dzn: expose VK_KHR_driver_properties
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Mon, 13 Jun 2022 11:48:22 +0000 (13:48 +0200)
committerErik Faye-Lund <erik.faye-lund@collabora.com>
Mon, 18 Jul 2022 15:10:52 +0000 (17:10 +0200)
We're not quite conformant with the extension, because we don't have
a valid conformance version.

That's not a quick-fix, so we should probably just accept some failures
for now.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>

src/microsoft/ci/warp-fails.txt
src/microsoft/vulkan/dzn_device.c

index 0e77665..be4826e 100644 (file)
@@ -874,6 +874,7 @@ dEQP-VK.api.copy_and_blit.dedicated_allocation.blit_image.all_formats.depth_sten
 dEQP-VK.api.copy_and_blit.dedicated_allocation.blit_image.all_formats.depth_stencil.2d.d32_sfloat_s8_uint_d32_sfloat_s8_uint_separate_layouts.general_optimal_nearest,Fail
 dEQP-VK.api.copy_and_blit.dedicated_allocation.blit_image.all_formats.depth_stencil.2d.d32_sfloat_s8_uint_d32_sfloat_s8_uint_separate_layouts.optimal_general_nearest,Fail
 dEQP-VK.api.copy_and_blit.dedicated_allocation.blit_image.all_formats.depth_stencil.2d.d32_sfloat_s8_uint_d32_sfloat_s8_uint_separate_layouts.optimal_optimal_nearest,Fail
+dEQP-VK.api.driver_properties.conformance_version,Fail
 dEQP-VK.draw.dynamic_rendering.basic_draw.draw_indexed_indirect.triangle_fan.45_multi_command,Fail
 dEQP-VK.draw.dynamic_rendering.basic_draw.draw_indirect.triangle_fan.45_multi_command,Fail
 dEQP-VK.draw.renderpass.basic_draw.draw_indexed_indirect.triangle_fan.17_multi_command,Fail
index 07abae0..88d99ac 100644 (file)
@@ -96,6 +96,7 @@ dzn_physical_device_get_extensions(struct dzn_physical_device *pdev)
       .KHR_depth_stencil_resolve             = true,
       .KHR_descriptor_update_template        = true,
       .KHR_draw_indirect_count               = true,
+      .KHR_driver_properties                 = true,
       .KHR_dynamic_rendering                 = true,
       .KHR_shader_draw_parameters            = true,
 #ifdef DZN_USE_WSI_PLATFORM