switch (ep->action)
{
- case EDJE_ACTION_TYPE_ACTION_STOP:
- check_arg_count(1);
- break;
case EDJE_ACTION_TYPE_SCRIPT:
/* this is implicitly set by script {} so this is here just for
* completeness */
break;
+ case EDJE_ACTION_TYPE_ACTION_STOP:
case EDJE_ACTION_TYPE_FOCUS_OBJECT:
case EDJE_ACTION_TYPE_FOCUS_SET:
- check_arg_count(1);
- break;
- case EDJE_ACTION_TYPE_PARAM_COPY:
- check_arg_count(5);
+ case EDJE_ACTION_TYPE_PHYSICS_FORCES_CLEAR:
+ check_arg_count(1);
break;
case EDJE_ACTION_TYPE_PARAM_SET:
- check_arg_count(4);
- break;
- case EDJE_ACTION_TYPE_SOUND_SAMPLE:
- check_arg_count(3);
- break;
- case EDJE_ACTION_TYPE_SOUND_TONE:
- check_arg_count(3);
- break;
case EDJE_ACTION_TYPE_PHYSICS_IMPULSE:
case EDJE_ACTION_TYPE_PHYSICS_TORQUE_IMPULSE:
case EDJE_ACTION_TYPE_PHYSICS_FORCE:
case EDJE_ACTION_TYPE_PHYSICS_TORQUE:
check_arg_count(4);
break;
- case EDJE_ACTION_TYPE_PHYSICS_FORCES_CLEAR:
- check_arg_count(1);
+ case EDJE_ACTION_TYPE_PARAM_COPY:
+ check_arg_count(5);
break;
default:
check_arg_count(3);