Similar to how other I/O info is cleared at the beginning
of gather_info we should also clear the cross-invocation
mesh shader output mask.
Fixes:
112a856813eb2649ea7ff81768bab594033ce00a
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18464>
shader->info.tess.tcs_cross_invocation_inputs_read = 0;
shader->info.tess.tcs_cross_invocation_outputs_read = 0;
}
+ if (shader->info.stage == MESA_SHADER_MESH) {
+ shader->info.mesh.ms_cross_invocation_output_access = 0;
+ }
if (shader->info.stage != MESA_SHADER_FRAGMENT)
shader->info.writes_memory = shader->info.has_transform_feedback_varyings;