# "Got red: 1, expected 0.00392157, at (1, 0)"
KHR-GLES31.core.compute_shader.resource-image,Fail
-# "(x,y)= (0,0). Color RGBA(0,0,0,1) is different than expected RGBA(0.1,0.2,0.3,1)"
-KHR-GLES31.core.draw_indirect.advanced-twoPass-transformFeedback-arrays,Fail
-KHR-GLES31.core.draw_indirect.advanced-twoPass-transformFeedback-elements,Fail
-
# Lots of errors like "[279] Check failed. Received: [3,0,0,2] instead of: [5,0,0,2]"
KHR-GLES31.core.geometry_shader.layered_framebuffer.depth_support,Fail
}
}
+ /* Make sure that any use of our TFB outputs (indirect draw source or shader
+ * UBO reads) comes after the TFB output is written. From the GL 4.6 core
+ * spec:
+ *
+ * "Buffers should not be bound or in use for both transform feedback and
+ * other purposes in the GL. Specifically, if a buffer object is
+ * simultaneously bound to a transform feedback buffer binding point
+ * and elsewhere in the GL, any writes to or reads from the buffer
+ * generate undefined values."
+ *
+ * So we idle whenever SO buffers change. Note that this function is called
+ * on every draw with TFB enabled, so check the dirty flag for the buffers
+ * themselves.
+ */
+ if (ctx->dirty & FD_DIRTY_STREAMOUT)
+ fd_wfi(ctx->batch, ring);
+
ctx->last.streamout_mask = emit->streamout_mask;
}
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
spec@ext_transform_feedback@geometry-shaders-basic,Fail
-spec@ext_transform_feedback@immediate-reuse-index-buffer,Fail
spec@ext_transform_feedback@intervening-read prims_generated,Fail
spec@ext_transform_feedback@intervening-read prims_generated use_gs,Fail
spec@ext_transform_feedback@overflow-edge-cases,Fail