Add missing memory layout specifier in linkage mismatch tests.
authorJarkko Pöyry <jpoyry@google.com>
Fri, 20 Feb 2015 21:19:43 +0000 (13:19 -0800)
committerJarkko Pöyry <jpoyry@google.com>
Fri, 20 Feb 2015 21:19:43 +0000 (13:19 -0800)
Bug: 19431901
Change-Id: Iff9f755181f776978433b30e9e3b9d3c3f8bc00d

data/gles31/shaders/linkage_geometry.test
data/gles31/shaders/linkage_tessellation.test

index b355a24..a9a9860 100644 (file)
@@ -1214,7 +1214,7 @@ group uniform "Uniform linkage"
                        vertex ""
                                #version 310 es
                                ${VERTEX_DECLARATIONS}
-                               layout(binding=0) layout(rgba8i) uniform iimage2D u_var;
+                               layout(binding=0) layout(rgba8i) uniform readonly highp iimage2D u_var;
                                out mediump float vtx_var;
                                void main()
                                {
index 8d2d309..f5009b8 100644 (file)
@@ -1915,7 +1915,7 @@ group uniform "Uniform"
                        vertex ""
                                #version 310 es
                                ${VERTEX_DECLARATIONS}
-                               layout(binding=0) layout(rgba8i) uniform iimage2D u_var;
+                               layout(binding=0) layout(rgba8i) uniform readonly highp iimage2D u_var;
                                out mediump float vtx_out;
                                void main()
                                {