bpftool: Only set obj->skeleton on complete success
authorWei Fu <fuweid89@gmail.com>
Sat, 8 Jan 2022 08:40:08 +0000 (16:40 +0800)
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Fri, 8 Apr 2022 12:23:24 +0000 (14:23 +0200)
[ Upstream commit 0991f6a38f576aa9a5e34713e23c998a3310d4d0 ]

After `bpftool gen skeleton`, the ${bpf_app}.skel.h will provide that
${bpf_app_name}__open helper to load bpf. If there is some error
like ENOMEM, the ${bpf_app_name}__open will rollback(free) the allocated
object, including `bpf_object_skeleton`.

Since the ${bpf_app_name}__create_skeleton set the obj->skeleton first
and not rollback it when error, it will cause double-free in
${bpf_app_name}__destory at ${bpf_app_name}__open. Therefore, we should
set the obj->skeleton before return 0;

Fixes: 5dc7a8b21144 ("bpftool, selftests/bpf: Embed object file inside skeleton")
Signed-off-by: Wei Fu <fuweid89@gmail.com>
Signed-off-by: Andrii Nakryiko <andrii@kernel.org>
Link: https://lore.kernel.org/bpf/20220108084008.1053111-1-fuweid89@gmail.com
Signed-off-by: Sasha Levin <sashal@kernel.org>
tools/bpf/bpftool/gen.c

index d40d92b..07fa502 100644 (file)
@@ -870,7 +870,6 @@ static int do_skeleton(int argc, char **argv)
                        s = (struct bpf_object_skeleton *)calloc(1, sizeof(*s));\n\
                        if (!s)                                             \n\
                                goto err;                                   \n\
-                       obj->skeleton = s;                                  \n\
                                                                            \n\
                        s->sz = sizeof(*s);                                 \n\
                        s->name = \"%1$s\";                                 \n\
@@ -955,6 +954,7 @@ static int do_skeleton(int argc, char **argv)
                \n\
                \";                                                         \n\
                                                                            \n\
+                       obj->skeleton = s;                                  \n\
                        return 0;                                           \n\
                err:                                                        \n\
                        bpf_object__destroy_skeleton(s);                    \n\