The function r600_choose_tiling is new and needs a review.
The only change in functionality is that it enables 2D tiling for compressed
textures on SI. It was probably accidentally turned off.
v2: don't make scanout buffers linear
r600_resource.c \
r600_shader.c \
r600_state.c \
- r600_texture.c \
r700_asm.c \
evergreen_hw_context.c \
evergreen_state.c \
return r->nr_samples ? r->nr_samples - 1 : 0;
}
-void r600_blit_decompress_depth(struct pipe_context *ctx,
- struct r600_texture *texture,
- struct r600_texture *staging,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- unsigned first_sample, unsigned last_sample)
+static void r600_blit_decompress_depth(struct pipe_context *ctx,
+ struct r600_texture *texture,
+ struct r600_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample)
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
if (tex->cmask_buffer)
return;
- r600_texture_init_cmask(rctx->screen, tex);
+ r600_texture_init_cmask(&rctx->screen->b, tex);
/* update colorbuffer state bits */
if (tex->cmask_buffer != NULL) {
rctx->b.b.blit = r600_blit;
rctx->b.b.flush_resource = r600_flush_resource;
rctx->b.clear_buffer = r600_clear_buffer;
+ rctx->b.blit_decompress_depth = r600_blit_decompress_depth;
}
/* Create a new one in the same pipe_resource. */
/* XXX We probably want a different alignment for buffers and textures. */
- r600_init_resource(rctx->screen, rbuffer, rbuffer->b.b.width0, 4096,
+ r600_init_resource(&rctx->screen->b, rbuffer, rbuffer->b.b.width0, 4096,
TRUE, rbuffer->b.b.usage);
/* We changed the buffer, now we need to bind it where the old one was bound. */
NULL /* transfer_inline_write */
};
-bool r600_init_resource(struct r600_screen *rscreen,
- struct r600_resource *res,
- unsigned size, unsigned alignment,
- bool use_reusable_pool, unsigned usage)
-{
- uint32_t initial_domain, domains;
-
- switch(usage) {
- case PIPE_USAGE_STAGING:
- /* Staging resources participate in transfers, i.e. are used
- * for uploads and downloads from regular resources.
- * We generate them internally for some transfers.
- */
- initial_domain = RADEON_DOMAIN_GTT;
- domains = RADEON_DOMAIN_GTT;
- break;
- case PIPE_USAGE_DYNAMIC:
- case PIPE_USAGE_STREAM:
- /* Default to GTT, but allow the memory manager to move it to VRAM. */
- initial_domain = RADEON_DOMAIN_GTT;
- domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
- break;
- case PIPE_USAGE_DEFAULT:
- case PIPE_USAGE_STATIC:
- case PIPE_USAGE_IMMUTABLE:
- default:
- /* Don't list GTT here, because the memory manager would put some
- * resources to GTT no matter what the initial domain is.
- * Not listing GTT in the domains improves performance a lot. */
- initial_domain = RADEON_DOMAIN_VRAM;
- domains = RADEON_DOMAIN_VRAM;
- break;
- }
-
- res->buf = rscreen->b.ws->buffer_create(rscreen->b.ws, size, alignment,
- use_reusable_pool,
- initial_domain);
- if (!res->buf) {
- return false;
- }
-
- res->cs_buf = rscreen->b.ws->buffer_get_cs_handle(res->buf);
- res->domains = domains;
- util_range_set_empty(&res->valid_buffer_range);
-
- if (rscreen->b.debug_flags & DBG_VM && res->b.b.target == PIPE_BUFFER) {
- fprintf(stderr, "VM start=0x%llX end=0x%llX | Buffer %u bytes\n",
- r600_resource_va(&rscreen->b.b, &res->b.b),
- r600_resource_va(&rscreen->b.b, &res->b.b) + res->buf->size,
- res->buf->size);
- }
- return true;
-}
-
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *templ,
unsigned alignment)
rbuffer->b.vtbl = &r600_buffer_vtbl;
util_range_init(&rbuffer->valid_buffer_range);
- if (!r600_init_resource(rscreen, rbuffer, templ->width0, alignment, TRUE, templ->usage)) {
+ if (!r600_init_resource(&rscreen->b, rbuffer, templ->width0, alignment, TRUE, templ->usage)) {
FREE(rbuffer);
return NULL;
}
#define R600_MAP_BUFFER_ALIGNMENT 64
-#define R600_ERR(fmt, args...) \
- fprintf(stderr, "EE %s:%d %s - "fmt, __FILE__, __LINE__, __func__, ##args)
-
#define R600_QUERY_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
#define R600_QUERY_REQUESTED_VRAM (PIPE_QUERY_DRIVER_SPECIFIC + 1)
#define R600_QUERY_REQUESTED_GTT (PIPE_QUERY_DRIVER_SPECIFIC + 2)
pipe_mutex mutex;
};
-/* features */
/* This must start from 16. */
-#define DBG_NO_HYPERZ (1 << 16)
+/* features */
#define DBG_NO_LLVM (1 << 17)
#define DBG_NO_CP_DMA (1 << 18)
#define DBG_NO_ASYNC_DMA (1 << 19)
void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx,
struct pipe_resource *src, const struct pipe_box *src_box);
void r600_init_blit_functions(struct r600_context *rctx);
-void r600_blit_decompress_depth(struct pipe_context *ctx,
- struct r600_texture *texture,
- struct r600_texture *staging,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- unsigned first_sample, unsigned last_sample);
void r600_decompress_depth_textures(struct r600_context *rctx,
struct r600_samplerview_state *textures);
void r600_decompress_color_textures(struct r600_context *rctx,
struct r600_samplerview_state *textures);
/* r600_buffer.c */
-bool r600_init_resource(struct r600_screen *rscreen,
- struct r600_resource *res,
- unsigned size, unsigned alignment,
- bool use_reusable_pool, unsigned usage);
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *templ,
unsigned alignment);
void r600_resource_destroy(struct pipe_screen *screen, struct pipe_resource *res);
void r600_init_screen_resource_functions(struct pipe_screen *screen);
-/* r600_texture */
-void r600_texture_get_fmask_info(struct r600_screen *rscreen,
- struct r600_texture *rtex,
- unsigned nr_samples,
- struct r600_fmask_info *out);
-void r600_texture_get_cmask_info(struct r600_screen *rscreen,
- struct r600_texture *rtex,
- struct r600_cmask_info *out);
-void r600_texture_init_cmask(struct r600_screen *rscreen,
- struct r600_texture *rtex);
-struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
- const struct pipe_resource *templ);
-struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
- const struct pipe_resource *base,
- struct winsys_handle *whandle);
-
-bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
- struct pipe_resource *texture,
- struct r600_texture **staging);
-
#endif
struct r600_cmask_info cmask;
struct r600_fmask_info fmask;
- r600_texture_get_cmask_info(rscreen, rtex, &cmask);
- r600_texture_get_fmask_info(rscreen, rtex, 8, &fmask);
+ r600_texture_get_cmask_info(&rscreen->b, rtex, &cmask);
+ r600_texture_get_fmask_info(&rscreen->b, rtex, 8, &fmask);
/* CMASK. */
if (!rctx->dummy_cmask ||
C_SOURCES := \
r600_pipe_common.c \
r600_streamout.c \
+ r600_texture.c \
radeon_uvd.c
LLVM_C_FILES := \
*/
#include "r600_pipe_common.h"
+#include "r600_cs.h"
#include "tgsi/tgsi_parse.h"
#include "util/u_format_s3tc.h"
return ctx->ws->buffer_map(resource->cs_buf, NULL, usage);
}
+
+bool r600_init_resource(struct r600_common_screen *rscreen,
+ struct r600_resource *res,
+ unsigned size, unsigned alignment,
+ bool use_reusable_pool, unsigned usage)
+{
+ uint32_t initial_domain, domains;
+
+ switch(usage) {
+ case PIPE_USAGE_STAGING:
+ /* Staging resources participate in transfers, i.e. are used
+ * for uploads and downloads from regular resources.
+ * We generate them internally for some transfers.
+ */
+ initial_domain = RADEON_DOMAIN_GTT;
+ domains = RADEON_DOMAIN_GTT;
+ break;
+ case PIPE_USAGE_DYNAMIC:
+ case PIPE_USAGE_STREAM:
+ /* Default to GTT, but allow the memory manager to move it to VRAM. */
+ initial_domain = RADEON_DOMAIN_GTT;
+ domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
+ break;
+ case PIPE_USAGE_DEFAULT:
+ case PIPE_USAGE_STATIC:
+ case PIPE_USAGE_IMMUTABLE:
+ default:
+ /* Don't list GTT here, because the memory manager would put some
+ * resources to GTT no matter what the initial domain is.
+ * Not listing GTT in the domains improves performance a lot. */
+ initial_domain = RADEON_DOMAIN_VRAM;
+ domains = RADEON_DOMAIN_VRAM;
+ break;
+ }
+
+ res->buf = rscreen->ws->buffer_create(rscreen->ws, size, alignment,
+ use_reusable_pool,
+ initial_domain);
+ if (!res->buf) {
+ return false;
+ }
+
+ res->cs_buf = rscreen->ws->buffer_get_cs_handle(res->buf);
+ res->domains = domains;
+ util_range_set_empty(&res->valid_buffer_range);
+
+ if (rscreen->debug_flags & DBG_VM && res->b.b.target == PIPE_BUFFER) {
+ fprintf(stderr, "VM start=0x%llX end=0x%llX | Buffer %u bytes\n",
+ r600_resource_va(&rscreen->b, &res->b.b),
+ r600_resource_va(&rscreen->b, &res->b.b) + res->buf->size,
+ res->buf->size);
+ }
+ return true;
+}
#define DBG_GS (1 << 10)
#define DBG_PS (1 << 11)
#define DBG_CS (1 << 12)
+/* features */
+#define DBG_NO_HYPERZ (1 << 13)
/* The maximum allowed bit is 15. */
struct r600_common_context;
void (*clear_buffer)(struct pipe_context *ctx, struct pipe_resource *dst,
unsigned offset, unsigned size, unsigned value);
+
+ void (*blit_decompress_depth)(struct pipe_context *ctx,
+ struct r600_texture *texture,
+ struct r600_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample);
};
/* r600_common_pipe.c */
void *r600_buffer_map_sync_with_rings(struct r600_common_context *ctx,
struct r600_resource *resource,
unsigned usage);
+bool r600_init_resource(struct r600_common_screen *rscreen,
+ struct r600_resource *res,
+ unsigned size, unsigned alignment,
+ bool use_reusable_pool, unsigned usage);
/* r600_streamout.c */
void r600_streamout_buffers_dirty(struct r600_common_context *rctx);
void r600_emit_streamout_end(struct r600_common_context *rctx);
void r600_streamout_init(struct r600_common_context *rctx);
+/* r600_texture.c */
+void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex,
+ unsigned nr_samples,
+ struct r600_fmask_info *out);
+void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex,
+ struct r600_cmask_info *out);
+void r600_texture_init_cmask(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex);
+bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ struct r600_texture **staging);
+struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
+ const struct pipe_resource *templ);
+struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
+ const struct pipe_resource *base,
+ struct winsys_handle *whandle);
+
+
/* Inline helpers. */
static INLINE struct r600_resource *r600_resource(struct pipe_resource *r)
(struct pipe_resource *)res);
}
+#define R600_ERR(fmt, args...) \
+ fprintf(stderr, "EE %s:%d %s - "fmt, __FILE__, __LINE__, __func__, ##args)
+
#endif
* Jerome Glisse
* Corbin Simpson
*/
-#include "r600_formats.h"
-#include "r600d.h"
-
-#include <errno.h>
+#include "r600_pipe_common.h"
+#include "r600_cs.h"
+#include "util/u_format.h"
#include "util/u_memory.h"
-
+#include <errno.h>
/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
static void r600_copy_region_with_blit(struct pipe_context *pipe,
/* Copy from a full GPU texture to a transfer's staging one. */
static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
- struct r600_context *rctx = (struct r600_context*)ctx;
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *dst = &rtransfer->staging->b.b;
struct pipe_resource *src = transfer->resource;
return;
}
- if (!rctx->b.dma_copy(ctx, dst, 0, 0, 0, 0,
+ if (!rctx->dma_copy(ctx, dst, 0, 0, 0, 0,
src, transfer->level,
&transfer->box)) {
ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0,
/* Copy from a transfer's staging texture to a full GPU one. */
static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
- struct r600_context *rctx = (struct r600_context*)ctx;
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *dst = transfer->resource;
struct pipe_resource *src = &rtransfer->staging->b.b;
return;
}
- if (!rctx->b.dma_copy(ctx, dst, transfer->level,
+ if (!rctx->dma_copy(ctx, dst, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
src, 0, &sbox)) {
ctx->resource_copy_region(ctx, dst, transfer->level,
box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
}
-static int r600_init_surface(struct r600_screen *rscreen,
+static int r600_init_surface(struct r600_common_screen *rscreen,
struct radeon_surface *surface,
const struct pipe_resource *ptex,
unsigned array_mode,
surface->array_size = 1;
surface->last_level = ptex->last_level;
- if (rscreen->b.chip_class >= EVERGREEN && !is_flushed_depth &&
+ if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
surface->bpe = 4; /* stencil is allocated separately on evergreen */
} else {
}
surface->nsamples = ptex->nr_samples ? ptex->nr_samples : 1;
- surface->flags = 0;
+ surface->flags = RADEON_SURF_SET(array_mode, MODE);
- switch (array_mode) {
- case V_038000_ARRAY_1D_TILED_THIN1:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_1D, MODE);
- break;
- case V_038000_ARRAY_2D_TILED_THIN1:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_2D, MODE);
- break;
- case V_038000_ARRAY_LINEAR_ALIGNED:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR_ALIGNED, MODE);
- break;
- case V_038000_ARRAY_LINEAR_GENERAL:
- default:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR, MODE);
- break;
- }
switch (ptex->target) {
case PIPE_TEXTURE_1D:
surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE);
surface->array_size = ptex->array_size;
break;
case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_CUBE_ARRAY: /* cube array layout like 2d layout for now */
+ case PIPE_TEXTURE_CUBE_ARRAY: /* cube array layout like 2d array */
surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE);
surface->array_size = ptex->array_size;
break;
if (is_stencil) {
surface->flags |= RADEON_SURF_SBUFFER |
- RADEON_SURF_HAS_SBUFFER_MIPTREE;
+ RADEON_SURF_HAS_SBUFFER_MIPTREE;
}
}
+ if (rscreen->chip_class >= SI) {
+ surface->flags |= RADEON_SURF_HAS_TILE_MODE_INDEX;
+ }
return 0;
}
struct r600_texture *rtex,
unsigned pitch_in_bytes_override)
{
- struct r600_screen *rscreen = (struct r600_screen*)screen;
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
int r;
- r = rscreen->b.ws->surface_init(rscreen->b.ws, &rtex->surface);
+ r = rscreen->ws->surface_init(rscreen->ws, &rtex->surface);
if (r) {
return r;
}
+
rtex->size = rtex->surface.bo_size;
+
if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) {
/* old ddx on evergreen over estimate alignment for 1d, only 1 level
* for those
struct r600_texture *rtex = (struct r600_texture*)ptex;
struct r600_resource *resource = &rtex->resource;
struct radeon_surface *surface = &rtex->surface;
- struct r600_screen *rscreen = (struct r600_screen*)screen;
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
- rscreen->b.ws->buffer_set_tiling(resource->buf,
+ rscreen->ws->buffer_set_tiling(resource->buf,
NULL,
surface->level[0].mode >= RADEON_SURF_MODE_1D ?
RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
surface->tile_split,
surface->stencil_tile_split,
surface->mtilea,
- rtex->surface.level[0].pitch_bytes);
+ surface->level[0].pitch_bytes);
- return rscreen->b.ws->buffer_get_handle(resource->buf,
- rtex->surface.level[0].pitch_bytes, whandle);
+ return rscreen->ws->buffer_get_handle(resource->buf,
+ surface->level[0].pitch_bytes, whandle);
}
static void r600_texture_destroy(struct pipe_screen *screen,
if (rtex->flushed_depth_texture)
pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
- pipe_resource_reference((struct pipe_resource**)&rtex->htile, NULL);
+ pipe_resource_reference((struct pipe_resource**)&rtex->htile, NULL);
if (rtex->cmask_buffer != &rtex->resource) {
pipe_resource_reference((struct pipe_resource**)&rtex->cmask_buffer, NULL);
}
static const struct u_resource_vtbl r600_texture_vtbl;
/* The number of samples can be specified independently of the texture. */
-void r600_texture_get_fmask_info(struct r600_screen *rscreen,
+void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
unsigned nr_samples,
struct r600_fmask_info *out)
fmask.nsamples = 1;
fmask.flags |= RADEON_SURF_FMASK;
+ if (rscreen->chip_class >= SI) {
+ fmask.flags |= RADEON_SURF_HAS_TILE_MODE_INDEX;
+ }
+
switch (nr_samples) {
case 2:
case 4:
fmask.bpe = 1;
- fmask.bankh = 4;
+ if (rscreen->chip_class <= CAYMAN) {
+ fmask.bankh = 4;
+ }
break;
case 8:
fmask.bpe = 4;
/* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
* This can be fixed by writing a separate FMASK allocator specifically
* for R600-R700 asics. */
- if (rscreen->b.chip_class <= R700) {
+ if (rscreen->chip_class <= R700) {
fmask.bpe *= 2;
}
- if (rscreen->b.ws->surface_init(rscreen->b.ws, &fmask)) {
+ if (rscreen->ws->surface_init(rscreen->ws, &fmask)) {
R600_ERR("Got error in surface_init while allocating FMASK.\n");
return;
}
if (out->slice_tile_max)
out->slice_tile_max -= 1;
+ out->tile_mode_index = fmask.tiling_index[0];
+ out->pitch = fmask.level[0].nblk_x;
out->bank_height = fmask.bankh;
out->alignment = MAX2(256, fmask.bo_alignment);
out->size = fmask.bo_size;
}
-static void r600_texture_allocate_fmask(struct r600_screen *rscreen,
+static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
- struct r600_fmask_info fmask;
-
r600_texture_get_fmask_info(rscreen, rtex,
- rtex->resource.b.b.nr_samples, &fmask);
+ rtex->resource.b.b.nr_samples, &rtex->fmask);
- rtex->fmask.bank_height = fmask.bank_height;
- rtex->fmask.slice_tile_max = fmask.slice_tile_max;
- rtex->fmask.offset = align(rtex->size, fmask.alignment);
- rtex->fmask.size = fmask.size;
+ rtex->fmask.offset = align(rtex->size, rtex->fmask.alignment);
rtex->size = rtex->fmask.offset + rtex->fmask.size;
-#if 0
- printf("FMASK width=%u, height=%i, bits=%u, size=%u\n",
- fmask.npix_x, fmask.npix_y, fmask.bpe * fmask.nsamples, rtex->fmask_size);
-#endif
}
-void r600_texture_get_cmask_info(struct r600_screen *rscreen,
+void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
struct r600_cmask_info *out)
{
unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
unsigned element_bits = 4;
unsigned cmask_cache_bits = 1024;
- unsigned num_pipes = rscreen->b.tiling_info.num_channels;
- unsigned pipe_interleave_bytes = rscreen->b.tiling_info.group_bytes;
+ unsigned num_pipes = rscreen->tiling_info.num_channels;
+ unsigned pipe_interleave_bytes = rscreen->tiling_info.group_bytes;
unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
out->size = rtex->surface.array_size * align(slice_bytes, base_align);
}
-static void r600_texture_allocate_cmask(struct r600_screen *rscreen,
- struct r600_texture *rtex)
+static void si_texture_get_cmask_info(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex,
+ struct r600_cmask_info *out)
{
- struct r600_cmask_info cmask;
+ unsigned pipe_interleave_bytes = rscreen->tiling_info.group_bytes;
+ unsigned num_pipes = rscreen->tiling_info.num_channels;
+ unsigned cl_width, cl_height;
- r600_texture_get_cmask_info(rscreen, rtex, &cmask);
+ switch (num_pipes) {
+ case 2:
+ cl_width = 32;
+ cl_height = 16;
+ break;
+ case 4:
+ cl_width = 32;
+ cl_height = 32;
+ break;
+ case 8:
+ cl_width = 64;
+ cl_height = 32;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ unsigned base_align = num_pipes * pipe_interleave_bytes;
+
+ unsigned width = align(rtex->surface.npix_x, cl_width*8);
+ unsigned height = align(rtex->surface.npix_y, cl_height*8);
+ unsigned slice_elements = (width * height) / (8*8);
- rtex->cmask.slice_tile_max = cmask.slice_tile_max;
- rtex->cmask.offset = align(rtex->size, cmask.alignment);
- rtex->cmask.size = cmask.size;
+ /* Each element of CMASK is a nibble. */
+ unsigned slice_bytes = slice_elements / 2;
+
+ out->slice_tile_max = (width * height) / (128*128);
+ if (out->slice_tile_max)
+ out->slice_tile_max -= 1;
+
+ out->alignment = MAX2(256, base_align);
+ out->size = rtex->surface.array_size * align(slice_bytes, base_align);
+}
+
+static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ if (rscreen->chip_class >= SI) {
+ si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
+ } else {
+ r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
+ }
+
+ rtex->cmask.offset = align(rtex->size, rtex->cmask.alignment);
rtex->size = rtex->cmask.offset + rtex->cmask.size;
-#if 0
- printf("CMASK: macro tile width = %u, macro tile height = %u, "
- "pitch elements = %u, height = %u, slice tile max = %u\n",
- macro_tile_width, macro_tile_height, pitch_elements, height,
- rtex->cmask_slice_tile_max);
-#endif
}
-void r600_texture_init_cmask(struct r600_screen *rscreen,
- struct r600_texture *rtex) {
- struct r600_cmask_info cmask;
+void r600_texture_init_cmask(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ assert(rtex->cmask.size == 0);
- assert(rtex->cmask.size == 0);
+ r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
- r600_texture_get_cmask_info(rscreen, rtex, &cmask);
- rtex->cmask.slice_tile_max = cmask.slice_tile_max;
- rtex->cmask.offset = 0;
- rtex->cmask.size = cmask.size;
- rtex->cmask_buffer = (struct r600_resource *)pipe_buffer_create(&rscreen->b.b,
- PIPE_BIND_CUSTOM, PIPE_USAGE_STATIC, rtex->cmask.size);
+ rtex->cmask_buffer = (struct r600_resource *)
+ pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM,
+ PIPE_USAGE_STATIC, rtex->cmask.size);
+ if (rtex->cmask_buffer == NULL) {
+ rtex->cmask.size = 0;
+ }
+}
- if (rtex->cmask_buffer == NULL) {
- rtex->cmask.size = 0;
- }
+static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ unsigned sw = rtex->surface.level[0].nblk_x * rtex->surface.blk_w;
+ unsigned sh = rtex->surface.level[0].nblk_y * rtex->surface.blk_h;
+ unsigned htile_size;
+ unsigned npipes = rscreen->info.r600_num_tile_pipes;
+
+ /* XXX also use it for other texture targets */
+ if (rscreen->info.drm_minor < 26 ||
+ rtex->resource.b.b.target != PIPE_TEXTURE_2D ||
+ rtex->surface.level[0].nblk_x < 32 ||
+ rtex->surface.level[0].nblk_y < 32) {
+ return;
+ }
+
+ /* this alignment and htile size only apply to linear htile buffer */
+ sw = align(sw, 16 << 3);
+ sh = align(sh, npipes << 3);
+ htile_size = (sw >> 3) * (sh >> 3) * 4;
+ /* must be aligned with 2K * npipes */
+ htile_size = align(htile_size, (2 << 10) * npipes);
+
+ /* XXX don't allocate it separately */
+ rtex->htile = (struct r600_resource*)pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM,
+ PIPE_USAGE_STATIC, htile_size);
+ if (rtex->htile == NULL) {
+ /* this is not a fatal error as we can still keep rendering
+ * without htile buffer
+ */
+ R600_ERR("r600: failed to create bo for htile buffers\n");
+ } else {
+ r600_screen_clear_buffer(rscreen, &rtex->htile->b.b, 0, htile_size, 0);
+ }
}
static struct r600_texture *
{
struct r600_texture *rtex;
struct r600_resource *resource;
- struct r600_screen *rscreen = (struct r600_screen*)screen;
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
int r;
rtex = CALLOC_STRUCT(r600_texture);
/* don't include stencil-only formats which we don't support for rendering */
rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
+ /* Tiled depth textures utilize the non-displayable tile order.
+ * Applies to R600-Cayman. */
+ rtex->non_disp_tiling = rtex->is_depth && rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D;
+
rtex->surface = *surface;
r = r600_setup_surface(screen, rtex, pitch_in_bytes_override);
if (r) {
return NULL;
}
- rtex->cmask_buffer = NULL;
if (base->nr_samples > 1 && !rtex->is_depth && !buf) {
r600_texture_allocate_fmask(rscreen, rtex);
r600_texture_allocate_cmask(rscreen, rtex);
return NULL;
}
- /* Tiled depth textures utilize the non-displayable tile order. */
- rtex->non_disp_tiling = rtex->is_depth && rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D;
-
- /* only enable hyperz for PIPE_TEXTURE_2D not for PIPE_TEXTURE_2D_ARRAY
- * Thought it might still be interessting to use hyperz for texture
- * array without using fast clear features
- */
- rtex->htile = NULL;
- if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER | R600_RESOURCE_FLAG_FLUSHED_DEPTH)) &&
- util_format_is_depth_or_stencil(base->format) &&
- rscreen->b.info.drm_minor >= 26 &&
- !(rscreen->b.debug_flags & DBG_NO_HYPERZ) &&
- base->target == PIPE_TEXTURE_2D &&
- rtex->surface.level[0].nblk_x >= 32 &&
- rtex->surface.level[0].nblk_y >= 32) {
- unsigned sw = rtex->surface.level[0].nblk_x * rtex->surface.blk_w;
- unsigned sh = rtex->surface.level[0].nblk_y * rtex->surface.blk_h;
- unsigned htile_size;
- unsigned npipes = rscreen->b.info.r600_num_tile_pipes;
-
- /* this alignment and htile size only apply to linear htile buffer */
- sw = align(sw, 16 << 3);
- sh = align(sh, npipes << 3);
- htile_size = (sw >> 3) * (sh >> 3) * 4;
- /* must be aligned with 2K * npipes */
- htile_size = align(htile_size, (2 << 10) * npipes);
-
- rtex->htile = (struct r600_resource*)pipe_buffer_create(&rscreen->b.b, PIPE_BIND_CUSTOM,
- PIPE_USAGE_STATIC, htile_size);
- if (rtex->htile == NULL) {
- /* this is not a fatal error as we can still keep rendering
- * without htile buffer
- */
- R600_ERR("r600: failed to create bo for htile buffers\n");
+ if (rtex->is_depth &&
+ !(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
+ R600_RESOURCE_FLAG_FLUSHED_DEPTH)) &&
+ !(rscreen->debug_flags & DBG_NO_HYPERZ)) {
+ if (rscreen->chip_class >= SI) {
+ /* XXX implement Hyper-Z for SI.
+ * Reuse the CMASK allocator, which is almost the same as HTILE. */
} else {
- r600_screen_clear_buffer(&rscreen->b, &rtex->htile->b.b, 0, htile_size, 0);
+ r600_texture_allocate_htile(rscreen, rtex);
}
}
return NULL;
}
} else {
- /* This is usually the window framebuffer. We want it in VRAM, always. */
resource->buf = buf;
- resource->cs_buf = rscreen->b.ws->buffer_get_cs_handle(buf);
- resource->domains = RADEON_DOMAIN_VRAM;
+ resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
+ resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
}
if (rtex->cmask.size) {
/* Initialize the cmask to 0xCC (= compressed state). */
- r600_screen_clear_buffer(&rscreen->b, &rtex->cmask_buffer->b.b,
+ r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
rtex->cmask.offset, rtex->cmask.size, 0xCCCCCCCC);
}
- if (rscreen->b.debug_flags & DBG_VM) {
+ if (rscreen->debug_flags & DBG_VM) {
fprintf(stderr, "VM start=0x%llX end=0x%llX | Texture %ix%ix%i, %i levels, %i samples, %s\n",
r600_resource_va(screen, &rtex->resource.b.b),
r600_resource_va(screen, &rtex->resource.b.b) + rtex->resource.buf->size,
base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
}
- if (rscreen->b.debug_flags & DBG_TEX_DEPTH && rtex->is_depth && rtex->non_disp_tiling) {
+ if (rscreen->debug_flags & DBG_TEX_DEPTH && rtex->is_depth) {
printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
"blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
"bpe=%u, nsamples=%u, flags=%u\n",
printf(" Z %i: offset=%llu, slice_size=%llu, npix_x=%u, "
"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
"nblk_z=%u, pitch_bytes=%u, mode=%u\n",
- i, (unsigned long long)rtex->surface.level[i].offset,
- (unsigned long long)rtex->surface.level[i].slice_size,
+ i, rtex->surface.level[i].offset,
+ rtex->surface.level[i].slice_size,
u_minify(rtex->resource.b.b.width0, i),
u_minify(rtex->resource.b.b.height0, i),
u_minify(rtex->resource.b.b.depth0, i),
printf(" S %i: offset=%llu, slice_size=%llu, npix_x=%u, "
"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
"nblk_z=%u, pitch_bytes=%u, mode=%u\n",
- i, (unsigned long long)rtex->surface.stencil_level[i].offset,
- (unsigned long long)rtex->surface.stencil_level[i].slice_size,
- u_minify(rtex->resource.b.b.width0, i),
+ i, rtex->surface.stencil_level[i].offset,
+ rtex->surface.stencil_level[i].slice_size,
+ u_minify(rtex->resource.b.b.width0, i),
u_minify(rtex->resource.b.b.height0, i),
u_minify(rtex->resource.b.b.depth0, i),
rtex->surface.stencil_level[i].nblk_x,
return rtex;
}
-struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
- const struct pipe_resource *templ)
+static unsigned r600_choose_tiling(struct r600_common_screen *rscreen,
+ const struct pipe_resource *templ)
{
- struct r600_screen *rscreen = (struct r600_screen*)screen;
- struct radeon_surface surface;
const struct util_format_description *desc = util_format_description(templ->format);
- unsigned array_mode;
- int r;
- /* Default tiling mode for staging textures. */
- array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
-
- /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. That's not an issue,
- * because 422 formats are used for videos, which prefer linear buffers
- * for fast uploads anyway. */
- if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
- (desc->layout != UTIL_FORMAT_LAYOUT_SUBSAMPLED) &&
- !(templ->bind & PIPE_BIND_LINEAR)) {
- if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING) {
- array_mode = V_038000_ARRAY_2D_TILED_THIN1;
- } else if (!(templ->bind & PIPE_BIND_SCANOUT) &&
- templ->usage != PIPE_USAGE_STAGING &&
- templ->usage != PIPE_USAGE_STREAM &&
- templ->target != PIPE_TEXTURE_1D &&
- templ->target != PIPE_TEXTURE_1D_ARRAY &&
- templ->height0 > 3) {
- array_mode = V_038000_ARRAY_2D_TILED_THIN1;
- } else if (util_format_is_compressed(templ->format)) {
- array_mode = V_038000_ARRAY_1D_TILED_THIN1;
- }
- }
+ /* MSAA resources must be 2D tiled. */
+ if (templ->nr_samples > 1)
+ return RADEON_SURF_MODE_2D;
+
+ /* Transfer resources should be linear. */
+ if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Handle common candidates for the linear mode.
+ * Compressed textures must always be tiled. */
+ if (!(templ->flags & R600_RESOURCE_FLAG_FORCE_TILING) &&
+ !util_format_is_compressed(templ->format)) {
+ /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600-Cayman. */
+ if (rscreen->chip_class <= CAYMAN &&
+ desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Cursors are linear on SI.
+ * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
+ if (rscreen->chip_class >= SI &&
+ (templ->bind & PIPE_BIND_CURSOR))
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ if (templ->bind & PIPE_BIND_LINEAR)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Textures with a very small height are recommended to be linear. */
+ if (templ->target == PIPE_TEXTURE_1D ||
+ templ->target == PIPE_TEXTURE_1D_ARRAY ||
+ templ->height0 <= 4)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Textures likely to be mapped often. */
+ if (templ->usage == PIPE_USAGE_STAGING ||
+ templ->usage == PIPE_USAGE_STREAM)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+ }
+
+ /* Make small textures 1D tiled. */
+ if (templ->width0 <= 16 || templ->height0 <= 16)
+ return RADEON_SURF_MODE_1D;
+
+ /* XXX 2D tiling is currently unimplemented on CIK */
+ if (rscreen->chip_class >= CIK)
+ return RADEON_SURF_MODE_1D;
+
+ /* The allocator will switch to 1D if needed. */
+ return RADEON_SURF_MODE_2D;
+}
+
+struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
+ const struct pipe_resource *templ)
+{
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
+ struct radeon_surface surface = {0};
+ int r;
- r = r600_init_surface(rscreen, &surface, templ, array_mode,
+ r = r600_init_surface(rscreen, &surface, templ,
+ r600_choose_tiling(rscreen, templ),
templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
if (r) {
return NULL;
}
- r = rscreen->b.ws->surface_best(rscreen->b.ws, &surface);
+ r = rscreen->ws->surface_best(rscreen->ws, &surface);
if (r) {
return NULL;
}
const struct pipe_resource *templ,
struct winsys_handle *whandle)
{
- struct r600_screen *rscreen = (struct r600_screen*)screen;
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
struct pb_buffer *buf = NULL;
unsigned stride = 0;
- unsigned array_mode = 0;
+ unsigned array_mode;
enum radeon_bo_layout micro, macro;
struct radeon_surface surface;
int r;
templ->depth0 != 1 || templ->last_level != 0)
return NULL;
- buf = rscreen->b.ws->buffer_from_handle(rscreen->b.ws, whandle, &stride);
+ buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride);
if (!buf)
return NULL;
- rscreen->b.ws->buffer_get_tiling(buf, µ, ¯o,
+ rscreen->ws->buffer_get_tiling(buf, µ, ¯o,
&surface.bankw, &surface.bankh,
&surface.tile_split,
&surface.stencil_tile_split,
&surface.mtilea);
if (macro == RADEON_LAYOUT_TILED)
- array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
+ array_mode = RADEON_SURF_MODE_2D;
else if (micro == RADEON_LAYOUT_TILED)
- array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
+ array_mode = RADEON_SURF_MODE_1D;
else
- array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
+ array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
r = r600_init_surface(rscreen, &surface, templ, array_mode, false);
if (r) {
return NULL;
}
+
+ /* always set the scanout flags on SI */
+ if (rscreen->chip_class >= SI)
+ surface.flags |= RADEON_SURF_SCANOUT;
+
return (struct pipe_resource *)r600_texture_create_object(screen, templ,
stride, buf, &surface);
}
const struct pipe_box *box,
struct pipe_transfer **ptransfer)
{
- struct r600_context *rctx = (struct r600_context*)ctx;
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct r600_texture *rtex = (struct r600_texture*)texture;
struct r600_transfer *trans;
boolean use_staging_texture = FALSE;
* the CPU is much happier reading out of cached system memory
* than uncached VRAM.
*/
- if (rtex->surface.level[level].mode >= RADEON_SURF_MODE_1D) {
+ if (rtex->surface.level[level].mode >= RADEON_SURF_MODE_1D)
use_staging_texture = TRUE;
- }
/* Use a staging texture for uploads if the underlying BO is busy. */
if (!(usage & PIPE_TRANSFER_READ) &&
- (r600_rings_is_buffer_referenced(&rctx->b, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) ||
- rctx->b.ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE))) {
+ (r600_rings_is_buffer_referenced(rctx, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) ||
+ rctx->ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE))) {
use_staging_texture = TRUE;
}
struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
- r600_blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
- 0, 0, 0, box->depth, 0, 0);
+ rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
+ 0, 0, 0, box->depth, 0, 0);
pipe_resource_reference((struct pipe_resource**)&temp, NULL);
}
}
return NULL;
}
- r600_blit_decompress_depth(ctx, rtex, staging_depth,
- level, level,
- box->z, box->z + box->depth - 1,
- 0, 0);
+ rctx->blit_decompress_depth(ctx, rtex, staging_depth,
+ level, level,
+ box->z, box->z + box->depth - 1,
+ 0, 0);
offset = r600_texture_get_offset(staging_depth, level, box);
}
trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
- trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
+ trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
trans->staging = (struct r600_resource*)staging_depth;
} else if (use_staging_texture) {
struct pipe_resource resource;
buf = &rtex->resource;
}
- if (!(map = r600_buffer_map_sync_with_rings(&rctx->b, buf, usage))) {
+ if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
pipe_resource_reference((struct pipe_resource**)&trans->staging, NULL);
FREE(trans);
return NULL;
struct pipe_transfer* transfer)
{
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
- struct r600_context *rctx = (struct r600_context*)ctx;
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct radeon_winsys_cs_handle *buf;
struct pipe_resource *texture = transfer->resource;
struct r600_texture *rtex = (struct r600_texture*)texture;
if (rtransfer->staging) {
- buf = ((struct r600_resource *)rtransfer->staging)->cs_buf;
+ buf = rtransfer->staging->cs_buf;
} else {
- buf = ((struct r600_resource *)transfer->resource)->cs_buf;
+ buf = r600_resource(transfer->resource)->cs_buf;
}
- rctx->b.ws->buffer_unmap(buf);
+ rctx->ws->buffer_unmap(buf);
if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
r600_query.c \
r600_resource.c \
radeonsi_shader.c \
- r600_texture.c \
r600_translate.c \
radeonsi_pm4.c \
radeonsi_compute.c \
#include "radeonsi_resource.h"
-#define R600_ERR(fmt, args...) \
- fprintf(stderr, "EE %s:%d %s - "fmt, __FILE__, __LINE__, __func__, ##args)
-
struct winsys_handle;
/* R600/R700 STATES */
return r->nr_samples ? r->nr_samples - 1 : 0;
}
-void r600_blit_decompress_depth(struct pipe_context *ctx,
- struct r600_texture *texture,
- struct r600_texture *staging,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- unsigned first_sample, unsigned last_sample)
+static void r600_blit_decompress_depth(struct pipe_context *ctx,
+ struct r600_texture *texture,
+ struct r600_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample)
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
rctx->b.b.resource_copy_region = r600_resource_copy_region;
rctx->b.b.blit = si_blit;
rctx->b.b.flush_resource = si_flush_resource;
+ rctx->b.blit_decompress_depth = r600_blit_decompress_depth;
}
NULL /* transfer_inline_write */
};
-bool si_init_resource(struct r600_screen *rscreen,
- struct r600_resource *res,
- unsigned size, unsigned alignment,
- boolean use_reusable_pool, unsigned usage)
-{
- uint32_t initial_domain, domains;
-
- /* Staging resources particpate in transfers and blits only
- * and are used for uploads and downloads from regular
- * resources. We generate them internally for some transfers.
- */
- if (usage == PIPE_USAGE_STAGING) {
- domains = RADEON_DOMAIN_GTT;
- initial_domain = RADEON_DOMAIN_GTT;
- } else {
- domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
-
- switch(usage) {
- case PIPE_USAGE_DYNAMIC:
- case PIPE_USAGE_STREAM:
- case PIPE_USAGE_STAGING:
- initial_domain = RADEON_DOMAIN_GTT;
- break;
- case PIPE_USAGE_DEFAULT:
- case PIPE_USAGE_STATIC:
- case PIPE_USAGE_IMMUTABLE:
- default:
- initial_domain = RADEON_DOMAIN_VRAM;
- break;
- }
- }
-
- res->buf = rscreen->b.ws->buffer_create(rscreen->b.ws, size, alignment,
- use_reusable_pool,
- initial_domain);
- if (!res->buf) {
- return false;
- }
-
- res->cs_buf = rscreen->b.ws->buffer_get_cs_handle(res->buf);
- res->domains = domains;
- return true;
-}
-
struct pipe_resource *si_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *templ)
{
rbuffer->b.vtbl = &r600_buffer_vtbl;
util_range_init(&rbuffer->valid_buffer_range);
- if (!si_init_resource(rscreen, rbuffer, templ->width0, alignment, TRUE, templ->usage)) {
+ if (!r600_init_resource(&rscreen->b, rbuffer, templ->width0, alignment, TRUE, templ->usage)) {
FREE(rbuffer);
return NULL;
}
if (templ->target == PIPE_BUFFER) {
return si_buffer_create(screen, templ);
} else {
- return si_texture_create(screen, templ);
+ return r600_texture_create(screen, templ);
}
}
if (templ->target == PIPE_BUFFER) {
return NULL;
} else {
- return si_texture_from_handle(screen, templ, whandle);
+ return r600_texture_from_handle(screen, templ, whandle);
}
}
void r600_init_screen_resource_functions(struct pipe_screen *screen);
-/* r600_texture */
-struct pipe_resource *si_texture_create(struct pipe_screen *screen,
- const struct pipe_resource *templ);
-struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
- const struct pipe_resource *base,
- struct winsys_handle *whandle);
-
-bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
- struct pipe_resource *texture,
- struct r600_texture **staging);
-
-
struct r600_context;
void r600_upload_const_buffer(struct r600_context *rctx, struct r600_resource **rbuffer,
+++ /dev/null
-/*
- * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Jerome Glisse
- * Corbin Simpson
- */
-#include <errno.h>
-#include "pipe/p_screen.h"
-#include "util/u_format.h"
-#include "util/u_math.h"
-#include "util/u_inlines.h"
-#include "util/u_memory.h"
-#include "pipebuffer/pb_buffer.h"
-#include "radeonsi_pipe.h"
-#include "r600_resource.h"
-#include "sid.h"
-
-/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
-static void r600_copy_region_with_blit(struct pipe_context *pipe,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box)
-{
- struct pipe_blit_info blit;
-
- memset(&blit, 0, sizeof(blit));
- blit.src.resource = src;
- blit.src.format = src->format;
- blit.src.level = src_level;
- blit.src.box = *src_box;
- blit.dst.resource = dst;
- blit.dst.format = dst->format;
- blit.dst.level = dst_level;
- blit.dst.box.x = dstx;
- blit.dst.box.y = dsty;
- blit.dst.box.z = dstz;
- blit.dst.box.width = src_box->width;
- blit.dst.box.height = src_box->height;
- blit.dst.box.depth = src_box->depth;
- blit.mask = util_format_get_mask(src->format) &
- util_format_get_mask(dst->format);
- blit.filter = PIPE_TEX_FILTER_NEAREST;
-
- if (blit.mask) {
- pipe->blit(pipe, &blit);
- }
-}
-
-/* Copy from a full GPU texture to a transfer's staging one. */
-static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
-{
- struct r600_context *rctx = (struct r600_context*)ctx;
- struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
- struct pipe_resource *dst = &rtransfer->staging->b.b;
- struct pipe_resource *src = transfer->resource;
-
- if (src->nr_samples > 1) {
- r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
- src, transfer->level, &transfer->box);
- return;
- }
-
- if (!rctx->b.dma_copy(ctx, dst, 0, 0, 0, 0,
- src, transfer->level,
- &transfer->box)) {
- ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0,
- src, transfer->level, &transfer->box);
- }
-}
-
-/* Copy from a transfer's staging texture to a full GPU one. */
-static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
-{
- struct r600_context *rctx = (struct r600_context*)ctx;
- struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
- struct pipe_resource *dst = transfer->resource;
- struct pipe_resource *src = &rtransfer->staging->b.b;
- struct pipe_box sbox;
-
- u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
-
- if (dst->nr_samples > 1) {
- r600_copy_region_with_blit(ctx, dst, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- src, 0, &sbox);
- return;
- }
-
- if (!rctx->b.dma_copy(ctx, dst, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- src, 0, &sbox)) {
- ctx->resource_copy_region(ctx, dst, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- src, 0, &sbox);
- }
-}
-
-static unsigned r600_texture_get_offset(struct r600_texture *rtex, unsigned level,
- const struct pipe_box *box)
-{
- enum pipe_format format = rtex->resource.b.b.format;
-
- return rtex->surface.level[level].offset +
- box->z * rtex->surface.level[level].slice_size +
- box->y / util_format_get_blockheight(format) * rtex->surface.level[level].pitch_bytes +
- box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
-}
-
-static int r600_init_surface(struct r600_screen *rscreen,
- struct radeon_surface *surface,
- const struct pipe_resource *ptex,
- unsigned array_mode,
- bool is_flushed_depth)
-{
- const struct util_format_description *desc =
- util_format_description(ptex->format);
- bool is_depth, is_stencil;
-
- is_depth = util_format_has_depth(desc);
- is_stencil = util_format_has_stencil(desc);
-
- surface->npix_x = ptex->width0;
- surface->npix_y = ptex->height0;
- surface->npix_z = ptex->depth0;
- surface->blk_w = util_format_get_blockwidth(ptex->format);
- surface->blk_h = util_format_get_blockheight(ptex->format);
- surface->blk_d = 1;
- surface->array_size = 1;
- surface->last_level = ptex->last_level;
-
- if (!is_flushed_depth &&
- ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
- surface->bpe = 4; /* stencil is allocated separately on evergreen */
- } else {
- surface->bpe = util_format_get_blocksize(ptex->format);
- /* align byte per element on dword */
- if (surface->bpe == 3) {
- surface->bpe = 4;
- }
- }
-
- surface->nsamples = ptex->nr_samples ? ptex->nr_samples : 1;
- surface->flags = 0;
-
- switch (array_mode) {
- case V_009910_ARRAY_1D_TILED_THIN1:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_1D, MODE);
- break;
- case V_009910_ARRAY_2D_TILED_THIN1:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_2D, MODE);
- break;
- case V_009910_ARRAY_LINEAR_ALIGNED:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR_ALIGNED, MODE);
- break;
- case V_009910_ARRAY_LINEAR_GENERAL:
- default:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR, MODE);
- break;
- }
- switch (ptex->target) {
- case PIPE_TEXTURE_1D:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE);
- break;
- case PIPE_TEXTURE_RECT:
- case PIPE_TEXTURE_2D:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D, TYPE);
- break;
- case PIPE_TEXTURE_3D:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_3D, TYPE);
- break;
- case PIPE_TEXTURE_1D_ARRAY:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE);
- surface->array_size = ptex->array_size;
- break;
- case PIPE_TEXTURE_2D_ARRAY:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE);
- surface->array_size = ptex->array_size;
- break;
- case PIPE_TEXTURE_CUBE:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP, TYPE);
- break;
- case PIPE_BUFFER:
- default:
- return -EINVAL;
- }
- if (ptex->bind & PIPE_BIND_SCANOUT) {
- surface->flags |= RADEON_SURF_SCANOUT;
- }
-
- if (!is_flushed_depth && is_depth) {
- surface->flags |= RADEON_SURF_ZBUFFER;
- if (is_stencil) {
- surface->flags |= RADEON_SURF_SBUFFER |
- RADEON_SURF_HAS_SBUFFER_MIPTREE;
- }
- }
- surface->flags |= RADEON_SURF_HAS_TILE_MODE_INDEX;
- return 0;
-}
-
-static int r600_setup_surface(struct pipe_screen *screen,
- struct r600_texture *rtex,
- unsigned pitch_in_bytes_override)
-{
- struct r600_screen *rscreen = (struct r600_screen*)screen;
- int r;
-
- r = rscreen->b.ws->surface_init(rscreen->b.ws, &rtex->surface);
- if (r) {
- return r;
- }
-
- rtex->size = rtex->surface.bo_size;
-
- if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) {
- /* old ddx on evergreen over estimate alignment for 1d, only 1 level
- * for those
- */
- rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe;
- rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
- rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y;
- if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
- rtex->surface.stencil_offset =
- rtex->surface.stencil_level[0].offset = rtex->surface.level[0].slice_size;
- }
- }
- return 0;
-}
-
-static boolean r600_texture_get_handle(struct pipe_screen* screen,
- struct pipe_resource *ptex,
- struct winsys_handle *whandle)
-{
- struct r600_texture *rtex = (struct r600_texture*)ptex;
- struct r600_resource *resource = &rtex->resource;
- struct radeon_surface *surface = &rtex->surface;
- struct r600_screen *rscreen = (struct r600_screen*)screen;
-
- rscreen->b.ws->buffer_set_tiling(resource->buf,
- NULL,
- surface->level[0].mode >= RADEON_SURF_MODE_1D ?
- RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
- surface->level[0].mode >= RADEON_SURF_MODE_2D ?
- RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
- surface->bankw, surface->bankh,
- surface->tile_split,
- surface->stencil_tile_split,
- surface->mtilea,
- surface->level[0].pitch_bytes);
-
- return rscreen->b.ws->buffer_get_handle(resource->buf,
- surface->level[0].pitch_bytes, whandle);
-}
-
-static void r600_texture_destroy(struct pipe_screen *screen,
- struct pipe_resource *ptex)
-{
- struct r600_texture *rtex = (struct r600_texture*)ptex;
- struct r600_resource *resource = &rtex->resource;
-
- if (rtex->flushed_depth_texture)
- r600_resource_reference((struct r600_resource **)&rtex->flushed_depth_texture, NULL);
-
- pb_reference(&resource->buf, NULL);
- FREE(rtex);
-}
-
-static const struct u_resource_vtbl r600_texture_vtbl;
-
-/* The number of samples can be specified independently of the texture. */
-static void r600_texture_get_fmask_info(struct r600_screen *rscreen,
- struct r600_texture *rtex,
- unsigned nr_samples,
- struct r600_fmask_info *out)
-{
- /* FMASK is allocated like an ordinary texture. */
- struct radeon_surface fmask = rtex->surface;
-
- memset(out, 0, sizeof(*out));
-
- fmask.bo_alignment = 0;
- fmask.bo_size = 0;
- fmask.nsamples = 1;
- fmask.flags |= RADEON_SURF_FMASK | RADEON_SURF_HAS_TILE_MODE_INDEX;
-
- switch (nr_samples) {
- case 2:
- case 4:
- fmask.bpe = 1;
- break;
- case 8:
- fmask.bpe = 4;
- break;
- default:
- R600_ERR("Invalid sample count for FMASK allocation.\n");
- return;
- }
-
- if (rscreen->b.ws->surface_init(rscreen->b.ws, &fmask)) {
- R600_ERR("Got error in surface_init while allocating FMASK.\n");
- return;
- }
-
- assert(fmask.level[0].mode == RADEON_SURF_MODE_2D);
-
- out->slice_tile_max = (fmask.level[0].nblk_x * fmask.level[0].nblk_y) / 64;
- if (out->slice_tile_max)
- out->slice_tile_max -= 1;
-
- out->tile_mode_index = fmask.tiling_index[0];
- out->pitch = fmask.level[0].nblk_x;
- out->bank_height = fmask.bankh;
- out->alignment = MAX2(256, fmask.bo_alignment);
- out->size = fmask.bo_size;
-}
-
-static void r600_texture_allocate_fmask(struct r600_screen *rscreen,
- struct r600_texture *rtex)
-{
- r600_texture_get_fmask_info(rscreen, rtex,
- rtex->resource.b.b.nr_samples, &rtex->fmask);
-
- rtex->fmask.offset = align(rtex->size, rtex->fmask.alignment);
- rtex->size = rtex->fmask.offset + rtex->fmask.size;
-}
-
-static void si_texture_get_cmask_info(struct r600_screen *rscreen,
- struct r600_texture *rtex,
- struct r600_cmask_info *out)
-{
- unsigned pipe_interleave_bytes = rscreen->b.tiling_info.group_bytes;
- unsigned num_pipes = rscreen->b.tiling_info.num_channels;
- unsigned cl_width, cl_height;
-
- switch (num_pipes) {
- case 2:
- cl_width = 32;
- cl_height = 16;
- break;
- case 4:
- cl_width = 32;
- cl_height = 32;
- break;
- case 8:
- cl_width = 64;
- cl_height = 32;
- break;
- default:
- assert(0);
- return;
- }
-
- unsigned base_align = num_pipes * pipe_interleave_bytes;
-
- unsigned width = align(rtex->surface.npix_x, cl_width*8);
- unsigned height = align(rtex->surface.npix_y, cl_height*8);
- unsigned slice_elements = (width * height) / (8*8);
-
- /* Each element of CMASK is a nibble. */
- unsigned slice_bytes = slice_elements / 2;
-
- out->slice_tile_max = (width * height) / (128*128);
- if (out->slice_tile_max)
- out->slice_tile_max -= 1;
-
- out->alignment = MAX2(256, base_align);
- out->size = rtex->surface.array_size * align(slice_bytes, base_align);
-}
-
-static void r600_texture_allocate_cmask(struct r600_screen *rscreen,
- struct r600_texture *rtex)
-{
- si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
-
- if (rtex->cmask.size) {
- rtex->cmask.offset = align(rtex->size, rtex->cmask.alignment);
- rtex->size = rtex->cmask.offset + rtex->cmask.size;
- }
-}
-
-static struct r600_texture *
-r600_texture_create_object(struct pipe_screen *screen,
- const struct pipe_resource *base,
- unsigned pitch_in_bytes_override,
- struct pb_buffer *buf,
- struct radeon_surface *surface)
-{
- struct r600_texture *rtex;
- struct r600_resource *resource;
- struct r600_screen *rscreen = (struct r600_screen*)screen;
- int r;
-
- rtex = CALLOC_STRUCT(r600_texture);
- if (rtex == NULL)
- return NULL;
-
- resource = &rtex->resource;
- resource->b.b = *base;
- resource->b.vtbl = &r600_texture_vtbl;
- pipe_reference_init(&resource->b.b.reference, 1);
- resource->b.b.screen = screen;
- rtex->pitch_override = pitch_in_bytes_override;
-
- /* don't include stencil-only formats which we don't support for rendering */
- rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
-
- rtex->surface = *surface;
- r = r600_setup_surface(screen, rtex, pitch_in_bytes_override);
- if (r) {
- FREE(rtex);
- return NULL;
- }
-
- if (base->nr_samples > 1 && !rtex->is_depth && !buf) {
- r600_texture_allocate_fmask(rscreen, rtex);
- r600_texture_allocate_cmask(rscreen, rtex);
- }
-
- if (!rtex->is_depth && base->nr_samples > 1 &&
- (!rtex->fmask.size || !rtex->cmask.size)) {
- FREE(rtex);
- return NULL;
- }
-
- /* Now create the backing buffer. */
- if (!buf) {
- unsigned base_align = rtex->surface.bo_alignment;
-
- if (!si_init_resource(rscreen, resource, rtex->size, base_align, FALSE, base->usage)) {
- FREE(rtex);
- return NULL;
- }
- } else if (buf) {
- resource->buf = buf;
- resource->cs_buf = rscreen->b.ws->buffer_get_cs_handle(buf);
- resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
- }
-
- if (rtex->cmask.size) {
- /* Initialize the cmask to 0xCC (= compressed state). */
- r600_screen_clear_buffer(&rscreen->b, &resource->b.b,
- rtex->cmask.offset, rtex->cmask.size,
- 0xCCCCCCCC);
- }
-
- if (rscreen->b.debug_flags & DBG_TEX_DEPTH && rtex->is_depth) {
- printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
- "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
- "bpe=%u, nsamples=%u, flags=%u\n",
- rtex->surface.npix_x, rtex->surface.npix_y,
- rtex->surface.npix_z, rtex->surface.blk_w,
- rtex->surface.blk_h, rtex->surface.blk_d,
- rtex->surface.array_size, rtex->surface.last_level,
- rtex->surface.bpe, rtex->surface.nsamples,
- rtex->surface.flags);
- if (rtex->surface.flags & RADEON_SURF_ZBUFFER) {
- for (int i = 0; i <= rtex->surface.last_level; i++) {
- printf(" Z %i: offset=%llu, slice_size=%llu, npix_x=%u, "
- "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
- "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
- i, rtex->surface.level[i].offset,
- rtex->surface.level[i].slice_size,
- rtex->surface.level[i].npix_x,
- rtex->surface.level[i].npix_y,
- rtex->surface.level[i].npix_z,
- rtex->surface.level[i].nblk_x,
- rtex->surface.level[i].nblk_y,
- rtex->surface.level[i].nblk_z,
- rtex->surface.level[i].pitch_bytes,
- rtex->surface.level[i].mode);
- }
- }
- if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
- for (int i = 0; i <= rtex->surface.last_level; i++) {
- printf(" S %i: offset=%llu, slice_size=%llu, npix_x=%u, "
- "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
- "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
- i, rtex->surface.stencil_level[i].offset,
- rtex->surface.stencil_level[i].slice_size,
- rtex->surface.stencil_level[i].npix_x,
- rtex->surface.stencil_level[i].npix_y,
- rtex->surface.stencil_level[i].npix_z,
- rtex->surface.stencil_level[i].nblk_x,
- rtex->surface.stencil_level[i].nblk_y,
- rtex->surface.stencil_level[i].nblk_z,
- rtex->surface.stencil_level[i].pitch_bytes,
- rtex->surface.stencil_level[i].mode);
- }
- }
- }
- return rtex;
-}
-
-struct pipe_resource *si_texture_create(struct pipe_screen *screen,
- const struct pipe_resource *templ)
-{
- struct r600_screen *rscreen = (struct r600_screen*)screen;
- struct radeon_surface surface = {0};
- unsigned array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
- int r;
-
- if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
- !(templ->bind & (PIPE_BIND_CURSOR | PIPE_BIND_LINEAR))) {
- if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING ||
- templ->nr_samples > 1) {
- array_mode = V_009910_ARRAY_2D_TILED_THIN1;
- } else if (util_format_is_compressed(templ->format)) {
- array_mode = V_009910_ARRAY_1D_TILED_THIN1;
- } else if (templ->usage != PIPE_USAGE_STAGING &&
- templ->usage != PIPE_USAGE_STREAM &&
- templ->target != PIPE_TEXTURE_1D &&
- templ->target != PIPE_TEXTURE_1D_ARRAY &&
- templ->height0 > 3 &&
- rscreen->b.chip_class < CIK /* XXX fix me */) {
- array_mode = V_009910_ARRAY_2D_TILED_THIN1;
- } else {
- array_mode = V_009910_ARRAY_1D_TILED_THIN1;
- }
- }
-
- r = r600_init_surface(rscreen, &surface, templ, array_mode,
- templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
- if (r) {
- return NULL;
- }
- r = rscreen->b.ws->surface_best(rscreen->b.ws, &surface);
- if (r) {
- return NULL;
- }
- return (struct pipe_resource *)r600_texture_create_object(screen, templ,
- 0, NULL, &surface);
-}
-
-struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
- const struct pipe_resource *templ,
- struct winsys_handle *whandle)
-{
- struct r600_screen *rscreen = (struct r600_screen*)screen;
- struct pb_buffer *buf = NULL;
- unsigned stride = 0;
- unsigned array_mode;
- enum radeon_bo_layout micro, macro;
- struct radeon_surface surface;
- int r;
-
- /* Support only 2D textures without mipmaps */
- if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
- templ->depth0 != 1 || templ->last_level != 0)
- return NULL;
-
- buf = rscreen->b.ws->buffer_from_handle(rscreen->b.ws, whandle, &stride);
- if (!buf)
- return NULL;
-
- rscreen->b.ws->buffer_get_tiling(buf, µ, ¯o,
- &surface.bankw, &surface.bankh,
- &surface.tile_split,
- &surface.stencil_tile_split,
- &surface.mtilea);
-
- if (macro == RADEON_LAYOUT_TILED)
- array_mode = V_009910_ARRAY_2D_TILED_THIN1;
- else if (micro == RADEON_LAYOUT_TILED)
- array_mode = V_009910_ARRAY_1D_TILED_THIN1;
- else
- array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
-
- r = r600_init_surface(rscreen, &surface, templ, array_mode, false);
- if (r) {
- return NULL;
- }
-
- /* always set the scanout flags */
- surface.flags |= RADEON_SURF_SCANOUT;
-
- return (struct pipe_resource *)r600_texture_create_object(screen, templ,
- stride, buf, &surface);
-}
-
-bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
- struct pipe_resource *texture,
- struct r600_texture **staging)
-{
- struct r600_texture *rtex = (struct r600_texture*)texture;
- struct pipe_resource resource;
- struct r600_texture **flushed_depth_texture = staging ?
- staging : &rtex->flushed_depth_texture;
-
- if (!staging && rtex->flushed_depth_texture)
- return true; /* it's ready */
-
- resource.target = texture->target;
- resource.format = texture->format;
- resource.width0 = texture->width0;
- resource.height0 = texture->height0;
- resource.depth0 = texture->depth0;
- resource.array_size = texture->array_size;
- resource.last_level = texture->last_level;
- resource.nr_samples = texture->nr_samples;
- resource.usage = staging ? PIPE_USAGE_DYNAMIC : PIPE_USAGE_DEFAULT;
- resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
- resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
-
- if (staging)
- resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
-
- *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
- if (*flushed_depth_texture == NULL) {
- R600_ERR("failed to create temporary texture to hold flushed depth\n");
- return false;
- }
-
- (*flushed_depth_texture)->is_flushing_texture = TRUE;
- return true;
-}
-
-/**
- * Initialize the pipe_resource descriptor to be of the same size as the box,
- * which is supposed to hold a subregion of the texture "orig" at the given
- * mipmap level.
- */
-static void r600_init_temp_resource_from_box(struct pipe_resource *res,
- struct pipe_resource *orig,
- const struct pipe_box *box,
- unsigned level, unsigned flags)
-{
- memset(res, 0, sizeof(*res));
- res->format = orig->format;
- res->width0 = box->width;
- res->height0 = box->height;
- res->depth0 = 1;
- res->array_size = 1;
- res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_STATIC;
- res->flags = flags;
-
- /* We must set the correct texture target and dimensions for a 3D box. */
- if (box->depth > 1 && util_max_layer(orig, level) > 0)
- res->target = orig->target;
- else
- res->target = PIPE_TEXTURE_2D;
-
- switch (res->target) {
- case PIPE_TEXTURE_1D_ARRAY:
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_CUBE_ARRAY:
- res->array_size = box->depth;
- break;
- case PIPE_TEXTURE_3D:
- res->depth0 = box->depth;
- break;
- default:;
- }
-}
-
-static void *si_texture_transfer_map(struct pipe_context *ctx,
- struct pipe_resource *texture,
- unsigned level,
- unsigned usage,
- const struct pipe_box *box,
- struct pipe_transfer **ptransfer)
-{
- struct r600_context *rctx = (struct r600_context *)ctx;
- struct r600_texture *rtex = (struct r600_texture*)texture;
- struct r600_transfer *trans;
- boolean use_staging_texture = FALSE;
- struct radeon_winsys_cs_handle *buf;
- unsigned offset = 0;
- char *map;
-
- /* We cannot map a tiled texture directly because the data is
- * in a different order, therefore we do detiling using a blit.
- *
- * Also, use a temporary in GTT memory for read transfers, as
- * the CPU is much happier reading out of cached system memory
- * than uncached VRAM.
- */
- if (rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR_ALIGNED &&
- rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR)
- use_staging_texture = TRUE;
-
- /* Use a staging texture for uploads if the underlying BO is busy. */
- if (!(usage & PIPE_TRANSFER_READ) &&
- (rctx->b.ws->cs_is_buffer_referenced(rctx->b.rings.gfx.cs, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) ||
- rctx->b.ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE))) {
- use_staging_texture = TRUE;
- }
-
- if (texture->flags & R600_RESOURCE_FLAG_TRANSFER) {
- use_staging_texture = FALSE;
- }
-
- if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) {
- return NULL;
- }
-
- trans = CALLOC_STRUCT(r600_transfer);
- if (trans == NULL)
- return NULL;
- trans->transfer.resource = texture;
- trans->transfer.level = level;
- trans->transfer.usage = usage;
- trans->transfer.box = *box;
-
- if (rtex->is_depth) {
- struct r600_texture *staging_depth;
-
- if (rtex->resource.b.b.nr_samples > 1) {
- /* MSAA depth buffers need to be converted to single sample buffers.
- *
- * Mapping MSAA depth buffers can occur if ReadPixels is called
- * with a multisample GLX visual.
- *
- * First downsample the depth buffer to a temporary texture,
- * then decompress the temporary one to staging.
- *
- * Only the region being mapped is transfered.
- */
- struct pipe_resource resource;
-
- r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
-
- if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
- FREE(trans);
- return NULL;
- }
-
- if (usage & PIPE_TRANSFER_READ) {
- struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
-
- r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
- r600_blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
- 0, 0, 0, box->depth, 0, 0);
- pipe_resource_reference((struct pipe_resource**)&temp, NULL);
- }
- }
- else {
- /* XXX: only readback the rectangle which is being mapped? */
- /* XXX: when discard is true, no need to read back from depth texture */
- if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
- FREE(trans);
- return NULL;
- }
-
- r600_blit_decompress_depth(ctx, rtex, staging_depth,
- level, level,
- box->z, box->z + box->depth - 1,
- 0, 0);
-
- offset = r600_texture_get_offset(staging_depth, level, box);
- }
-
- trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
- trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
- trans->staging = (struct r600_resource*)staging_depth;
- } else if (use_staging_texture) {
- struct pipe_resource resource;
- struct r600_texture *staging;
-
- r600_init_temp_resource_from_box(&resource, texture, box, level,
- R600_RESOURCE_FLAG_TRANSFER);
-
- /* Create the temporary texture. */
- staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
- if (staging == NULL) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
- FREE(trans);
- return NULL;
- }
- trans->staging = &staging->resource;
- trans->transfer.stride = staging->surface.level[0].pitch_bytes;
- trans->transfer.layer_stride = staging->surface.level[0].slice_size;
- if (usage & PIPE_TRANSFER_READ) {
- r600_copy_to_staging_texture(ctx, trans);
- }
- } else {
- /* the resource is mapped directly */
- trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
- trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
- offset = r600_texture_get_offset(rtex, level, box);
- }
-
- if (trans->staging) {
- buf = trans->staging->cs_buf;
- } else {
- buf = rtex->resource.cs_buf;
- }
-
- if (!(map = rctx->b.ws->buffer_map(buf, rctx->b.rings.gfx.cs, usage))) {
- pipe_resource_reference((struct pipe_resource**)&trans->staging, NULL);
- FREE(trans);
- return NULL;
- }
-
- *ptransfer = &trans->transfer;
- return map + offset;
-}
-
-static void si_texture_transfer_unmap(struct pipe_context *ctx,
- struct pipe_transfer* transfer)
-{
- struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
- struct r600_context *rctx = (struct r600_context*)ctx;
- struct radeon_winsys_cs_handle *buf;
- struct pipe_resource *texture = transfer->resource;
- struct r600_texture *rtex = (struct r600_texture*)texture;
-
- if (rtransfer->staging) {
- buf = rtransfer->staging->cs_buf;
- } else {
- buf = r600_resource(transfer->resource)->cs_buf;
- }
- rctx->b.ws->buffer_unmap(buf);
-
- if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
- if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
- ctx->resource_copy_region(ctx, texture, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- &rtransfer->staging->b.b, transfer->level,
- &transfer->box);
- } else {
- r600_copy_from_staging_texture(ctx, rtransfer);
- }
- }
-
- if (rtransfer->staging)
- pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
-
- FREE(transfer);
-}
-
-static const struct u_resource_vtbl r600_texture_vtbl =
-{
- r600_texture_get_handle, /* get_handle */
- r600_texture_destroy, /* resource_destroy */
- si_texture_transfer_map, /* transfer_map */
- u_default_transfer_flush_region,/* transfer_flush_region */
- si_texture_transfer_unmap, /* transfer_unmap */
- NULL /* transfer_inline_write */
-};
/* r600_blit.c */
void si_init_blit_functions(struct r600_context *rctx);
-void r600_blit_decompress_depth(struct pipe_context *ctx,
- struct r600_texture *texture,
- struct r600_texture *staging,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- unsigned first_sample, unsigned last_sample);
void si_flush_depth_textures(struct r600_context *rctx,
struct r600_textures_info *textures);
void r600_decompress_color_textures(struct r600_context *rctx,
struct r600_textures_info *textures);
/* r600_buffer.c */
-bool si_init_resource(struct r600_screen *rscreen,
- struct r600_resource *res,
- unsigned size, unsigned alignment,
- boolean use_reusable_pool, unsigned usage);
struct pipe_resource *si_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *templ);
void r600_upload_index_buffer(struct r600_context *rctx,