--- /dev/null
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkColorMatrixFilter.h"
+
+#define WIDTH 500
+#define HEIGHT 500
+
+namespace skiagm {
+
+class ColorMatrixGM : public GM {
+public:
+ ColorMatrixGM() {
+ this->setBGColor(0xFF808080);
+ fBitmap = createBitmap(64, 64);
+ }
+
+protected:
+ virtual SkString onShortName() {
+ return SkString("colormatrix");
+ }
+
+ virtual SkISize onISize() {
+ return make_isize(WIDTH, HEIGHT);
+ }
+
+ SkBitmap createBitmap(int width, int height) {
+ SkBitmap bm;
+ bm.setConfig(SkBitmap::kARGB_8888_Config, width, height);
+ bm.allocPixels();
+ SkCanvas canvas(bm);
+ for (int y = 0; y < height; ++y) {
+ for (int x = 0; x < width; ++x) {
+ SkPaint paint;
+ paint.setColor(SkColorSetARGB(255, x * 255 / width, y * 255 / height, 0));
+ canvas.drawRect(SkRect::MakeXYWH(x, y, 1, 1), paint);
+ }
+ }
+ return bm;
+ }
+ virtual void onDraw(SkCanvas* canvas) {
+
+ SkPaint paint;
+ SkColorMatrix matrix;
+ SkColorMatrixFilter* filter = new SkColorMatrixFilter();
+ paint.setColorFilter(filter)->unref();
+
+ matrix.setIdentity();
+ filter->setMatrix(matrix);
+ canvas->drawBitmap(fBitmap, 0, 0, &paint);
+
+ matrix.setRotate(SkColorMatrix::kR_Axis, 90);
+ filter->setMatrix(matrix);
+ canvas->drawBitmap(fBitmap, 80, 0, &paint);
+
+ matrix.setRotate(SkColorMatrix::kG_Axis, 90);
+ filter->setMatrix(matrix);
+ canvas->drawBitmap(fBitmap, 160, 0, &paint);
+
+ matrix.setRotate(SkColorMatrix::kB_Axis, 90);
+ filter->setMatrix(matrix);
+ canvas->drawBitmap(fBitmap, 240, 0, &paint);
+
+ matrix.setSaturation(SkFloatToScalar(0.0f));
+ filter->setMatrix(matrix);
+ canvas->drawBitmap(fBitmap, 0, 80, &paint);
+
+ matrix.setSaturation(SkFloatToScalar(0.5f));
+ filter->setMatrix(matrix);
+ canvas->drawBitmap(fBitmap, 80, 80, &paint);
+
+ matrix.setSaturation(SkFloatToScalar(1.0f));
+ filter->setMatrix(matrix);
+ canvas->drawBitmap(fBitmap, 160, 80, &paint);
+
+ matrix.setSaturation(SkFloatToScalar(2.0f));
+ filter->setMatrix(matrix);
+ canvas->drawBitmap(fBitmap, 240, 80, &paint);
+
+ matrix.setRGB2YUV();
+ filter->setMatrix(matrix);
+ canvas->drawBitmap(fBitmap, 0, 160, &paint);
+
+ matrix.setYUV2RGB();
+ filter->setMatrix(matrix);
+ canvas->drawBitmap(fBitmap, 80, 160, &paint);
+ }
+
+private:
+ SkBitmap fBitmap;
+ typedef GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+static GM* MyFactory(void*) { return new ColorMatrixGM; }
+static GMRegistry reg(MyFactory);
+
+}