This looks better.
Special thanks to barbieri for the suggestion.
}
static Eina_Bool
-#ifdef DEBUGON
_x11_dnd_leave(void *data EINA_UNUSED, int etype EINA_UNUSED, void *ev)
-#else
-_x11_dnd_leave(void *data EINA_UNUSED, int etype EINA_UNUSED, void *ev EINA_UNUSED)
-#endif
{
+#ifdef DEBUGON
cnp_debug("Leave %x\n", ((Ecore_X_Event_Xdnd_Leave *)ev)->win);
+#else
+ (void)ev;
+#endif
_x11_dnd_dropable_handle(NULL, 0, 0, ELM_XDND_ACTION_UNKNOWN);
// CCCCCCC: call dnd exit on last obj if there was one
// leave->win leave->source