The damage rectangle is specified in buffer coordinates,
where x and y specify the upper left corner of the damage rectangle.
geometry of window should not be considered.
Change-Id: I68153ec6106f80d6537683276bc1634189ad96e2
wayland_egl_buffer->height);
} else {
wl_surface_damage_buffer(wl_egl_window->surface,
- wayland_egl_buffer->dx,
- wayland_egl_buffer->dy,
+ 0,
+ 0,
wayland_egl_buffer->width,
wayland_egl_buffer->height);
}
buf_info->width, buf_info->height);
} else {
wl_surface_damage_buffer(wl_surface,
- buf_info->dx, buf_info->dy,
+ 0, 0,
buf_info->width, buf_info->height);
}
} else {