struct wl_event_source *finish_frame_timer;
/* Frame buffer details. */
- const char *device; /* ownership shared with fbdev_parameters */
+ char *device;
struct fbdev_screeninfo fb_info;
void *fb; /* length is fb_info.buffer_length */
return -1;
output->backend = backend;
- output->device = device;
+ output->device = strdup(device);
/* Create the frame buffer. */
fb_fd = fbdev_frame_buffer_open(output, device, &output->fb_info);
weston_output_destroy(&output->base);
fbdev_frame_buffer_destroy(output);
out_free:
+ free(output->device);
free(output);
return -1;
/* Remove the output. */
weston_output_destroy(&output->base);
+ free(output->device);
free(output);
}
struct fbdev_output *output = to_fbdev_output(base);
struct fbdev_screeninfo new_screen_info;
int fb_fd;
- const char *device;
+ char *device;
weston_log("Re-enabling fbdev output.\n");
/* Remove and re-add the output so that resources depending on
* the frame buffer X/Y resolution (such as the shadow buffer)
* are re-initialised. */
- device = output->device;
- fbdev_output_destroy(base);
+ device = strdup(output->device);
+ fbdev_output_destroy(&output->base);
fbdev_output_create(backend, device);
+ free(device);
return 0;
}