#include <glxserver.h>
#include <glxutil.h>
-#include <glapi.h>
-
#include "x-hash.h"
#include "visualConfigs.h"
"/System/Library/Frameworks/OpenGL.framework/OpenGL"
#endif
+static void *opengl_framework_handle;
+
+static glx_gpa_proc
+get_proc_address(const char *sym)
+{
+ return (glx_gpa_proc) dlsym(opengl_framework_handle, sym);
+}
+
static void
setup_dispatch_table(void)
{
- static struct _glapi_table *disp = NULL;
- static void *handle;
const char *opengl_framework_path;
- if (disp) {
- _glapi_set_dispatch(disp);
+ if (opengl_framework_handle) {
return;
}
}
(void)dlerror(); /*drain dlerror */
- handle = dlopen(opengl_framework_path, RTLD_LOCAL);
+ opengl_framework_handle = dlopen(opengl_framework_path, RTLD_LOCAL);
- if (!handle) {
+ if (!opengl_framework_handle) {
ErrorF("unable to dlopen %s : %s, using RTLD_DEFAULT\n",
opengl_framework_path, dlerror());
- handle = RTLD_DEFAULT;
+ opengl_framework_handle = RTLD_DEFAULT;
}
- disp = _glapi_create_table_from_handle(handle, "gl");
- assert(disp);
-
- _glapi_set_dispatch(disp);
+ __glXsetGetProcAddress(get_proc_address);
}