#include "interfaces/efl_ui_draggable.eo.h"
#include "interfaces/efl_ui_scrollable.eo.h"
#include "interfaces/efl_ui_scrollbar.eo.h"
-#include "interfaces/efl_ui_scrollable_interactive.eo.h"
#include "interfaces/efl_ui_text_selectable.eo.h"
#include "interfaces/efl_ui_container_selectable.eo.h"
#include "interfaces/efl_ui_zoom.eo.h"
#include "interfaces/efl_ui_draggable.eo.c"
#include "interfaces/efl_ui_scrollable.eo.c"
-#include "interfaces/efl_ui_scrollable_interactive.eo.c"
#include "interfaces/efl_ui_scrollbar.eo.c"
#include "interfaces/efl_ui_container_selectable.eo.c"
#include "interfaces/efl_ui_text_selectable.eo.c"
+import eina_types;
+import efl_ui_layout_orientable;
+
interface @beta Efl.Ui.Scrollable
{
[[Efl UI scrollable interface]]
event_prefix: efl_ui;
+ methods {
+ @property content_pos {
+ [[The content position]]
+ set {
+ }
+ get {
+ }
+ values {
+ pos: Eina.Position2D; [[The position is virtual value, (0, 0) starting at the top-left.]]
+ }
+ }
+ @property content_size {
+ [[The content size]]
+ get {
+ }
+ values {
+ size: Eina.Size2D; [[The content size in pixels.]]
+ }
+ }
+ @property viewport_geometry {
+ [[The viewport geometry]]
+ get {
+ }
+ values {
+ rect: Eina.Rect; [[It is absolute geometry.]]
+ }
+ }
+ @property bounce_enabled {
+ [[Bouncing behavior
+
+ When scrolling, the scroller may "bounce" when reaching the edge of the
+ content object. This is a visual way to indicate the end has been reached.
+ This is enabled by default for both axes. This API will determine if it's enabled
+ for the given axis with the boolean parameters for each one.]]
+ set {
+ }
+ get {
+ }
+ values {
+ horiz: bool; [[Horizontal bounce policy.]]
+ vert: bool; [[Vertical bounce policy.]]
+ }
+ }
+ @property scroll_freeze {
+ [[Freeze property
+ This function will freeze scrolling movement (by input of a user).
+ Unlike @.movement_block, this function freezes bidirectionally.
+ If you want to freeze in only one direction,
+ see @.movement_block.set.
+ ]]
+ get {
+ }
+ set {
+ }
+ values {
+ freeze: bool; [[$true if freeze, $false otherwise]]
+ }
+ }
+ @property scroll_hold {
+ [[Hold property
+ When hold turns on, it only scrolls by holding action.
+ ]]
+ get {
+ }
+ set {
+ }
+ values {
+ hold: bool; [[$true if hold, $false otherwise]]
+ }
+ }
+ @property looping {
+ [[Controls an infinite loop for a scroller.]]
+ set {
+ }
+ get {
+ }
+ values {
+ loop_h: bool; [[The scrolling horizontal loop]]
+ loop_v: bool; [[The Scrolling vertical loop]]
+ }
+ }
+ @property movement_block {
+ [[Blocking of scrolling (per axis).
+
+ This function will block scrolling movement (by input of a user) in
+ a given direction. You can disable movements in the X axis, the Y
+ axis or both.
+ The default value is @Efl.Ui.Layout_Orientation.default meaning that movements are
+ allowed in both directions.
+ ]]
+ set {
+ }
+ get {
+ }
+ values {
+ block: Efl.Ui.Layout_Orientation(Efl.Ui.Layout_Orientation.default); [[Which axis (or axes) to block]]
+ }
+ }
+ @property gravity {
+ [[Control scrolling gravity on the scrollable
+
+ The gravity defines how the scroller will adjust its view
+ when the size of the scroller contents increases.
+
+ The scroller will adjust the view to glue itself as follows:
+ $[x=0.0] to stay where it is relative to the left edge of the content.
+ $[x=1.0] to stay where it is relative to the right edge of the content.
+ $[y=0.0] to stay where it is relative to the top edge of the content.
+ $[y=1.0] to stay where it is relative to the bottom edge of the content.
+ ]]
+ set {
+ }
+ get {
+ }
+ values {
+ x: double(0.0); [[Horizontal scrolling gravity.]]
+ y: double(0.0); [[Vertical scrolling gravity.]]
+ }
+ }
+ @property match_content {
+ [[Prevent the scrollable from being smaller than the minimum size of the content.
+
+ By default the scroller will be as small as its design allows,
+ irrespective of its content. This will make the scroller minimum size the
+ right size horizontally and/or vertically to perfectly fit its content in
+ that direction.]]
+ set {
+ }
+ values {
+ w: bool; [[Whether to limit the minimum horizontal size]]
+ h: bool; [[Whether to limit the minimum vertical size]]
+ }
+ }
+ @property step_size {
+ [[Control the step size
+
+ Use this call to set step size.
+ This value is used when scroller scroll by arrow key event.]]
+ set {
+ }
+ get {
+ }
+ values {
+ step: Eina.Position2D; [[The step size in pixels]]
+ }
+ }
+ scroll {
+ [[Show a specific virtual region within the scroller content object.
+
+ This will ensure all (or part if it does not fit) of the designated
+ region in the virtual content object (0, 0 starting at the top-left of the
+ virtual content object) is shown within the scroller. This allows the scroller to "smoothly slide"
+ to this location (if configuration in general calls for transitions). It
+ may not jump immediately to the new location and make take a while and
+ show other content along the way.
+ ]]
+ params {
+ @in rect: Eina.Rect; [[The position where to scroll. and The size user want to see]]
+ @in animation: bool; [[Whether to scroll with animation or not]]
+ }
+ }
+ }
events {
scroll,started: void; [[Called when scroll operation starts]]
scroll,changed: void; [[Called when scrolling]]
+++ /dev/null
-import eina_types;
-import efl_ui_layout_orientable;
-
-interface @beta Efl.Ui.Scrollable_Interactive extends Efl.Ui.Scrollable
-{
- c_prefix: efl_ui_scrollable;
- methods {
- @property content_pos {
- [[The content position]]
- set {
- }
- get {
- }
- values {
- pos: Eina.Position2D; [[The position is virtual value, (0, 0) starting at the top-left.]]
- }
- }
- @property content_size {
- [[The content size]]
- get {
- }
- values {
- size: Eina.Size2D; [[The content size in pixels.]]
- }
- }
- @property viewport_geometry {
- [[The viewport geometry]]
- get {
- }
- values {
- rect: Eina.Rect; [[It is absolute geometry.]]
- }
- }
- @property bounce_enabled {
- [[Bouncing behavior
-
- When scrolling, the scroller may "bounce" when reaching the edge of the
- content object. This is a visual way to indicate the end has been reached.
- This is enabled by default for both axes. This API will determine if it's enabled
- for the given axis with the boolean parameters for each one.]]
- set {
- }
- get {
- }
- values {
- horiz: bool; [[Horizontal bounce policy.]]
- vert: bool; [[Vertical bounce policy.]]
- }
- }
- @property scroll_freeze {
- [[Freeze property
- This function will freeze scrolling movement (by input of a user).
- Unlike @.movement_block, this function freezes bidirectionally.
- If you want to freeze in only one direction,
- see @.movement_block.set.
- ]]
- get {
- }
- set {
- }
- values {
- freeze: bool; [[$true if freeze, $false otherwise]]
- }
- }
- @property scroll_hold {
- [[Hold property
- When hold turns on, it only scrolls by holding action.
- ]]
- get {
- }
- set {
- }
- values {
- hold: bool; [[$true if hold, $false otherwise]]
- }
- }
- @property looping {
- [[Controls an infinite loop for a scroller.]]
- set {
- }
- get {
- }
- values {
- loop_h: bool; [[The scrolling horizontal loop]]
- loop_v: bool; [[The Scrolling vertical loop]]
- }
- }
- @property movement_block {
- [[Blocking of scrolling (per axis).
-
- This function will block scrolling movement (by input of a user) in
- a given direction. You can disable movements in the X axis, the Y
- axis or both.
- The default value is @Efl.Ui.Layout_Orientation.default meaning that movements are
- allowed in both directions.
- ]]
- set {
- }
- get {
- }
- values {
- block: Efl.Ui.Layout_Orientation(Efl.Ui.Layout_Orientation.default); [[Which axis (or axes) to block]]
- }
- }
- @property gravity {
- [[Control scrolling gravity on the scrollable
-
- The gravity defines how the scroller will adjust its view
- when the size of the scroller contents increases.
-
- The scroller will adjust the view to glue itself as follows:
- $[x=0.0] to stay where it is relative to the left edge of the content.
- $[x=1.0] to stay where it is relative to the right edge of the content.
- $[y=0.0] to stay where it is relative to the top edge of the content.
- $[y=1.0] to stay where it is relative to the bottom edge of the content.
- ]]
- set {
- }
- get {
- }
- values {
- x: double(0.0); [[Horizontal scrolling gravity.]]
- y: double(0.0); [[Vertical scrolling gravity.]]
- }
- }
- @property match_content {
- [[Prevent the scrollable from being smaller than the minimum size of the content.
-
- By default the scroller will be as small as its design allows,
- irrespective of its content. This will make the scroller minimum size the
- right size horizontally and/or vertically to perfectly fit its content in
- that direction.]]
- set {
- }
- values {
- w: bool; [[Whether to limit the minimum horizontal size]]
- h: bool; [[Whether to limit the minimum vertical size]]
- }
- }
- @property step_size {
- [[Control the step size
-
- Use this call to set step size.
- This value is used when scroller scroll by arrow key event.]]
- set {
- }
- get {
- }
- values {
- step: Eina.Position2D; [[The step size in pixels]]
- }
- }
- scroll {
- [[Show a specific virtual region within the scroller content object.
-
- This will ensure all (or part if it does not fit) of the designated
- region in the virtual content object (0, 0 starting at the top-left of the
- virtual content object) is shown within the scroller. This allows the scroller to "smoothly slide"
- to this location (if configuration in general calls for transitions). It
- may not jump immediately to the new location and make take a while and
- show other content along the way.
- ]]
- params {
- @in rect: Eina.Rect; [[The position where to scroll. and The size user want to see]]
- @in animation: bool; [[Whether to scroll with animation or not]]
- }
- }
- }
-}
'efl_input_device.eo',
'efl_ui_draggable.eo',
'efl_ui_scrollable.eo',
- 'efl_ui_scrollable_interactive.eo',
'efl_ui_scrollbar.eo',
'efl_ui_container_selectable.eo',
'efl_ui_text_selectable.eo',
}
EOLIAN static void
-_efl_ui_collection_efl_ui_scrollable_interactive_match_content_set(Eo *obj EINA_UNUSED, Efl_Ui_Collection_Data *pd, Eina_Bool w, Eina_Bool h)
+_efl_ui_collection_efl_ui_scrollable_match_content_set(Eo *obj EINA_UNUSED, Efl_Ui_Collection_Data *pd, Eina_Bool w, Eina_Bool h)
{
if (pd->match_content.w == w && pd->match_content.h == h)
return;
Efl.Ui.Focus.Manager_Sub,
Efl.Ui.Widget_Focus_Manager
composites
- Efl.Ui.Scrollable_Interactive,
+ Efl.Ui.Scrollable,
Efl.Ui.Scrollbar,
Efl.Ui.Focus.Manager
{
Efl.Pack_Linear.pack_unpack_at;
Efl.Pack_Linear.pack_index_get;
Efl.Pack_Linear.pack_content_get;
- Efl.Ui.Scrollable_Interactive.match_content { set; }
+ Efl.Ui.Scrollable.match_content { set; }
Efl.Ui.Widget_Focus_Manager.focus_manager_create;
Efl.Ui.Widget.focus_state_apply;
Efl.Ui.Focus.Manager.move;
}
EOLIAN static void
-_efl_ui_image_zoomable_efl_ui_scrollable_interactive_scroll(Eo *obj, Efl_Ui_Image_Zoomable_Data *sd, Eina_Rect rc, Eina_Bool animation)
+_efl_ui_image_zoomable_efl_ui_scrollable_scroll(Eo *obj, Efl_Ui_Image_Zoomable_Data *sd, Eina_Rect rc, Eina_Bool animation)
{
int rx, ry, rw, rh;
struct @extern Elm.Photocam.Progress; [[Photocam progress information.]]
class @beta Efl.Ui.Image_Zoomable extends Efl.Ui.Image implements Efl.Ui.Zoom
- composites Efl.Ui.Scrollable_Interactive, Efl.Ui.Scrollbar
+ composites Efl.Ui.Scrollable, Efl.Ui.Scrollbar
{
[[Elementary Image Zoomable class]]
methods {
Efl.Ui.Widget.theme_apply;
Efl.Ui.Focus.Object.on_focus_update;
Efl.Ui.Widget.widget_input_event_handler;
- Efl.Ui.Scrollable_Interactive.scroll;
+ Efl.Ui.Scrollable.scroll;
Efl.Access.Widget.Action.elm_actions { get; }
Efl.File.load;
Efl.File.unload;
Efl.Ui.Container_Selectable, Efl.Ui.List_View_Model,
Efl.Ui.Widget_Focus_Manager
composites
- Efl.Ui.Scrollable_Interactive, Efl.Ui.Scrollbar
+ Efl.Ui.Scrollable, Efl.Ui.Scrollbar
{
methods {
@property homogeneous {
class @beta Efl.Ui.Panel extends Efl.Ui.Layout_Base
implements Efl.Ui.Focus.Layer, Efl.Content,
Efl.Access.Widget.Action
- composites Efl.Ui.Scrollable_Interactive
+ composites Efl.Ui.Scrollable
{
[[Elementary panel class]]
methods {
}
EOLIAN static Eina_Size2D
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_content_size_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd)
+_efl_ui_scroll_manager_efl_ui_scrollable_content_size_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd)
{
return efl_ui_pan_content_size_get(sd->pan_obj);
}
EOLIAN static Eina_Rect
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_viewport_geometry_get(const Eo *obj EINA_UNUSED,
+_efl_ui_scroll_manager_efl_ui_scrollable_viewport_geometry_get(const Eo *obj EINA_UNUSED,
Efl_Ui_Scroll_Manager_Data *sd)
{
if (!sd->pan_obj) return EINA_RECT(0, 0, 0, 0);
}
EOLIAN static void
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_match_content_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Bool w, Eina_Bool h)
+_efl_ui_scroll_manager_efl_ui_scrollable_match_content_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Bool w, Eina_Bool h)
{
sd->match_content_w = !!w;
sd->match_content_h = !!h;
}
EOLIAN static void
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_step_size_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Position2D step)
+_efl_ui_scroll_manager_efl_ui_scrollable_step_size_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Position2D step)
{
sd->step.x = step.x * elm_config_scale_get();
sd->step.y = step.y * elm_config_scale_get();
}
EOLIAN static Eina_Position2D
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_step_size_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd)
+_efl_ui_scroll_manager_efl_ui_scrollable_step_size_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd)
{
return EINA_POSITION2D(sd->step.x, sd->step.y);
}
}
EOLIAN static Eina_Position2D
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_content_pos_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd)
+_efl_ui_scroll_manager_efl_ui_scrollable_content_pos_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd)
{
if (!sd->pan_obj) return EINA_POSITION2D(0, 0);
}
EOLIAN static void
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_content_pos_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Position2D pos)
+_efl_ui_scroll_manager_efl_ui_scrollable_content_pos_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Position2D pos)
{
Evas_Coord x = pos.x, y = pos.y;
Eina_Position2D min = {0, 0}, max = {0, 0}, cur = {0, 0};
}
EOLIAN static Eina_Bool
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_scroll_hold_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd)
+_efl_ui_scroll_manager_efl_ui_scrollable_scroll_hold_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd)
{
return sd->hold;
}
EOLIAN static void
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_scroll_hold_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Bool hold)
+_efl_ui_scroll_manager_efl_ui_scrollable_scroll_hold_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Bool hold)
{
sd->hold = hold;
}
EOLIAN static Eina_Bool
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_scroll_freeze_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd)
+_efl_ui_scroll_manager_efl_ui_scrollable_scroll_freeze_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd)
{
return sd->freeze;
}
EOLIAN static void
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_scroll_freeze_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Bool freeze)
+_efl_ui_scroll_manager_efl_ui_scrollable_scroll_freeze_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Bool freeze)
{
sd->freeze = freeze;
if (sd->freeze)
}
EOLIAN static void
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_bounce_enabled_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Bool horiz, Eina_Bool vert)
+_efl_ui_scroll_manager_efl_ui_scrollable_bounce_enabled_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Bool horiz, Eina_Bool vert)
{
sd->bounce_horiz = !!horiz;
sd->bounce_vert = !!vert;
}
EOLIAN static void
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_bounce_enabled_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Bool *horiz, Eina_Bool *vert)
+_efl_ui_scroll_manager_efl_ui_scrollable_bounce_enabled_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Bool *horiz, Eina_Bool *vert)
{
if (horiz) *horiz = sd->bounce_horiz;
if (vert) *vert = sd->bounce_vert;
}
EOLIAN static void
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_scroll(Eo *obj, Efl_Ui_Scroll_Manager_Data *sd, Eina_Rect rect, Eina_Bool animation)
+_efl_ui_scroll_manager_efl_ui_scrollable_scroll(Eo *obj, Efl_Ui_Scroll_Manager_Data *sd, Eina_Rect rect, Eina_Bool animation)
{
_scroll_manager_animators_drop(obj);
if (animation)
}
EOLIAN static void
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_gravity_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, double x, double y)
+_efl_ui_scroll_manager_efl_ui_scrollable_gravity_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, double x, double y)
{
sd->gravity_x = x;
sd->gravity_y = y;
}
EOLIAN static void
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_gravity_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, double *x, double *y)
+_efl_ui_scroll_manager_efl_ui_scrollable_gravity_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, double *x, double *y)
{
if (x) *x = sd->gravity_x;
if (y) *y = sd->gravity_y;
}
EOLIAN static void
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_movement_block_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Efl_Ui_Layout_Orientation block)
+_efl_ui_scroll_manager_efl_ui_scrollable_movement_block_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Efl_Ui_Layout_Orientation block)
{
sd->block = block;
}
EOLIAN static Efl_Ui_Layout_Orientation
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_movement_block_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd)
+_efl_ui_scroll_manager_efl_ui_scrollable_movement_block_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd)
{
return sd->block;
}
EOLIAN static void
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_looping_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Bool loop_h, Eina_Bool loop_v)
+_efl_ui_scroll_manager_efl_ui_scrollable_looping_set(Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Bool loop_h, Eina_Bool loop_v)
{
if (sd->loop_h == loop_h && sd->loop_v == loop_v) return;
}
EOLIAN static void
-_efl_ui_scroll_manager_efl_ui_scrollable_interactive_looping_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Bool *loop_h, Eina_Bool *loop_v)
+_efl_ui_scroll_manager_efl_ui_scrollable_looping_get(const Eo *obj EINA_UNUSED, Efl_Ui_Scroll_Manager_Data *sd, Eina_Bool *loop_h, Eina_Bool *loop_v)
{
*loop_h = sd->loop_h;
*loop_v = sd->loop_v;
class @beta Efl.Ui.Scroll.Manager extends Efl.Object implements
Efl.Ui.I18n,
- Efl.Ui.Scrollable_Interactive,
+ Efl.Ui.Scrollable,
Efl.Ui.Scrollbar
{
[[Efl ui scroll manager class]]
Efl.Object.constructor;
Efl.Object.destructor;
Efl.Ui.I18n.mirrored { set; }
- Efl.Ui.Scrollable_Interactive.content_pos { set; get; }
- Efl.Ui.Scrollable_Interactive.content_size{ get; }
- Efl.Ui.Scrollable_Interactive.viewport_geometry{ get; }
- Efl.Ui.Scrollable_Interactive.bounce_enabled { set; get; }
- Efl.Ui.Scrollable_Interactive.scroll_freeze { get; set; }
- Efl.Ui.Scrollable_Interactive.scroll_hold { get; set; }
- Efl.Ui.Scrollable_Interactive.looping { get; set; }
- Efl.Ui.Scrollable_Interactive.movement_block { get; set; }
- Efl.Ui.Scrollable_Interactive.gravity { get; set; }
- Efl.Ui.Scrollable_Interactive.match_content { set; }
- Efl.Ui.Scrollable_Interactive.step_size { set; get; }
+ Efl.Ui.Scrollable.content_pos { set; get; }
+ Efl.Ui.Scrollable.content_size{ get; }
+ Efl.Ui.Scrollable.viewport_geometry{ get; }
+ Efl.Ui.Scrollable.bounce_enabled { set; get; }
+ Efl.Ui.Scrollable.scroll_freeze { get; set; }
+ Efl.Ui.Scrollable.scroll_hold { get; set; }
+ Efl.Ui.Scrollable.looping { get; set; }
+ Efl.Ui.Scrollable.movement_block { get; set; }
+ Efl.Ui.Scrollable.gravity { get; set; }
+ Efl.Ui.Scrollable.match_content { set; }
+ Efl.Ui.Scrollable.step_size { set; get; }
Efl.Ui.Scrollbar.bar_mode { get; set; }
Efl.Ui.Scrollbar.bar_size { get; }
Efl.Ui.Scrollbar.bar_position { get; set; }
Efl.Ui.Scrollbar.bar_visibility_update;
- Efl.Ui.Scrollable_Interactive.scroll;
+ Efl.Ui.Scrollable.scroll;
}
}
}
EOLIAN static void
-_efl_ui_scroller_efl_ui_scrollable_interactive_match_content_set(Eo *obj EINA_UNUSED,
+_efl_ui_scroller_efl_ui_scrollable_match_content_set(Eo *obj EINA_UNUSED,
Efl_Ui_Scroller_Data *sd,
Eina_Bool match_content_w,
Eina_Bool match_content_h)
Efl.Ui.Widget_Focus_Manager,
Efl.Content
composites
- Efl.Ui.Scrollable_Interactive,
+ Efl.Ui.Scrollable,
Efl.Ui.Scrollbar
{
[[Efl ui scroller class]]
Efl.Ui.Widget.focus_state_apply;
Efl.Ui.Widget.widget_input_event_handler;
Efl.Ui.Widget_Focus_Manager.focus_manager_create;
- Efl.Ui.Scrollable_Interactive.match_content { set; }
+ Efl.Ui.Scrollable.match_content { set; }
}
}
efl_isa(obj, ELM_INTERFACE_SCROLLABLE_MIXIN);
else
return
- efl_isa(obj, EFL_UI_SCROLLABLE_INTERACTIVE_INTERFACE);
+ efl_isa(obj, EFL_UI_SCROLLABLE_INTERFACE);
}
static void
last [[Internal. Sentinel value to indicate last enum field during iteration.]]
}
-mixin @beta Elm.Interface_Scrollable requires Efl.Ui.Widget extends Efl.Ui.Scrollable, Efl.Ui.Focus.Manager_Sub, Efl.Ui.Widget_Focus_Manager
+mixin @beta Elm.Interface_Scrollable requires Efl.Ui.Widget extends Efl.Ui.Focus.Manager_Sub, Efl.Ui.Widget_Focus_Manager
{
[[Elm scrollable mixin]]
c_prefix: elm_interface_scrollable;