_mesa_enable_extension(ctx, "GL_EXT_shared_texture_palette");
_mesa_enable_extension(ctx, "GL_EXT_blend_func_separate");
_mesa_enable_extension(ctx, "GL_EXT_texture_env_add");
+ _mesa_enable_extension(ctx, "GL_EXT_stencil_wrap");
if (fxMesa->haveTwoTMUs) {
_mesa_enable_extension(ctx, "GL_ARB_multitexture");
}
- if (fxMesa->haveHwStencil) {
- _mesa_enable_extension( ctx, "GL_EXT_stencil_wrap" );
- }
-
if (fxMesa->type >= GR_SSTTYPE_Voodoo4) {
_mesa_enable_extension(ctx, "GL_ARB_texture_compression");
_mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");