struct mali_malloc_vertex_job_packed *PANDECODE_PTR_VAR(p, mem, job);
DUMP_SECTION(MALLOC_VERTEX_JOB, PRIMITIVE, p, "Primitive:\n");
- DUMP_SECTION(MALLOC_VERTEX_JOB, COUNTS, p, "Counts:\n");
+ DUMP_SECTION(MALLOC_VERTEX_JOB, INSTANCE_COUNT, p, "Instance count:\n");
+ DUMP_SECTION(MALLOC_VERTEX_JOB, ALLOCATION, p, "Allocation:\n");
DUMP_SECTION(MALLOC_VERTEX_JOB, TILER, p, "Tiler:\n");
DUMP_SECTION(MALLOC_VERTEX_JOB, SCISSOR, p, "Scissor:\n");
DUMP_SECTION(MALLOC_VERTEX_JOB, PRIMITIVE_SIZE, p, "Primitive Size:\n");
<field name="Shader" start="16:0" size="512" type="Shader Environment"/>
</struct>
- <struct name="IDVS Counts" size="4">
- <field name="Instance count" start="0:0" size="32" type="uint"/>
- <field name="Vertex packet stride" start="1:0" size="16" type="uint"/>
- <field name="Vertex attribute stride" start="1:16" size="16" type="uint"/>
- <field name="Tiler" size="64" start="2:0" type="address"/>
+ <struct name="Count" size="1">
+ <field name="Count" start="0:0" size="32" type="uint"/>
+ </struct>
+
+ <struct name="Allocation" size="1">
+ <field name="Vertex packet stride" start="0:0" size="16" type="uint"/>
+ <field name="Vertex attribute stride" start="0:16" size="16" type="uint"/>
</struct>
<struct name="Tiler Pointer" size="2">
<aggregate name="Malloc Vertex Job" size="384" align="128">
<section name="Header" offset="0" type="Job Header"/>
<section name="Primitive" offset="32" type="Primitive"/>
- <section name="Counts" offset="48" type="IDVS Counts"/>
+ <section name="Instance Count" offset="48" type="Count"/>
+ <section name="Allocation" offset="52" type="Allocation"/>
<section name="Tiler" offset="56" type="Tiler Pointer"/>
<section name="Scissor" offset="104" type="Scissor"/>
<section name="Primitive Size" offset="112" type="Primitive Size"/>