% similarity]
edje_src/edc/call_edc/callui-image-macro.edc [moved from edje_src/edc/call_edc/edc_image_macro.edc with 100% similarity]
edje_src/edc/call_edc/callui-view-end-call.edc [moved from edje_src/edc/call_edc/callui_view_end_call.edc with 100% similarity]
edje_src/edc/call_edc/callui-view-incoming-call-noti.edc [moved from edje_src/edc/call_edc/callui_view_incoming_active.edc with 100% similarity]
edje_src/edc/call_edc/callui-view-incoming-call.edc [moved from edje_src/edc/call_edc/callui-view-incoming-lock.edc with 70% similarity]
edje_src/edc/call_edc/callui-view-multi-call-split.edc [moved from edje_src/edc/call_edc/callui-view-one-hold-in-conference.edc with 100% similarity]
edje_src/edc/call_edc/callui-view-touch-lock-screen.edc [moved from edje_src/edc/call_edc/callui-view-lock-screen.edc with 100% similarity]
res/edje/call.edc

index 9877094..7b4023d 100755 (executable)
@@ -77,18 +77,18 @@ ADD_CUSTOM_COMMAND(
                        ${EDC_SRC_DIR}/callui-color-classes.edc
                        ${EDC_SRC_DIR}/callui-parts.edc
                        ${EDC_SRC_DIR}/callui-common-utils.edc
-                       ${EDC_SRC_DIR}/call_edc/edc_image_macro.edc
-                       ${EDC_SRC_DIR}/call_edc/callui-view-button-layout.edc
+                       ${EDC_SRC_DIR}/call_edc/callui-image-macro.edc
+                       ${EDC_SRC_DIR}/call_edc/callui-action-bar.edc
+                       ${EDC_SRC_DIR}/call_edc/callui-keypad.edc
                        ${EDC_SRC_DIR}/call_edc/callui-view-caller-info.edc
-                       ${EDC_SRC_DIR}/call_edc/callui-view-incoming-lock.edc
+                       ${EDC_SRC_DIR}/call_edc/callui-view-incoming-call.edc
                        ${EDC_SRC_DIR}/call_edc/callui-view-multi-call-list.edc
-                       ${EDC_SRC_DIR}/call_edc/callui-keypad.edc
                        ${EDC_SRC_DIR}/call_edc/callui-view-main-layout.edc
-                       ${EDC_SRC_DIR}/call_edc/callui_view_end_call.edc
-                       ${EDC_SRC_DIR}/call_edc/callui-view-lock-screen.edc
+                       ${EDC_SRC_DIR}/call_edc/callui-view-end-call.edc
+                       ${EDC_SRC_DIR}/call_edc/callui-view-touch-lock-screen.edc
                        ${EDC_SRC_DIR}/call_edc/callui-view-quick-pannel.edc
-                       ${EDC_SRC_DIR}/call_edc/callui_view_incoming_active.edc
-                       ${EDC_SRC_DIR}/call_edc/callui-view-one-hold-in-conference.edc
+                       ${EDC_SRC_DIR}/call_edc/callui-view-incoming-call-noti.edc
+                       ${EDC_SRC_DIR}/call_edc/callui-view-multi-call-split.edc
                        ${EDC_SRC_DIR}/call_edc/callui-view-elements.edc
 )
 
@@ -118,24 +118,6 @@ styles {
                } \
        } \
 
-#define CREATE_INNER_CIRCLE_SIMPLE_IMAGE_R(part_name, lpos, tpos, rpos, bpos, icon_name, color_code) \
-       part { name: part_name; \
-               type: IMAGE; \
-               mouse_events: 0; \
-               repeat_events: 1; \
-               scale: 1; \
-               description { state: "default" 0.0; \
-                       rel1 { relative: lpos tpos; } \
-                       rel2 { relative: rpos bpos; } \
-                       image.normal: IMG_SRC_DIR/icon_name; \
-                       color_class: color_code; \
-               } \
-               description { state: "hide" 0.0; \
-                       inherit: "default" 0.0; \
-                       visible: 0; \
-               } \
-       } \
-
 #define        CREATE_INNER_CIRCLE(part_name, lpos, tpos, rpos, bpos, icon_name, color_code) \
        part { name: part_name; \
                type: IMAGE; \
@@ -150,26 +132,6 @@ styles {
                        color_class: color_code; \
                        aspect_preference: SOURCE; \
                } \
-               description { state: "dim" 0.0; \
-                       inherit: "default" 0.0; \
-                       color_class: color_code; \
-                       color: COLOR_OPACITY_80; \
-               } \
-               description { state: "dim" 0.1; \
-                       inherit: "default" 0.0; \
-                       color_class: color_code; \
-                       color: COLOR_OPACITY_60; \
-               } \
-               description { state: "dim" 0.2; \
-                       inherit: "default" 0.0; \
-                       color_class: color_code; \
-                       color: COLOR_OPACITY_40; \
-               } \
-               description { state: "hide" 0.0; \
-                       inherit: "default" 0.0; \
-                       color_class: color_code; \
-                       color: COLOR_OPACITY_40; \
-               } \
                description { state: "pressed" 0.0; \
                        inherit: "default" 0.0; \
                        color_class: color_code"P"; \
@@ -201,75 +163,6 @@ styles {
                } \
        }
 
-#define        CREATE_ICON(part_name, lpos, tpos, rpos, bpos, normal_icon_name, dim_icon_name) \
-       part { name: part_name; \
-               type: IMAGE; \
-               mouse_events: 1; \
-               repeat_events: 1; \
-               scale: 1; \
-               description { state: "default" 0.0; \
-                       rel1 { relative: lpos tpos; } \
-                       rel2 { relative: rpos bpos; } \
-                       image.normal: IMG_SRC_DIR/normal_icon_name; \
-                       color: COLOR_OPACITY_100; \
-               } \
-               description { state: "dim" 0.0; \
-                       inherit: "default" 0.0; \
-                       image { \
-                               normal: IMG_SRC_DIR/dim_icon_name; \
-                       } \
-               } \
-       }
-
-#define        CREATE_ARROW_ICON(part_name, lpos, tpos, rpos, bpos, shift_value, icon_name, color_code, opacity_1, opacity_2, opacity_3, opacity_4, opacity_5) \
-       part { name: part_name; \
-               type: IMAGE; \
-               mouse_events: 1; \
-               repeat_events: 1; \
-               scale: 1; \
-               description { state: "default" 0.0; \
-                       rel1 { relative: lpos tpos; } \
-                       rel2 { relative: rpos bpos; } \
-                       image.normal: icon_name; \
-                       color_class: color_code; \
-                       color: opacity_1; \
-                       visible: 1; \
-               } \
-               description { state: "init" 0.0; \
-                       inherit: "default" 0.0; \
-                       rel1 { relative: lpos+shift_value tpos; } \
-                       rel2 { relative: rpos+shift_value bpos; } \
-               } \
-               description { state: "flicker" 0.0; \
-                       inherit: "default" 0.0; \
-                       color: opacity_2; \
-               } \
-               description { state: "flicker" 0.1; \
-                       inherit: "default" 0.0; \
-                       color: opacity_3; \
-               } \
-               description { state: "flicker" 0.2; \
-                       inherit: "default" 0.0; \
-                       color: opacity_4; \
-               } \
-               description { state: "flicker" 0.3; \
-                       inherit: "default" 0.0; \
-                       color: opacity_5; \
-               } \
-               description { state: "hide" 0.0; \
-                       inherit: "default" 0.0; \
-                       visible: 0; \
-               } \
-       }
-
-#define        CREATE_PROGRAM(prog_name, signal_name, source_name, state_name, target_name) \
-       program { name: prog_name; \
-               signal: signal_name; \
-               source: source_name; \
-               action: STATE_SET state_name 0.0; \
-               target: target_name; \
-       }
-
 #define        CREATE_PROGRAM_IN_TRANSITION(prog_name, signal_name, source_name, state_name, state_ver, target_name) \
        program { name: prog_name; \
                signal: signal_name; \
@@ -279,144 +172,6 @@ styles {
                transition: LINEAR 0.2; \
        }
 
-#define        CREATE_ARROW_ANIMATION(prog_1, prog_2, prog_3, prog_4, prog_5, target_1, target_2, target_3, target_4, signal_name, source_name) \
-       program { name: prog_1; \
-               signal: signal_name; \
-               source: source_name; \
-               action: STATE_SET "default" 0.0; \
-               target: target_1; \
-               target: target_2; \
-               target: target_3; \
-               target: target_4; \
-               transition: LINEAR 0.5; \
-               after: prog_2; \
-       } \
-       program { name: prog_2; \
-               signal: signal_name; \
-               source: source_name; \
-               action: STATE_SET "flicker" 0.0; \
-               target: target_1; \
-               target: target_2; \
-               target: target_3; \
-               target: target_4; \
-               transition: LINEAR 0.3; \
-               after: prog_3; \
-       } \
-       program { name: prog_3; \
-               signal: signal_name; \
-               source: source_name; \
-               action: STATE_SET "flicker" 0.1; \
-               target: target_1; \
-               target: target_2; \
-               target: target_3; \
-               target: target_4; \
-               transition: LINEAR 0.3; \
-               after: prog_4; \
-       } \
-       program { name: prog_4; \
-               signal: signal_name; \
-               source: source_name; \
-               action: STATE_SET "flicker" 0.2; \
-               target: target_1; \
-               target: target_2; \
-               target: target_3; \
-               target: target_4; \
-               transition: LINEAR 0.3; \
-               after: prog_5; \
-       } \
-       program { name: prog_5; \
-               signal: signal_name; \
-               source: source_name; \
-               action: STATE_SET "flicker" 0.3; \
-               target: target_1; \
-               target: target_2; \
-               target: target_3; \
-               target: target_4; \
-               transition: LINEAR 0.3; \
-               after: prog_1; \
-       }
-
-#define        CREATE_EASY_ARROW_ANIMATION(prog_1, prog_2, prog_3, prog_4, prog_5, target_1, target_2, target_3, target_4, target_5, signal_name, source_name) \
-       program { name: prog_1; \
-               signal: signal_name; \
-               source: source_name; \
-               action: STATE_SET "default" 0.0; \
-               target: target_1; \
-               target: target_2; \
-               target: target_3; \
-               target: target_4; \
-               target: target_5; \
-               transition: LINEAR 0.5; \
-               after: prog_2; \
-       } \
-       program { name: prog_2; \
-               signal: signal_name; \
-               source: source_name; \
-               action: STATE_SET "flicker" 0.0; \
-               target: target_1; \
-               target: target_2; \
-               target: target_3; \
-               target: target_4; \
-               target: target_5; \
-               transition: LINEAR 0.3; \
-               after: prog_3; \
-       } \
-       program { name: prog_3; \
-               signal: signal_name; \
-               source: source_name; \
-               action: STATE_SET "flicker" 0.1; \
-               target: target_1; \
-               target: target_2; \
-               target: target_3; \
-               target: target_4; \
-               target: target_5; \
-               transition: LINEAR 0.3; \
-               after: prog_4; \
-       } \
-       program { name: prog_4; \
-               signal: signal_name; \
-               source: source_name; \
-               action: STATE_SET "flicker" 0.2; \
-               target: target_1; \
-               target: target_2; \
-               target: target_3; \
-               target: target_4; \
-               target: target_5; \
-               transition: LINEAR 0.3; \
-               after: prog_5; \
-       } \
-       program { name: prog_5; \
-               signal: signal_name; \
-               source: source_name; \
-               action: STATE_SET "flicker" 0.3; \
-               target: target_1; \
-               target: target_2; \
-               target: target_3; \
-               target: target_4; \
-               target: target_5; \
-               transition: LINEAR 0.3; \
-               after: prog_1; \
-       }
-
-#define        CREATE_PROGRAM_EXPAND_ANIMATION(prog_name, target_name) \
-       program { name: prog_name; \
-               signal: "outer_circle,expand"; \
-               source: "outer-circle"; \
-               action: STATE_SET "bright" 0.0; \
-               transition: LINEAR 0.5; \
-               target: target_name; \
-       }
-
-#define        CREATE_PROGRAM_CONTRACT_ANIMATION(prog_name, target_name, after_prog_name) \
-       program { name: prog_name; \
-               signal: "outer_circle,contract"; \
-               source: "outer-circle"; \
-               action: STATE_SET "default" 0.0; \
-               transition: LINEAR 0.5; \
-               target: target_name; \
-               after: after_prog_name; \
-       }
-
 group { name: "lock_accept";
        images {
                image: IMG_SRC_DIR/"call_button_bg_line_accept_reject.png" COMP;
@@ -478,7 +233,6 @@ group {
        }
 }
 
-
 group { name: "lock_reject_with_msg";
        images {
                image: IMG_SRC_DIR/"call_inline_btn_open.png" COMP;
index 393592d..df4edc4 100644 (file)
@@ -21,7 +21,7 @@
 #include "../../edje_src/edc/callui-parts.edc"
 #include "../../edje_src/edc/callui-common-utils.edc"
 
-#include "../../edje_src/edc/call_edc/edc_image_macro.edc"
+#include "../../edje_src/edc/call_edc/callui-image-macro.edc"
 
 #define        IMG_SRC_DIR     "call_edc"
 
@@ -36,16 +36,16 @@ collections {
                }
        }
 
-       #include "../../edje_src/edc/call_edc/callui_view_end_call.edc"
-       #include "../../edje_src/edc/call_edc/callui-view-button-layout.edc"
-       #include "../../edje_src/edc/call_edc/callui-view-incoming-lock.edc"
+       #include "../../edje_src/edc/call_edc/callui-view-end-call.edc"
+       #include "../../edje_src/edc/call_edc/callui-action-bar.edc"
+       #include "../../edje_src/edc/call_edc/callui-view-incoming-call.edc"
        #include "../../edje_src/edc/call_edc/callui-keypad.edc"
        #include "../../edje_src/edc/call_edc/callui-view-caller-info.edc"
        #include "../../edje_src/edc/call_edc/callui-view-main-layout.edc"
        #include "../../edje_src/edc/call_edc/callui-view-multi-call-list.edc"
-       #include "../../edje_src/edc/call_edc/callui-view-lock-screen.edc"
+       #include "../../edje_src/edc/call_edc/callui-view-touch-lock-screen.edc"
        #include "../../edje_src/edc/call_edc/callui-view-quick-pannel.edc"
-       #include "../../edje_src/edc/call_edc/callui_view_incoming_active.edc"
-       #include "../../edje_src/edc/call_edc/callui-view-one-hold-in-conference.edc"
+       #include "../../edje_src/edc/call_edc/callui-view-incoming-call-noti.edc"
+       #include "../../edje_src/edc/call_edc/callui-view-multi-call-split.edc"
        #include "../../edje_src/edc/call_edc/callui-view-elements.edc"
 }