};
+OutgoingMessage.prototype.detachSocket = function(socket) {
+ assert(socket._httpMessage == this);
+ socket._httpMessage = null;
+ this.socket = this.connection = null;
+};
+
+
OutgoingMessage.prototype.destroy = function(error) {
this.socket.destroy(error);
};
OutgoingMessage.prototype._writeRaw = function(data, encoding) {
- if (this.connection._httpMessage === this && this.connection.writable) {
+ if (this.connection &&
+ this.connection._httpMessage === this &&
+ this.connection.writable) {
// There might be pending data in the this.output buffer.
while (this.output.length) {
if (!this.connection.writable) {
OutgoingMessage.prototype._finish = function() {
- this.socket._httpMessage = null;
- this.socket = this.connection = null;
this.emit('finish');
};
// When we're finished writing the response, check if this is the last
// respose, if so destroy the socket.
res.on('finish', function() {
+ res.detachSocket(socket);
+
if (res._last) {
socket.destroySoon();
} else {
var req = new ClientRequest(options);
this.queue.push(req);
+ /*
req.on('finish', function () {
self._cycle();
});
+ */
this._cycle();
+
+ return req;
};
-Agent.prototype._establishNewConnection = function(socket, message) {
+Agent.prototype._establishNewConnection = function() {
var self = this;
assert(this.sockets.length < this.maxSockets);
// Grab a new "socket". Depending on the implementation of _getConnection
// this could either be a raw TCP socket or a TLS stream.
var socket = this._getConnection(this.host, this.port, function () {
+ debug("Agent _getConnection callback");
self._cycle();
});
this.sockets.push(socket);
+ // Add a parser to the socket.
+ var parser = parsers.alloc();
+ parser.reinitialize('response');
+ parser.socket = socket;
+
+ socket.ondata = function(d, start, end) {
+ var ret = parser.execute(d, start, end - start);
+ if (ret instanceof Error) {
+ debug('parse error');
+ socket.destroy(ret);
+ } else if (parser.incoming && parser.incoming.upgrade) {
+ var bytesParsed = ret;
+ socket.ondata = null;
+ socket.onend = null;
+
+ var res = parser.incoming;
+
+ // This is start + byteParsed + 1 due to the error of getting \n
+ // in the upgradeHead from the closing lines of the headers
+ var upgradeHead = d.slice(start + bytesParsed + 1, end);
+
+ if (self.listeners('upgrade').length) {
+ self.emit('upgrade', res, res.socket, upgradeHead);
+ } else {
+ // Got upgrade header, but have no handler.
+ socket.destroy();
+ }
+ }
+ };
+
+ socket.onend = function() {
+ parser.finish();
+ socket.destroy();
+ };
+
// When the socket closes remove it from the list of available sockets.
socket.on('close', function() {
var i = self.sockets.indexOf(socket);
if (i >= 0) self.sockets.splice(i, 1);
+ // unref the parser for easy gc
+ parsers.free(parser);
});
+
+ parser.onIncoming = function(res, shouldKeepAlive) {
+ debug('AGENT incoming response!');
+
+ var req = socket._httpMessage;
+ assert(req);
+
+ // Responses to HEAD requests are AWFUL. Ask Ryan.
+ // A major oversight in HTTP. Hence this nastiness.
+ var isHeadResponse = req.method == 'HEAD';
+ debug('AGENT isHeadResponse ' + isHeadResponse);
+
+ if (res.statusCode == 100) {
+ // restart the parser, as this is a continue message.
+ req.emit('continue');
+ return true;
+ }
+
+ if (req.shouldKeepAlive && res.headers.connection === 'close') {
+ req.shouldKeepAlive = false;
+ }
+
+ res.addListener('end', function() {
+ debug('AGENT request complete disconnecting.');
+ // For the moment we reconnect for every request. FIXME!
+ // All that should be required for keep-alive is to not reconnect,
+ // but outgoingFlush instead.
+ if (!req.shouldKeepAlive) socket.end();
+
+ req.detachSocket(socket);
+ self._cycle();
+ });
+
+ req.emit('response', res);
+
+ return isHeadResponse;
+ };
};
// Sub-classes can overwrite this method with e.g. something that supplies
// TLS streams.
Agent.prototype._getConnection = function(host, port, cb) {
+ debug("Agent connected!");
var c = net.createConnection(port, host);
c.on('connect', cb);
return c;
// waiting sockets. If a waiting socket cannot be found, it will
// start the process of establishing one.
Agent.prototype._cycle = function() {
+ debug("Agent _cycle");
+
var first = this.queue[0];
if (!first) return;
// If the socket doesn't already have a message it's sending out
// and the socket is available for writing...
if (!socket._httpMessage && (socket.writable && socket.readable)) {
+ debug("Agent found socket, shift");
// We found an available connection!
this.queue.shift(); // remove first from queue.
first.assignSocket(socket);