const ShaderEvaluator& evaluator,
const UniformSetup& uniformSetup,
const ShaderDataSpec spec)
- : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL)
+ : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, IMAGE_BACKING_MODE_REGULAR,
+ (isVertexCase ? 92 : GRID_SIZE_DEFAULT_FRAGMENT))
, m_spec (spec)
{
// Setup the user attributes.
const TextureSpec& textureSpec,
const TexLookupParams& lookupParams,
const ImageBackingMode imageBackingMode)
- : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, imageBackingMode)
+ : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, imageBackingMode,
+ (isVertexCase ? 92 : GRID_SIZE_DEFAULT_FRAGMENT))
, m_lookupSpec (lookupSpec)
, m_textureSpec (textureSpec)
, m_lookupParams (lookupParams)